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Returning 35 results for 'beneath been defusing change react'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.
An iron golem's body is smelted with rare tinctures and admixtures. Though other
. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can't fulfill its orders, a golem might react violently — or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Hit: 25 (4d10 + 3);{"diceNotation":"4d10+3", "rollType":"damage", "rollAction":"Telekinetic Strike", "rollDamageType":"force"} force damage.
Change Shape. The giant magically transforms to look and
change. It reverts to its true form if it dies.
Spellcasting. The giant casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save
Monsters
Vecna: Eve of Ruin
sprouting beneath their wolf heads. They are resentful and suspicious of all other creatures, which makes them useful for corralling kakkuu spyder-fiend;kakkuus or standing guard.
Phisarazus can
magically change their form, but only into shapes that have ten limbs, such as drider;driders and crab;crabs. They use this ability to establish ambushes, infiltrate enemy camps, or appear innocuous while
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
the dwarf could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft
.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and
Monsters
Princes of the Apocalypse
damage and is deafened until the start of Yan-C-Bin’s next turn.
Change Shape. Yan-C-Bin polymorphs into a Medium humanoid. While in polymorphed form, a swirling breeze surrounds him, his eyes are
beneath the open sky have a five percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"Thunderstorm Chance"} chance of being struck by lightning. A creature struck by lightning must make a
Monsters
Storm King's Thunder
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Change Shape. Iymrith magically polymorphs into a female storm giant or back into her true form
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Monsters
Fizban's Treasury of Dragons
","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change. Consistency is stagnation
temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea, but the dragon is too proud
Monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any)
2
Change
with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far from the sea
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
(and more paranoid) dragons employing several layers of such defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the elf is in trance. This change, commonly known as Transcendence, is evidence that Sehanine Moonbow has opened the door to enable the elf’s soul to return to Arvandor — a direct sign from the gods
accept their upcoming fate with optimism or resignation, but some react by throwing themselves back into the labors of life with a frenzy other elves consider unbecoming. Elves who die of old age
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the elf is in trance. This change, commonly known as Transcendence, is evidence that Sehanine Moonbow has opened the door to enable the elf’s soul to return to Arvandor — a direct sign from the gods
accept their upcoming fate with optimism or resignation, but some react by throwing themselves back into the labors of life with a frenzy other elves consider unbecoming. Elves who die of old age
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the elf is in trance. This change, commonly known as Transcendence, is evidence that Sehanine Moonbow has opened the door to enable the elf’s soul to return to Arvandor — a direct sign from the gods
accept their upcoming fate with optimism or resignation, but some react by throwing themselves back into the labors of life with a frenzy other elves consider unbecoming. Elves who die of old age
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
.
Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the lower
Monsters
Fizban's Treasury of Dragons
lesser creatures. (Any)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Legends claim that a gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is
Monsters
Fizban's Treasury of Dragons
)
2
Change. Consistency is stagnation. (Chaotic)
3
Mental Superiority. I hone my mental powers so I can confuse, control, or kill any who annoy me. (Evil)
4
Territoriality. Any creature
gauntlet imbued with divine power rests in a temple beneath the waves. Unfortunately, that temple is now the lair of an especially tricky topaz dragon.
5
A topaz dragon is injured and stranded far
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Timeline of Events Here’s a timeline of what has happened since Krenko escaped and what happens in the future, absent interference. As soon as the adventurers get involved, events might change
drastically, but the following timeline can still help you determine how the various NPCs involved in the story will react to the player characters’ actions. Early Morning, Day 1: Krenko escapes.
Late
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Timeline of Events Here’s a timeline of what has happened since Krenko escaped and what happens in the future, absent interference. As soon as the adventurers get involved, events might change
drastically, but the following timeline can still help you determine how the various NPCs involved in the story will react to the player characters’ actions. Early Morning, Day 1: Krenko escapes.
Late
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Timeline of Events Here’s a timeline of what has happened since Krenko escaped and what happens in the future, absent interference. As soon as the adventurers get involved, events might change
drastically, but the following timeline can still help you determine how the various NPCs involved in the story will react to the player characters’ actions. Early Morning, Day 1: Krenko escapes.
Late
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creators and pursue their own agendas, manipulating forces beneath the sea and beyond. Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creators and pursue their own agendas, manipulating forces beneath the sea and beyond. Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Kled. The buried city does not have to change much at all; a 5,000-year old dwarven stronghold forgotten beneath the desert sands might easily date back to the Green Age, a time when the world of
’ travel through the wilderness. One good example is the Great Alluvial Sand Wastes. The long-lost dwarven citadel of Tyar-Besil lies beneath the rocky badlands about 30 to 40 miles northwest of the village
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Kled. The buried city does not have to change much at all; a 5,000-year old dwarven stronghold forgotten beneath the desert sands might easily date back to the Green Age, a time when the world of
’ travel through the wilderness. One good example is the Great Alluvial Sand Wastes. The long-lost dwarven citadel of Tyar-Besil lies beneath the rocky badlands about 30 to 40 miles northwest of the village
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of Kled. The buried city does not have to change much at all; a 5,000-year old dwarven stronghold forgotten beneath the desert sands might easily date back to the Green Age, a time when the world of
’ travel through the wilderness. One good example is the Great Alluvial Sand Wastes. The long-lost dwarven citadel of Tyar-Besil lies beneath the rocky badlands about 30 to 40 miles northwest of the village
Compendium
- Sources->Dungeons & Dragons->Monster Manual
creators and pursue their own agendas, manipulating forces beneath the sea and beyond. Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wisdom (Insight) check can ascertain that the demilich is watching them closely to see how they react to their surroundings. If the demilich concludes, based on its observations, that the characters
how they appear and act, it follows them around until something happens to change its mind. Although it lacks the means to communicate, the demilich dimly recalls the circumstances that led to its present situation.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wisdom (Insight) check can ascertain that the demilich is watching them closely to see how they react to their surroundings. If the demilich concludes, based on its observations, that the characters
how they appear and act, it follows them around until something happens to change its mind. Although it lacks the means to communicate, the demilich dimly recalls the circumstances that led to its present situation.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM
together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM
together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM): After
, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles, talk
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM): After
, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles, talk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
imagination. It’s about picturing the towering castle beneath the stormy night sky and imagining how a fantasy adventurer might react to the challenges that scene presents. Dungeon Master (DM
together, the group might explore a dark dungeon, a ruined city, a haunted castle, a lost temple deep in a jungle, or a lava-filled cavern beneath a mysterious mountain. The adventurers can solve puzzles
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Wisdom (Insight) check can ascertain that the demilich is watching them closely to see how they react to their surroundings. If the demilich concludes, based on its observations, that the characters
how they appear and act, it follows them around until something happens to change its mind. Although it lacks the means to communicate, the demilich dimly recalls the circumstances that led to its present situation.






