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Returning 32 results for 'bending boon diffusing chasing rune'.
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Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
far faster than one would expect; it’s unclear whether this is due to magic, a gnomish technological contraption, or just the laws of physics bending to Rosie’s force of personality.
Rosie referees
insists on roleplaying only “monsters” and delights in chasing down participants to “eat” them. Many a participant has heard giggling approaching them at high speed before their character’s death
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
far faster than one would expect; it’s unclear whether this is due to magic, a gnomish technological contraption, or just the laws of physics bending to Rosie’s force of personality.
Rosie referees
insists on roleplaying only “monsters” and delights in chasing down participants to “eat” them. Many a participant has heard giggling approaching them at high speed before their character’s death
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
far faster than one would expect; it’s unclear whether this is due to magic, a gnomish technological contraption, or just the laws of physics bending to Rosie’s force of personality.
Rosie referees
insists on roleplaying only “monsters” and delights in chasing down participants to “eat” them. Many a participant has heard giggling approaching them at high speed before their character’s death
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bane effect (odd die roll) or the boon effect (even die roll) is triggered. A triggered elder rune targets one or more creatures within 60 feet of it, according to the caster’s specifications. Once the
effect activates, the elder rune disappears and the spell ends. A creature doesn’t make a saving throw against an elder rune’s boon effect. Saving throws made to resist the bane effect of Halaster’s elder rune have a spell save DC of 22.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bane effect (odd die roll) or the boon effect (even die roll) is triggered. A triggered elder rune targets one or more creatures within 60 feet of it, according to the caster’s specifications. Once the
effect activates, the elder rune disappears and the spell ends. A creature doesn’t make a saving throw against an elder rune’s boon effect. Saving throws made to resist the bane effect of Halaster’s elder rune have a spell save DC of 22.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
bane effect (odd die roll) or the boon effect (even die roll) is triggered. A triggered elder rune targets one or more creatures within 60 feet of it, according to the caster’s specifications. Once the
effect activates, the elder rune disappears and the spell ends. A creature doesn’t make a saving throw against an elder rune’s boon effect. Saving throws made to resist the bane effect of Halaster’s elder rune have a spell save DC of 22.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a card from the Elder Runes Deck (see appendix B) to determine which rune waits beyond the doors. This rune targets all creatures in the room with the same effect (bane or boon, determined randomly
9. Hidden Rune This 20-foot-high chamber shows signs of past extravagance. It has the following features: Chasm. The floor to the north gives way to a chasm and a hot, bubbling pool of lava 30 feet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a card from the Elder Runes Deck (see appendix B) to determine which rune waits beyond the doors. This rune targets all creatures in the room with the same effect (bane or boon, determined randomly
9. Hidden Rune This 20-foot-high chamber shows signs of past extravagance. It has the following features: Chasm. The floor to the north gives way to a chasm and a hot, bubbling pool of lava 30 feet
classes
of the universe. They spend their days chasing down their next meal or, if they’re fortunate enough to have that, their next drink, bedfellow, or flophouse. For Pugilists, becoming an
Fighting Spirit
2d6
10
19
+6
Epic Boon
2d6
11
20
+6
Peak Physical Condition
2d6
12
Pugilist Class Features
As a Pugilist, you gain the following class features when you reach the specified Pugilist levels. These features are listed in the Pugilist Features table.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a card from the Elder Runes Deck (see appendix B) to determine which rune waits beyond the doors. This rune targets all creatures in the room with the same effect (bane or boon, determined randomly
9. Hidden Rune This 20-foot-high chamber shows signs of past extravagance. It has the following features: Chasm. The floor to the north gives way to a chasm and a hot, bubbling pool of lava 30 feet
Warlock
Legacy
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Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
Patron, Pact Magic 2 2 1 1st — 2nd +2 Eldritch Invocations 2 3 2 1st 2 3rd +2 Pact Boon 2 4 2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Destination 1–12 The teleport trap in area 10 13–18 The teleport trap in area 19 19–20 The teleport trap in area 40c Additional Effect: Elder Rune. The first time a creature triggers this teleport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Destination 1–12 The teleport trap in area 10 13–18 The teleport trap in area 19 19–20 The teleport trap in area 40c Additional Effect: Elder Rune. The first time a creature triggers this teleport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
!” Draw a card from the Elder Runes Deck (see appendix B) to determine which rune appears. This rune targets all creatures within 60 feet of it with the same effect (bane or boon, determined randomly).
Destination 1–12 The teleport trap in area 10 13–18 The teleport trap in area 19 19–20 The teleport trap in area 40c Additional Effect: Elder Rune. The first time a creature triggers this teleport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
hand. Engraved on each side of the loose coin is Halaster’s rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
hand. Engraved on each side of the loose coin is Halaster’s rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
hand. Engraved on each side of the loose coin is Halaster’s rune. A detect magic spell reveals an aura of abjuration magic around the coin, and an identify spell or similar magic reveals its magical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
—flapping, severed heads spawned from the Abyss—chasing their prey. Cranium rats scurry through the tunnels, telepathically relaying their findings to their hivemind. Alone, these spies are little more
points along its mind-bending circumference, imprisoned creatures might spot their own backs or torchlight in the distance. Rarely, through determination or sheer luck, creatures do escape the Loop
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rune-carved iron ingot embedded in its forehead (see “Treasure”). Although golems normally have elemental spirits of earth trapped within them, this golem holds an elemental spirit of fire. The golem
in the iron golem’s forehead is an ingot of the skold rune (see appendix B). It can be removed only while the golem is deactivated or when it is destroyed. 28. Assembly Hall, Lower Level Pools of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rune-carved iron ingot embedded in its forehead (see “Treasure”). Although golems normally have elemental spirits of earth trapped within them, this golem holds an elemental spirit of fire. The golem
in the iron golem’s forehead is an ingot of the skold rune (see appendix B). It can be removed only while the golem is deactivated or when it is destroyed. 28. Assembly Hall, Lower Level Pools of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rune-carved iron ingot embedded in its forehead (see “Treasure”). Although golems normally have elemental spirits of earth trapped within them, this golem holds an elemental spirit of fire. The golem
in the iron golem’s forehead is an ingot of the skold rune (see appendix B). It can be removed only while the golem is deactivated or when it is destroyed. 28. Assembly Hall, Lower Level Pools of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, masked bodyguards for the matrons of their house. HOLES IN LOLTH'S WEB
Lolth is far from omniscient, despite what her priestesses say. There are drow who live without bending to the tyranny of her
society. Yet there’s no denying that knowledge of arcane magic could be a great boon to an ambitious female. Zinzerena’s worshipers encourage this pursuit and offer tutelage and tools in exchange for a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, masked bodyguards for the matrons of their house. HOLES IN LOLTH'S WEB
Lolth is far from omniscient, despite what her priestesses say. There are drow who live without bending to the tyranny of her
society. Yet there’s no denying that knowledge of arcane magic could be a great boon to an ambitious female. Zinzerena’s worshipers encourage this pursuit and offer tutelage and tools in exchange for a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, masked bodyguards for the matrons of their house. HOLES IN LOLTH'S WEB
Lolth is far from omniscient, despite what her priestesses say. There are drow who live without bending to the tyranny of her
society. Yet there’s no denying that knowledge of arcane magic could be a great boon to an ambitious female. Zinzerena’s worshipers encourage this pursuit and offer tutelage and tools in exchange for a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a boon to one character who answers a question truthfully. The hags are indifferent to the characters and attack only in self-defense. 10a: Future. The future fate hag appears as an older woman. The
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Old Omuan. A character with the Cloistered Scholar or Sage background can translate an Old Omuan inscription with a successful DC 10 Intelligence (History) check. A warlock with the Eyes of the Rune
veils. Next to her, a black orchid grows out of a large clay pot at the head of the divan. She addresses you in a voice tinged with odd inflections. “Strangers have come to Nangalore, my love. What boon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Old Omuan. A character with the Cloistered Scholar or Sage background can translate an Old Omuan inscription with a successful DC 10 Intelligence (History) check. A warlock with the Eyes of the Rune
veils. Next to her, a black orchid grows out of a large clay pot at the head of the divan. She addresses you in a voice tinged with odd inflections. “Strangers have come to Nangalore, my love. What boon
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Old Omuan. A character with the Cloistered Scholar or Sage background can translate an Old Omuan inscription with a successful DC 10 Intelligence (History) check. A warlock with the Eyes of the Rune
veils. Next to her, a black orchid grows out of a large clay pot at the head of the divan. She addresses you in a voice tinged with odd inflections. “Strangers have come to Nangalore, my love. What boon
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a boon to one character who answers a question truthfully. The hags are indifferent to the characters and attack only in self-defense. 10a: Future. The future fate hag appears as an older woman. The
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
a boon to one character who answers a question truthfully. The hags are indifferent to the characters and attack only in self-defense. 10a: Future. The future fate hag appears as an older woman. The
one willing character to receive the Charm of the Flames (see chapter 8), marking that character’s skin with an infernal rune. If the character whose soul has been lost is adventuring with the party






