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Returning 35 results for 'bending bonus diffusing calling received'.
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Magic Items
Dungeon Master’s Guide
regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one Swarm of Rats with each expended charge if
Classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
Spell Level—
Level
Proficiency Bonus
Class Features
Channel Divinity
Prepared Spells
1
2
3
4
5
1
+2
Lay On Hands, Spellcasting, Weapon Mastery
—
2
2
&mdash
Monsters
Van Richten’s Guide to Ravenloft
":"2d6","rollType":"damage","rollAction":"Gnashing Bite","rollDamageType":"necrotic"} necrotic damage.
Mind-Bending Bite (Aberrant Head Only). Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
":"to hit","rollAction":"Mind-Bending Bite"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mind-Bending Bite","rollDamageType":"piercing
Monsters
Mythic Odysseys of Theros
bonus action on her subsequent turns to continue singing. She can stop singing at any time. The song ends if Aphemia is incapacitated or dies.
Grave Calling Song. Aphemia intones a low, growling
magical melody. Every undead within 300 feet of her must succeed on a DC 14 Wisdom saving throw or fall under her control until the song ends. Aphemia must take a bonus action on her subsequent turns to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
nearby settlements, an ogre chitterlord often leads the way, calling rats from the alleys and sewers to harry townsfolk from within the city while the ogres lay siege to the outer walls. Should their
spoken commands, and take their turns immediately after the ogre’s turn on the same initiative count. The rats remain for 1 hour, until the ogre dies, or until the ogre dismisses them as a bonus action.
Monsters
Mythic Odysseys of Theros
: cone of cold
1/day each: fog cloud, gust of wind, wind wall
Summon Water Weird (Recharges after a Short or Long Rest). As a bonus action, the triton magically summons 1d4;{"diceNotation":"1d4
":"cold"} cold damage.Triton masters of waves sculpt storms and change the tides, bending the sea to their will. Drawing forth living currents and the icy cold of the deep, these mages make the ocean their
Monsters
Acquisitions Incorporated
or misses, Omin can grant the creature a +10 bonus to that roll.Ominifis Hereward Dran spent his formative years in the small waystop of Red Larch, where his mother, Prophetess, ran a popular inn and
adventure. But adventure of the wrong kind came calling for the trio one day, when an underground ruin they had often explored — actually a creature called the Wandering Crypt — took Auspicia from the
Monsters
Vecna: Eve of Ruin
When Zybilna received Alustriel Silverhand’s summons to combat Vecna, the archfey was sorely needed in Prismeer. As a compromise, and to honor Tasha’s friendship with Alustriel, Zybilna
its hit points. These benefits end early if Tasha has the incapacitated condition or if she uses another bonus action to dismiss them.
Pipes of the Sewers
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
unless you threaten or harm them.
The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats with each expended
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
. (Neutral)
6
Destiny. Nothing and no one can steer me away from my higher calling. (Any)
d6
Bond
1
I have a family, but I have no idea where they are. One day, I hope to see
Monsters
Mordenkainen Presents: Monsters of the Multiverse
trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will. Fraz-Urb’luu can create dreamlands and mind-bending fantasies able to deceive the
-Urb’luu grants his cultists the Liar’s Eye trait.
Liar’s Eye. This creature has advantage on Wisdom (Insight or Perception) checks.
As a bonus action, the creature detects the
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, ensuring that her companions’ words will be well received. Whether scholar, skald, or scoundrel, a bard weaves magic through words and music to inspire allies, demoralize foes, manipulate minds
beyond the horizon—makes an adventuring career a natural calling. Every adventure is an opportunity to learn, practice a variety of skills, enter long-forgotten tombs, discover lost works of magic
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
as a magic mace that grants a +3 bonus to attack and damage rolls made with it. The wand deals an extra 2d12 necrotic damage on a hit.
Random Properties. The Wand of Orcus has the following random
while the wand is attuned to Orcus himself.
Protection. You gain a +3 bonus to Armor Class while holding the wand.
Spells. The wand has 7 charges. While holding it, you can use an action and expend 1
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
castle’s walls. Calling them cowards, Mara drove her troops harshly on, suffering daily ambushes and desertions. When Castle Laventz finally came into view, Mara led less than a dozen irresolute knights
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
castle’s walls. Calling them cowards, Mara drove her troops harshly on, suffering daily ambushes and desertions. When Castle Laventz finally came into view, Mara led less than a dozen irresolute knights
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, Castle Laventz, as his own. Months later, the relentless knight Mara Silvra received word of her father’s defeat. Calling in debts and intimidating mercenaries, Mara forged a small army during her grueling
castle’s walls. Calling them cowards, Mara drove her troops harshly on, suffering daily ambushes and desertions. When Castle Laventz finally came into view, Mara led less than a dozen irresolute knights
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Master Thief Calling Cards table to determine what a master thief leaves behind. Master Thief Calling Cards d10 Calling Card 1 Tiny, folded paper cat 2 Red bird feather 3 Rose petal 4 Figurine made from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Master Thief Calling Cards table to determine what a master thief leaves behind. Master Thief Calling Cards d10 Calling Card 1 Tiny, folded paper cat 2 Red bird feather 3 Rose petal 4 Figurine made from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, spearhead some covert enterprise, or enjoy a quiet life of luxury. When a master thief completes a challenging heist, they often leave behind a calling card to taunt their victims. You may roll on the
Master Thief Calling Cards table to determine what a master thief leaves behind. Master Thief Calling Cards d10 Calling Card 1 Tiny, folded paper cat 2 Red bird feather 3 Rose petal 4 Figurine made from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
) Proficiency Bonus +2
Beheaded Form. When created, a death’s head takes one of three forms: Aberrant Head, Gnashing Head, or Petrifying Head. This form determines the creature’s attack.
Unusual Nature
plus 7 (2d6) necrotic damage.
Mind-Bending Bite (Aberrant Head Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
) Proficiency Bonus +2
Beheaded Form. When created, a death’s head takes one of three forms: Aberrant Head, Gnashing Head, or Petrifying Head. This form determines the creature’s attack.
Unusual Nature
plus 7 (2d6) necrotic damage.
Mind-Bending Bite (Aberrant Head Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
) Proficiency Bonus +2
Beheaded Form. When created, a death’s head takes one of three forms: Aberrant Head, Gnashing Head, or Petrifying Head. This form determines the creature’s attack.
Unusual Nature
plus 7 (2d6) necrotic damage.
Mind-Bending Bite (Aberrant Head Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (1d10) necrotic damage, and the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, bending eastward as it goes. A waterfall sounds out from a larger cavern somewhere ahead of you.
If the characters didn’t spot the bridge while navigating area 4, they spot it now. Add: A rickety
this unless the goblin on the bridge tells them to. The goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second to be released.
Magic Items
Baldur’s Gate: Descent into Avernus
!
5
I allow nothing to stand in the way of my crusade to eradicate evil from the multiverse.
6
I ignore those who do not support my plans, for my calling is higher than all others
have disadvantage on attack rolls made within the weapon’s radius of bright light.
As a bonus action, you can intensify the sword’s light, causing it to shed bright light in a 15-foot
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, bending eastward as it goes. A waterfall sounds out from a larger cavern somewhere ahead of you.
If the characters didn’t spot the bridge while navigating area 4, they spot it now. Add: A rickety
this unless the goblin on the bridge tells them to. The goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second to be released.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, bending eastward as it goes. A waterfall sounds out from a larger cavern somewhere ahead of you.
If the characters didn’t spot the bridge while navigating area 4, they spot it now. Add: A rickety
this unless the goblin on the bridge tells them to. The goblin on the bridge waits to see if the first flood got rid of all the intruders before calling for the second to be released.
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
Common, Giant
Challenge 3 (700 XP) Proficiency Bonus +2
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.
Actions
Multiattack. The ogre makes
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
Common, Giant
Challenge 3 (700 XP) Proficiency Bonus +2
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.
Actions
Multiattack. The ogre makes
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
the rats that infest Dunbarrow and countless other regions in the wilds of Eldraine. When ogres venture from the wilds to raid nearby settlements, an ogre chitterlord often leads the way, calling rats
Common, Giant
Challenge 3 (700 XP) Proficiency Bonus +2
Speak with Rats. The ogre can verbally communicate simple concepts to ordinary rats and giant rats.
Actions
Multiattack. The ogre makes
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges
, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
threaten or harm them. The pipes have 3 charges and regain 1d3 expended charges daily at dawn. If you play the pipes as a Magic action, you can take a Bonus Action to expend 1 to 3 charges, calling forth one
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Trial of Trust Derwyth received advance notice of the characters’ arrival from woodland creatures in Cernant Valley. She has used her Tree Shape trait to disguise herself as a tree in the yard (area
apology can convince Derwyth to let them stay with a successful DC 15 Charisma (Persuasion) check. If the characters don’t make amends and refuse to leave the homestead, Derwyth attacks, calling the saber






