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Returning 35 results for 'beneath begins diffusing consult retain'.
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Darkling
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
The Killing Light. The Summer Queen's curse causes a darkling's body to absorb light
absorbs over the course of its lifetime explodes outward when the darkling dies, incinerating the creature and much of its possessions.
Love of Art. Despite their curse, darklings retain a fondness
Darkling Elder
Legacy
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Monsters
Volo's Guide to Monsters
, in Common, "darklings." Darklings most often settle in secluded caverns and chambers beneath the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins
much of its possessions.
Love of Art. Despite their curse, darklings retain a fondness for the beauty of art. A darkling might risk taking a peek at a sunset or lighting a tiny candle to glimpse
Monsters
Fizban's Treasury of Dragons
", "rollAction":"Pinion", "rollDamageType":"piercing"} piercing damage. If the target is a Medium or smaller creature, it is pinned beneath the bony pinion and restrained. The golem has two pinions
", "rollDamageType":"poison"} poison damage and be restrained as it begins to turn to stone. The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect
Monsters
Fizban's Treasury of Dragons
reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be restrained as it begins
draconians some control when falling. These wings are small enough to be hidden beneath a cloak or robe, so foot soldiers sometimes disguise themselves to get close to enemies before springing an
Monsters
Dragonlance: Shadow of the Dragon Queen
reduced to 0 hit points, its body turns to stone and releases a petrifying gas. Each creature within 5 feet of the draconian must succeed on a DC 11 Constitution saving throw or be restrained as it begins
. They are the smallest of the draconians, and their slight wings are incapable of flight, though they do afford the draconians some control when falling. These wings are small enough to be hidden beneath
Monsters
Bigby Presents: Glory of the Giants
take 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Mud to Stone", "rollDamageType":"bludgeoning"} bludgeoning damage and have the restrained condition as the mud begins to turn to
. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use
Monsters
Bigby Presents: Glory of the Giants
saving throw or have the stunned condition until the end of its next turn.Mind flayer;Mind flayers, which are described in the Monster Manual, are created through ceremorphosis, a process that begins
ceremorphs serve mind flayer colonies, protecting the elder brain;elder brains that rule the communities and guarding their treasures. They retain no memory of their previous existence as ettins.Psychic
Gnome
Legacy
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Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
unlikely to find the burrows in the first place.
Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils
Wand of Wonder
Legacy
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Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
any other failed save, the target is restrained and begins to turn to stone. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming petrified on a
Dwarf
Legacy
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Species
Basic Rules (2014)
have a strong sense of justice, and they are slow to forget wrongs they have suffered. A wrong done to one dwarf is a wrong done to the dwarf’s entire clan, so what begins as one dwarf’s
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Monsters
Curse of Strahd
attacks at the most advantageous moment and from the most advantageous position.
Strahd knows when he’s in over his head. If he begins taking more damage than he can regenerate, he moves beyond
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
desert caravan or return to their quest-giver to report their findings. If your players wish to continue exploring the ruins of Cynidicea or the underground city beneath the ziggurat, consult the following section.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Starting the Adventure As the adventure begins, the characters are traveling to the Sarire sugar mill, most likely coming from Port Panela. If the characters seek to learn more about the region there
, consult the “Atagua Gazetteer” section at the end of this adventure. From the port, the route called the Camino Rojo stretches between flamingo-filled wetlands and grassy plains covered with
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
settlement. Some of these seeds have now germinated. The adventure begins when enormous crystalline vines erupt from beneath the streets, throwing the community into chaos.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Traversing the Tunnel The winding tunnel between Phandalin and Illithinoch is 12 miles long, curving in different directions as it descends 2 miles beneath the town. The tunnel has a gentle but
continuous slope. The entire journey takes about 14 hours if the characters walk at normal speed. Random Encounters After each hour the characters spend in the tunnel, roll 1d20 and consult the Tunnel
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to drag them beneath the sands. 2 The characters spot a lush oasis, but it’s a mirage. A character who studies the oasis and succeeds on a DC 20 Intelligence (Investigation) check recognizes the
characters have disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks. Shortly after the dust storm begins, an air elemental and eight dust mephits materialize from the sands and attack
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
, green, black, and white. Ages ago, metallic dragons imprisoned a rampaging red dragon beneath the ocean floor. But the red dragon’s fury caused the undersea volcanic activity that formed Stormwreck
draws other dragons to the island, making it a recurring battlefield. The spiritual scars of dragons who have died there give rise to monsters and unpredictable magic—and this is where the adventure begins!
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
people moving through the woods toward the clearing around the pyramid.
Then, suddenly, the earth shudders and gapes open beneath your feet and you are falling amid the roar of collapsing masonry. Dust
fills the air and the sunlight disappears as the darkness swallows you.
The party has fallen into area 1 of the dungeon, which is where play begins.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Running This Chapter This chapter begins as the characters venture through a hidden passage into the City of Lost Names. As they traverse this Path of Memories, they encounter an ancient magic-user
who tells them much about the ruined city and the broken dragonlance they discovered beneath Castle Kalaman. Once the characters enter the City of Lost Names, they find it patrolled by Dragon Army
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Evacuation After Belephaion is defeated, read the following: The shaking underfoot continues. Outside the windows, boulder-sized chunks of the city tear free, rising into the air. Beneath
them, whole districts shudder as mighty forces tug them skyward.
Deep in the tower, something cracks. The floor under you slants as the tower begins to slowly lean.
The Threshold of the Heavens and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
between towns or search the hills for sites of interest.
You are trudging along through the barren countryside when you hear a low, distant rumbling. A moment later, the ground beneath your feet
begins shaking. The tremor is strong enough to start small slides of pebbles from the hillsides and cause shrubs and brush to wave from side to side, but then it subsides. A moment later, horrible insect
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
behind this strange sensation. Then you feel the ground beneath you shift as something moves — a number of a thick, spiky tendrils bursting from the ground.
Two fungal creatures resembling otyughs
defeated. The creature bursts like an overfull wineskin, releasing a clear ichor and a cloud of dusty spores. The deflating bulk of its body sinks back beneath the shimmering fungal field where you
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
encounter takes place. Roll a d12 and consult the Triboar Trails Random Encounters table to determine what the party meets. Triboar Trail Random Encounters Day Roll Night Roll Result 1–2 1–3 1d4 + 2
crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a spider scrawled beneath it. Bugbear Scouts These two bugbears are part of the band based at Wyvern Tor. As they roam, they look for travelers to ambush.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1: Return from Neverdeath Graveyard Katerina Ladon A bizarre ritual reveals the cult of Vecna’s terrifying activities As the adventure begins, the characters are established heroes currently
Neverwinter’s past heroes, Lord Neverember has nevertheless provided stable leadership. Unknown to the authorities, a cult of Vecna operates in the catacombs beneath Neverwinter’s sprawling Neverdeath
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
via another method—the structure begins shaking, and a crack like a thunderclap sounds from below. Anyone outside the observatory sees the structure sway, while those inside feel the floor pitch beneath
describing the continued swaying of the building and crumbling of walls. Tonalli. The leader of the Watchers, Tonalli (lawful neutral, dwarf priest), is on the rooftop when the structure begins to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, sabotage, theft, and deception. Schemes are hidden beneath layers of other schemes, making the intention behind them nearly impossible to discover. The guildmasters are often the source of these plots
has the same number of days as its counterpart in the Gregorian calendar. The year begins with 1 Seleszeni, which corresponds to March 1.
Month Name
1 Seleszeni (March)
2 Dhazo
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Aerenal In Aerenal, you might… Consult an elven archmage who’s been dead for twenty thousand years. Battle sinister forces that have crawled into Eberron from a realm of eternal night. Learn secrets
traditions than in innovation and discovery. An Aereni wizard might spend a decade refining the pronunciation of a single spell’s incantation. For now humanity can’t match the power of the elves. If that balance begins to change, will Aerenal take action?
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Sword Coast. Three metallic dragons joined forces to battle Sharruth and imprisoned her beneath the ocean floor, believing seawater would quench her fire and keep her bound forever. But Sharruth’s fury
, legend says, caused the undersea volcanic activity that formed Stormwreck Isle. In all likelihood, Sharruth is long dead and entombed beneath the island, but chromatic dragons whisper that she still
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
) score spots something unexpected: The water begins to churn. From the darkness below glides a glowing, translucent longship, its oars bringing it just below you. A cloudiness covers the deck
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
1 Sunken underground
2 Overgrown with plants
3 Underwater
4 Partially collapsed
5 Buried in dirt, mud, sand, or snow
6 Beneath a new temple
7 Cracked into more
guardian.
6 Consult with a hermit who lives in the temple.
7 Stop cultists from performing a destructive ritual in the temple.
8 Restore the temple to receive the patron deity’s blessing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
area, the Sumber Hills, has become the stronghold where the elemental cults build their bases of power. Chapter 3 begins the adventure in earnest. In this chapter, the characters learn that trouble
, the characters discover that the four cults occupy a sprawling dungeon complex beneath the Sumber Hills. The temples serve as the base for the cultists’ insidious attacks against the Dessarin Valley
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
his plan to release Tiamat: recruiting dragons and assembling a treasure hoard worthy of the queen of evil dragons. These efforts draw the characters’ attention to the cult. The action begins when a
unsavory history. North of Waterdeep, the cult’s contraband is offloaded at a smuggler’s den for shipment to a castle long ago abandoned. A portal beneath the castle connects to the stronghold of one of the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
hungry beasts, greedy bandits, or vicious monsters. Check for encounters once during the day and once at night by rolling a d20. On a roll of 17–20, an encounter takes place. Roll a d12 and consult the
hobgoblin carries a crudely drawn sketch of one party member, with “25 gold pieces for this one” and a symbol of a black spider drawn beneath it. Orcs. These scouts are part of the band currently based at






