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Returning 35 results for 'beneath been diffusing called relation'.
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Monsters
Storm King's Thunder
. Beneath the Ice Spires lies an ancient fire giant forge called Ironslag. Unfortunately for Zalto, Ironslag's forges aren't hot enough to repair the colossus. The duke, undaunted, plans to steal Maegera, the
ancient enemies: dragons. Duke Zalto has set his minions to the task of finding and unearthing fragments of a dragon-slaying colossus called the Vonindod (“titan of death”). Pieces of it were lost in
Monsters
Fizban's Treasury of Dragons
draconians some control when falling. These wings are small enough to be hidden beneath a cloak or robe, so foot soldiers sometimes disguise themselves to get close to enemies before springing an
soldiers formed from brass dragon eggs are called baaz draconians.
Draconians
Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often
The Kalamer merfolk dwell in the Thunder Sea, and most spend their entire lives beneath the waves. However, a few are called to walk above the water. Those that embrace this path may become Kalamer
monsters
Forgotten Realms: Adventures in Faerûn
black crystal called chardalyn, fragments of the shattered Crystal Shard.
Zlan has leveraged its connection with the shattered Artifact to psychically infest chardalyn, using the crystalline material to
the Crystal Shard was destroyed, its fragments, called chardalyn, still echoed with its creators’ malevolent minds. Fragments of ice and chardalyn drew together around the remains of the seven
Monsters
Candlekeep Mysteries
essence roils with the promise of breath weapons and spells of destruction.
Adventurers who explore the passages beneath Candlekeep might encounter Miirym, who’s more interested in news of
the books and scrolls kept in her subterranean domain. The Sentinel Wyrm can be summoned by the Keeper of Tomes and called upon to defend Candlekeep from invaders who would plunder or destroy it. In her
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while
this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders
Monsters
Bigby Presents: Glory of the Giants
standing stones, a village, or a city on a scion’s back, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish
and have become part of the landscape. In this case, each scion is enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious
Monsters
Mordenkainen Presents: Monsters of the Multiverse
deeper truth: things lurking beneath the waves strive to claim the hearts and minds of land dwellers.
Kraken;Krakens, morkoth;morkoths, sea hag;sea hags, marid;marids, storm giant;storm giants, dragon
any combination of such qualities. Some of these piscine body parts provide them with special abilities.
The Sea Spawn of Purple Rocks
Visitors to a string of islands called the Purple Rocks (in
Monsters
Bigby Presents: Glory of the Giants
, unaware of the mighty power beneath them. Such settlements can thrive for centuries, as the scion’s magic causes crops to flourish and livestock to thrive in the surrounding region. An ancient
enclosed in stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies
Monsters
Bigby Presents: Glory of the Giants
creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while playing mischievous pranks on each
stasis inside a powerful Elemental called a cradle. The cradle protects the slumbering scion and follows its subconscious wishes, including driving off intruders. But if the cradle dies, the scion
Monsters
Quests from the Infinite Staircase
, sacrificing their own to appease their so-called god. Appeased by these living offerings, Zargon returned to the tunnels beneath Cynidicea, where its cult grew.Zargon’s Lair
Zargon’s lair
is a slimy cavern beneath the lost city of Cynidicea. The elder evil lurks in the depths, feasting on sacrifices cast down by its worshipers.
Lair Actions
On initiative count 20 (losing initiative
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
4. Reaction Timing Certain game features let you take a special action, called a reaction, in response to an event. Making opportunity attacks and casting the shield spell are two typical uses of
reactions. If you’re unsure when a reaction occurs in relation to its trigger, here’s the rule: the reaction happens after its trigger, unless the description of the reaction explicitly says otherwise. Once you take a reaction, you can’t take another one until the start of your next turn.
Monsters
Storm King's Thunder
a secret yet widespread organization called the Kraken Society. Using information given to them by the evil storm giant sisters, Kraken Society operatives ambushed and killed Queen Neri. Iymrith then
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
kalashtar name adds a personal prefix to the name of the quori spirit within the kalashtar. Such names have no relation to the kalashtar’s gender.
Kalashtar orphans are unlikely to know the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
4. Reaction Timing Certain game features let you take a special action, called a reaction, in response to an event. Making opportunity attacks and casting the shield spell are two typical uses of
reactions. If you’re unsure when a reaction occurs in relation to its trigger, here’s the rule: the reaction happens after its trigger, unless the description of the reaction explicitly says otherwise. Once you take a reaction, you can’t take another one until the start of your next turn.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
4. Reaction Timing Certain game features let you take a special action, called a reaction, in response to an event. Making opportunity attacks and casting the shield spell are two typical uses of
reactions. If you’re unsure when a reaction occurs in relation to its trigger, here’s the rule: the reaction happens after its trigger, unless the description of the reaction explicitly says otherwise. Once you take a reaction, you can’t take another one until the start of your next turn.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
groups called flocks. A flock is led by the oldest and most experienced kenku with the widest store of knowledge to draw on, often called Master.
Although kenku can’t create new things, they have
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followers possess a weapon capable of unleashing a deadly force and that it is locked beneath the three-peaked mountain called Gwydion’s Claw.
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followers possess a weapon capable of unleashing a deadly force and that it is locked beneath the three-peaked mountain called Gwydion’s Claw.
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
followers possess a weapon capable of unleashing a deadly force and that it is locked beneath the three-peaked mountain called Gwydion’s Claw.
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
Monsters
Fizban's Treasury of Dragons
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient sapphire dragon has called a conclave of ancient gem dragons to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bastion of Takhisis At the south end of the ruins stands a temple once called the Bastion of Takhisis. Here, the people of Onyari established the holy sites of all the evil gods, unwilling to spread
the temple as his own, tasking his Undead followers with creating a great brazier there to hold the Cataclysmic fire he stole from beneath Castle Kalaman. He plans to use this as a forge with which to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bastion of Takhisis At the south end of the ruins stands a temple once called the Bastion of Takhisis. Here, the people of Onyari established the holy sites of all the evil gods, unwilling to spread
the temple as his own, tasking his Undead followers with creating a great brazier there to hold the Cataclysmic fire he stole from beneath Castle Kalaman. He plans to use this as a forge with which to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bastion of Takhisis At the south end of the ruins stands a temple once called the Bastion of Takhisis. Here, the people of Onyari established the holy sites of all the evil gods, unwilling to spread
the temple as his own, tasking his Undead followers with creating a great brazier there to hold the Cataclysmic fire he stole from beneath Castle Kalaman. He plans to use this as a forge with which to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
journey from the misty coast of Djaynai to the phantasmagoric realm of Janya beneath the sea, the characters discover not all folk are of one mind concerning the mysterious Djaynaian teachings called
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Labyrinth Beneath the Sands of Sute lie generations of hidden tombs, built one atop the other and hidden by the sands of ages. Elaborated upon by the Dark Powers, these endless, entangled crypts
of these secret places lie crypts dedicated to gods that predate Pharaoh Ankhtepot’s reign. A traitorous Child of Ankhtepot called Senmet also lurks within these passages, seeking ways to depose Ankhtepot and become the new pharaoh.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
The Labyrinth Beneath the Sands of Sute lie generations of hidden tombs, built one atop the other and hidden by the sands of ages. Elaborated upon by the Dark Powers, these endless, entangled crypts
of these secret places lie crypts dedicated to gods that predate Pharaoh Ankhtepot’s reign. A traitorous Child of Ankhtepot called Senmet also lurks within these passages, seeking ways to depose Ankhtepot and become the new pharaoh.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
temple called Talhundereth, the crypt beneath it, and a subterranean trading nexus called Gibbet Crossing. These locations are in the Starmetal Hills, several days northeast of Phandalin. In the previous
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Haven of the Red Quill With Machil’s notes and map in hand, the characters are ready to retrace the late adventurer’s steps to the place where The Scrivener’s Tale was found: the library called the
Haven of the Red Quill, hidden beneath the ruins of Delimbiyran. An overland journey from Baldur’s Gate or Candlekeep would take a month, so the characters’ best course of action is to teleport to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
journey from the misty coast of Djaynai to the phantasmagoric realm of Janya beneath the sea, the characters discover not all folk are of one mind concerning the mysterious Djaynaian teachings called
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
journey from the misty coast of Djaynai to the phantasmagoric realm of Janya beneath the sea, the characters discover not all folk are of one mind concerning the mysterious Djaynaian teachings called
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Sahuagin Ravagers from Beneath the Waves Habitat: Coastal, Underwater; Treasure: Any David Auden nash A sahuagin baron and sahuagin priest lead sahuagin warriors on an aquatic raid Sahuagin are
fiendish terrors that prey on creatures above and below the water. Called “sea devils” by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and






