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Returning 35 results for 'bending bigger diffusing curious rest'.
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Monsters
Lorwyn: First Light
"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.In Lorwyn, giants are curious colossi who roam vast plains, bathe in salty lagoons, and nap against
their homeland in search of wondrous things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and
Monsters
The Wild Beyond the Witchlight
"} piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Dagger","rollDamageType":"piercing
"} slashing damage when used with two hands. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"+1 Longsword
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Aberrant Quickness (Recharges after a Short or Long Rest). The choker can take an extra action on its turn.
Boneless. The choker can move through and occupy a space as narrow as 4 inches wide
corpse serves to entice other curious folk—explorers from the surface world, drow, duergar, or the choker’s favorite prey, goblins—to come within reach.
When a target presents itself
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
Monsters
Spelljammer: Adventures in Space
damage.
Spellcasting. The neogi casts one of the following spells, using Charisma as the spellcasting ability:
1/day each: dimension door, invisibilityA neogi void hunter is bigger than a typical adult
hulks and used them to build sleek, spidery ships capable of traversing the multiverse.Enslave (Recharges after a Short or Long Rest). The neogi targets one creature it can see within 30 feet of
Magic Items
Icewind Dale: Rime of the Frostmaiden
Weave that can be harnessed for various purposes. For example, Netherese mages used mythallars to keep their cities aloft and empower their magic items. The bigger the mythallar, the more magic it can
rest within 30 feet of it, meditating on the mythallar. Up to eight creatures can be attuned to it at one time; otherwise, the Ythryn mythallar follows the attunement rules in the Dungeon Master&rsquo
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
underground lakes.
Deep dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest. I don’t dream because I don’t sleep. I’m always awake so no one can ever sneak up on me.
If
I dreamed, they would be bigger dreams than yours, though, because my head is bigger.
Circle of Dreams Features Druid Level Feature 2nd Balm of the Summer Court 6th Hearth of Moonlight and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest. I don’t dream because I don’t sleep. I’m always awake so no one can ever sneak up on me.
If
I dreamed, they would be bigger dreams than yours, though, because my head is bigger.
Circle of Dreams Features Druid Level Feature 2nd Balm of the Summer Court 6th Hearth of Moonlight and
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest. I don’t dream because I don’t sleep. I’m always awake so no one can ever sneak up on me.
If
I dreamed, they would be bigger dreams than yours, though, because my head is bigger.
Circle of Dreams Features Druid Level Feature 2nd Balm of the Summer Court 6th Hearth of Moonlight and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is. Elkhorn
Medium Humanoid (Dwarf), Lawful Good
Armor Class
. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.
+1 Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is. Elkhorn
Medium Humanoid (Dwarf), Lawful Good
Armor Class
. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.
+1 Longsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Having been trained in his youth to fight ogres and trolls, he’s much more dangerous against creatures that are significantly bigger than he is. Elkhorn
Medium Humanoid (Dwarf), Lawful Good
Armor Class
. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage. If the target is a creature that is Large or bigger, it takes an extra 5 (1d10) piercing damage.
+1 Longsword. Melee Weapon Attack
Monsters
Fizban's Treasury of Dragons
dragons decorate their lairs with mirrors to make them look bigger and brighter, as well as fabric and objects in golden shades that complement their scales. They obsessively organize their hoards but
. They often abandon lairs to seek new vistas, so the interiors of their lairs often feel less finished than those of other dragons. Topaz dragons decorate their lairs with mirrors to make them look bigger
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The object can be no bigger than 5 feet in any dimension; can’t have a value over 5 GP; and must be made of wood, stone, clay, porcelain, glass, paper, nonprecious crystal, or nonprecious metal. You must finish a Long Rest before you can take this action again.
facility, magical runes appear on the Demiplane’s walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The object can be no bigger than 5 feet in any dimension; can’t have a value over 5 GP; and must be made of wood, stone, clay, porcelain, glass, paper, nonprecious crystal, or nonprecious metal. You must finish a Long Rest before you can take this action again.
facility, magical runes appear on the Demiplane’s walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. The object can be no bigger than 5 feet in any dimension; can’t have a value over 5 GP; and must be made of wood, stone, clay, porcelain, glass, paper, nonprecious crystal, or nonprecious metal. You must finish a Long Rest before you can take this action again.
facility, magical runes appear on the Demiplane’s walls and last for 7 days. Until the runes disappear, you gain Temporary Hit Points equal to five times your level after spending an entire Long Rest in
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guest quarters. The dwarves of Gauntlgrym take matters of hospitality seriously, ensuring that the adventurers are offered food, drink, and a chance to rest and refresh themselves before their audience
also have one or two of the faction representatives described under “Forging an Alliance” pass the characters in the corridors of the city, giving them curious looks — and perhaps even making a brief introduction — before moving on.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guest quarters. The dwarves of Gauntlgrym take matters of hospitality seriously, ensuring that the adventurers are offered food, drink, and a chance to rest and refresh themselves before their audience
also have one or two of the faction representatives described under “Forging an Alliance” pass the characters in the corridors of the city, giving them curious looks — and perhaps even making a brief introduction — before moving on.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guest quarters. The dwarves of Gauntlgrym take matters of hospitality seriously, ensuring that the adventurers are offered food, drink, and a chance to rest and refresh themselves before their audience
also have one or two of the faction representatives described under “Forging an Alliance” pass the characters in the corridors of the city, giving them curious looks — and perhaps even making a brief introduction — before moving on.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd level
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd level
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
either spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd level
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
either spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
either spell with this trait, you can’t cast that spell with it again until you finish a short or long rest. Wisdom is your spellcasting ability for these spells. The Bigger They Are. Starting at 3rd
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stops stinking up the place, the sooner he can be laid to rest—again.
If the characters wish to help Frody and the people of Toadhop, they can get directions to the old Dartwild cabin and check it
out. Four unkempt youths led by a rabblerouser named Ebbin Fulchre spot the characters as they make their way to the Dartwild cabin and follow them, curious to see what happens next.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inn.) If her sanity is restored, Darribeth becomes her normal self — a curious and kind woman with a flair for magic who doesn’t mind bending rules for the greater good. She speaks Common, Dwarvish
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stops stinking up the place, the sooner he can be laid to rest—again.
If the characters wish to help Frody and the people of Toadhop, they can get directions to the old Dartwild cabin and check it
out. Four unkempt youths led by a rabblerouser named Ebbin Fulchre spot the characters as they make their way to the Dartwild cabin and follow them, curious to see what happens next.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
stops stinking up the place, the sooner he can be laid to rest—again.
If the characters wish to help Frody and the people of Toadhop, they can get directions to the old Dartwild cabin and check it
out. Four unkempt youths led by a rabblerouser named Ebbin Fulchre spot the characters as they make their way to the Dartwild cabin and follow them, curious to see what happens next.






