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Returning 35 results for 'bend being diffusing conquered realm'.
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Monsters
Phandelver and Below: The Shattered Obelisk
conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The mind flayers eventually left
gemstone. Unknown to Ruxithid the Chosen, a new group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the
classes
Xanathar's Guide to Everything
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this
races
Mordenkainen Presents: Monsters of the Multiverse
A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served in the
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay The Gardens of Decay is a dreadful realm overflowing with deathly energy. Once a beautiful faerie realm called the Gardens of Delight, the demiplane was conquered and corrupted by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay The Gardens of Decay is a dreadful realm overflowing with deathly energy. Once a beautiful faerie realm called the Gardens of Delight, the demiplane was conquered and corrupted by
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay The Gardens of Decay is a dreadful realm overflowing with deathly energy. Once a beautiful faerie realm called the Gardens of Delight, the demiplane was conquered and corrupted by
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Goblin A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served
foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they inhabited
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Goblin A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served
foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they inhabited
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Goblin A subterranean folk, goblins can be found in every corner of the multiverse, often beside their bugbear and hobgoblin kin. Long before the god Maglubiyet conquered them, early goblins served
foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they don’t remember the fey realm they inhabited
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and conquered all who stood before him, mortals and deities alike. Gods and heroes who wouldn’t bend to his will were broken and discarded. He put his foot on the neck of mighty Khurgorbaeyag, bound
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and conquered all who stood before him, mortals and deities alike. Gods and heroes who wouldn’t bend to his will were broken and discarded. He put his foot on the neck of mighty Khurgorbaeyag, bound
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and conquered all who stood before him, mortals and deities alike. Gods and heroes who wouldn’t bend to his will were broken and discarded. He put his foot on the neck of mighty Khurgorbaeyag, bound
Goblin
Legacy
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races
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
the tribe. If the creature is dimwitted, like a troll or ogre, the lower-class goblins give it obeisance, but before long the upper-class goblins begin to think that whoever can bend the ear of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Centuries ago, the outpost was conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The
group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the mind flayers, who he believes are gods. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Centuries ago, the outpost was conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The
group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the mind flayers, who he believes are gods. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
place of rest, rejuvenation, and safety for duergar and their allies alike. However, when the mind flayers conquered the mining outpost, they perverted the sanctum for their own malevolent designs
disease. Recently, Sawplee leader Ruxithid entered this sanctum. When he did, he came to the attention of a group of Far Realm–worshiping mind flayers, who were studying the region in search of a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
place of rest, rejuvenation, and safety for duergar and their allies alike. However, when the mind flayers conquered the mining outpost, they perverted the sanctum for their own malevolent designs
disease. Recently, Sawplee leader Ruxithid entered this sanctum. When he did, he came to the attention of a group of Far Realm–worshiping mind flayers, who were studying the region in search of a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Centuries ago, the outpost was conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The
group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the mind flayers, who he believes are gods. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
place of rest, rejuvenation, and safety for duergar and their allies alike. However, when the mind flayers conquered the mining outpost, they perverted the sanctum for their own malevolent designs
disease. Recently, Sawplee leader Ruxithid entered this sanctum. When he did, he came to the attention of a group of Far Realm–worshiping mind flayers, who were studying the region in search of a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Barovia know the following facts: Barovia is a gloomy realm of valleys isolated by wolf-prowled forests and treacherous mountains. Dense clouds cast the land
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
about Barovia and Barovians: Strahd conquered this land centuries ago and named it after his father, King Barov. Strahd uses wolves, bats, and other creatures to spy on all of his realm. Barovians are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Barovia know the following facts: Barovia is a gloomy realm of valleys isolated by wolf-prowled forests and treacherous mountains. Dense clouds cast the land
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
about Barovia and Barovians: Strahd conquered this land centuries ago and named it after his father, King Barov. Strahd uses wolves, bats, and other creatures to spy on all of his realm. Barovians are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
about Barovia and Barovians: Strahd conquered this land centuries ago and named it after his father, King Barov. Strahd uses wolves, bats, and other creatures to spy on all of his realm. Barovians are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Barovia know the following facts: Barovia is a gloomy realm of valleys isolated by wolf-prowled forests and treacherous mountains. Dense clouds cast the land
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Abyss, demons search for portals to the other planes. They crave the chance to slip free of their native realm and spread their dark influence across the multiverse, undoing the works of the gods
, tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Abyss, demons search for portals to the other planes. They crave the chance to slip free of their native realm and spread their dark influence across the multiverse, undoing the works of the gods
, tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Abyss, demons search for portals to the other planes. They crave the chance to slip free of their native realm and spread their dark influence across the multiverse, undoing the works of the gods
, tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weakly endure. Later, the githyanki return to their conquered foes, plundering them again and again. Githyanki Warrior
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 49
, but most at least don’t consider the githyanki their enemies.
Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane don’t age, the githyanki establish creches in remote
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weakly endure. Later, the githyanki return to their conquered foes, plundering them again and again. Githyanki Warrior
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 49
, but most at least don’t consider the githyanki their enemies.
Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane don’t age, the githyanki establish creches in remote
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
weakly endure. Later, the githyanki return to their conquered foes, plundering them again and again. Githyanki Warrior
Medium humanoid (gith), lawful evil
Armor Class 17 (half plate)
Hit Points 49
, but most at least don’t consider the githyanki their enemies.
Outposts in the Mortal Realm. Since creatures that dwell on the Astral Plane don’t age, the githyanki establish creches in remote
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs
allows them to quell beasts can also bend minds. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
bureaucratic empire, or a remote realm ruled by an iron-fisted tyrant. Consider how your settlement fits into the bigger picture of your world or region — who rules its ruler, and what other
, a half-demon named Iuz is the dictator of a conquered land that bears his name. Feudalism. The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of lords and






