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Returning 16 results for 'bending been diffusing courage rewards'.
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Warlock
Legacy
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Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
for your patron, or did your patron find and choose you? Do you chafe under the obligations of your pact or serve joyfully in anticipation of the rewards promised to you? Work with your DM to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nildar, as far away from him as possible, sending them on dangerous missions to acquire more chardalyn in and around Ten-Towns, fearing that they might usurp his throne otherwise. Xardorok rewards his
subjects for spying on one another and uncovering plots against him. The duergar closest to him are aware of the changes in his demeanor, but they lack the courage to stand up to him. A few have learned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nildar, as far away from him as possible, sending them on dangerous missions to acquire more chardalyn in and around Ten-Towns, fearing that they might usurp his throne otherwise. Xardorok rewards his
subjects for spying on one another and uncovering plots against him. The duergar closest to him are aware of the changes in his demeanor, but they lack the courage to stand up to him. A few have learned
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Nildar, as far away from him as possible, sending them on dangerous missions to acquire more chardalyn in and around Ten-Towns, fearing that they might usurp his throne otherwise. Xardorok rewards his
subjects for spying on one another and uncovering plots against him. The duergar closest to him are aware of the changes in his demeanor, but they lack the courage to stand up to him. A few have learned
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
below) are Helm, Torm, and Tyr — protection, courage, and justice — although Ilmater has his share of devoted champions. Those green knights sworn to the Oath of the Ancients might honor Arvoreen or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
below) are Helm, Torm, and Tyr — protection, courage, and justice — although Ilmater has his share of devoted champions. Those green knights sworn to the Oath of the Ancients might honor Arvoreen or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deeds speak your intentions. Humility in one’s deeds. Do not boast or accept rewards undue to you. Unselfishness. Share resources, especially with those who have the most need. Good-temperedness. Render
below) are Helm, Torm, and Tyr — protection, courage, and justice — although Ilmater has his share of devoted champions. Those green knights sworn to the Oath of the Ancients might honor Arvoreen or
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
if I think they’re wrong. 2 I’ll say anything to avoid having to do extra work. 3 Once someone questions my courage, I never back down no matter how dangerous the situation. 4 Once I start drinking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
if I think they’re wrong. 2 I’ll say anything to avoid having to do extra work. 3 Once someone questions my courage, I never back down no matter how dangerous the situation. 4 Once I start drinking
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
someone else to do it. d6 Ideal 1 Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) 2 Fairness. We all do the work, so we all share in the rewards
if I think they’re wrong. 2 I’ll say anything to avoid having to do extra work. 3 Once someone questions my courage, I never back down no matter how dangerous the situation. 4 Once I start drinking
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pupil surrounded by black instead of white. The liquid nature of Ghaunadaur is symbolic of its unpredictable nature, which is what makes attracting its attention so risky. It occasionally rewards its
, masked bodyguards for the matrons of their house. HOLES IN LOLTH'S WEB
Lolth is far from omniscient, despite what her priestesses say. There are drow who live without bending to the tyranny of her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pupil surrounded by black instead of white. The liquid nature of Ghaunadaur is symbolic of its unpredictable nature, which is what makes attracting its attention so risky. It occasionally rewards its
, masked bodyguards for the matrons of their house. HOLES IN LOLTH'S WEB
Lolth is far from omniscient, despite what her priestesses say. There are drow who live without bending to the tyranny of her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
pupil surrounded by black instead of white. The liquid nature of Ghaunadaur is symbolic of its unpredictable nature, which is what makes attracting its attention so risky. It occasionally rewards its
, masked bodyguards for the matrons of their house. HOLES IN LOLTH'S WEB
Lolth is far from omniscient, despite what her priestesses say. There are drow who live without bending to the tyranny of her
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
hoard. Green dragons accept the servitude of sentient creatures such as goblinoids, ettercaps, ettins, kobolds, orcs, and yuan-ti. They also delight in corrupting and bending elves to their will. A green






