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Returning 35 results for 'bending build diffusing core ritual'.
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Classes
Player’s Handbook
Core Wizard Traits
Primary Ability
Intelligence
Hit Point Die
D6 per Wizard level
Saving Throw Proficiencies
Intelligence and Wisdom
Skill Proficiencies
Choose 2: Arcana
magic available in the present age.
Becoming a Wizard...
As a Level 1 Character
Gain all the traits in the Core Wizard Traits table.
Gain the Wizard’s level 1 features, which are listed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"bludgeoning"} bludgeoning damage.A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and
territorial, which makes it an excellent watch beast that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollDamageType":"bludgeoning"} bludgeoning damage.A guard drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and
territorial, which makes it an excellent watch beast that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
drake is a reptilian creature created out of dragon scales by means of a bizarre and grisly ritual. When trained properly, a drake is obedient and territorial, which makes it an excellent watch beast
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
Monsters
Vecna: Eve of Ruin
necromancy are prevalent.
To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic. The result is an Undead abomination that
mind-bending phantoms the deathwolf can conjure.
Deathwolves in Dragonlance
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of neutral magic. The
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Slumber.
The Wicked Slumber
During the Phyrexian invasion of Eldraine, the high fae monarch Talion, the Kindly Lord, and a trio of witch sisters performed a grand ritual to create a sleeping
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Warlock
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames spring to
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warlock With a pseudodragon curled on his shoulder, a young elf in golden robes smiles warmly, weaving a magical charm into his honeyed words and bending the palace sentinel to his will. As flames
the stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
even say that any orrery components the characters still possess become attuned to the ritual as Splugoth prepares it, allowing the characters to triangulate the ritual site’s location. For more build
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Six’s ritual site. The key clue to doing so is knowing that the ritual needs to be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
even say that any orrery components the characters still possess become attuned to the ritual as Splugoth prepares it, allowing the characters to triangulate the ritual site’s location. For more build
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Six’s ritual site. The key clue to doing so is knowing that the ritual needs to be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
even say that any orrery components the characters still possess become attuned to the ritual as Splugoth prepares it, allowing the characters to triangulate the ritual site’s location. For more build
Franchise Downtime Much of the break between episode 5 and 6 will be focused on determining the location of the Six’s ritual site. The key clue to doing so is knowing that the ritual needs to be
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lich’s ritual To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to be read
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lich’s ritual To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to be read
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
lich’s ritual To run this adventure, you need the fifth edition core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual). Text that appears in a box like this is meant to be read
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
infiltrate a cult stronghold and claim the mask, then save a nearby village from the blue dragon that means to take the relic back. Mission to Thay The ritual that will bring Tiamat to Faerûn is too complex
for revenge against the exiles. The Red Wizards of Thay are evil to the core, though, and the delegates must tread carefully as they present their case. The Cult Strikes Back (Part 3) The Cult of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
locations where lycanthropy and necromancy are prevalent. Brian Valeza To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
locations where lycanthropy and necromancy are prevalent. Brian Valeza To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
locations where lycanthropy and necromancy are prevalent. Brian Valeza To create a deathwolf, a necromancer reanimates the body of a powerful werewolf by conducting a profane ritual fueled by lunar magic
victims more susceptible to the mind-bending phantoms the deathwolf can conjure. DEATHWOLVES IN DRAGONLANCE
On the world of Krynn, deathwolves are associated with Lunitari, Krynn’s red moon and the god of






