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Returning 35 results for 'beneath being diffusing cracks rule'.
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Monsters
Princes of the Apocalypse
freezing cold; thunder rolls and lightning cracks; powerful gales bear heavy creatures and objects aloft and hurl them with incredible force; cyclones touch down randomly, obliterating whatever they
(Athletics) check.
Thunderstorms erupt in a 5-mile radius centered on Yan-C-Bin’s lair, creating deafening cracks of thunder and constant lightning. Every ten minutes the storm rages, creatures standing
Monsters
Fizban's Treasury of Dragons
":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting
refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward, tending reefs and waters to ensure that they remain unspoiled
Monsters
Storm King's Thunder
that image until the strangers can be disarmed and taken prisoner.
In their seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and culture, they are enormously
that yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the secrets of elemental magic
Monsters
Storm King's Thunder
, and the yakfolk foster that image until the strangers can be disarmed and taken prisoner.
In their seemingly idyllic hideaways, the yakfolk rule with iron fists, and for all their learning and
laboring oneself. It’s not that yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the
Monsters
Fizban's Treasury of Dragons
land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any
the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters suffer my displeasure. (Lawful or Evil)
5
Preservation. I am the ocean’s steward
Backgrounds
Sword Coast Adventurer's Guide
Faerûn for being eccentric, spoiled, venal, and, above all else, rich.
Whether you are a shining example of the reason for this reputation or one who proves the rule by being an exception, people
. It is my duty to protect and care for the people beneath me. (Good)
d6
Bond
1
I will face any challenge to win the approval of my family.
2
My house’s alliance
Species
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
seriously, approaching their adventures as personal tests of their physical and spiritual growth. As a rule, monks care little for material wealth and are driven by a desire to accomplish a greater
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
)
3
Curiosity. I want to know about everything that enters my domain, especially oddities from the surface world. (Any)
4
Supremacy. Creatures who refuse to recognize my rule over these waters
Species
Mordenkainen Presents: Monsters of the Multiverse
of stone and earth or a human skin tone with glittering sparkles like gem dust. Some earth genasi have lines marking their skin like cracks, either showing glimmering gemlike veins or a dim, yellowish
determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to
Species
Mordenkainen Presents: Monsters of the Multiverse
lines tracing over their bodies like cracks. Fire genasi hair can resemble threads of fire or sooty smoke.
Genasi
Tracing their ancestry to the genies of the Elemental Planes, each genasi can tap into
determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Geothermic Vents The adventurers feel the heat emanating from this area as they approach. Thick cracks, some as wide as 2 feet, crisscross the cavern floor, opening up to a pool of molten rock 25
feet beneath the cavern. The dull orange glow of the lava below bathes this area in dim light. At the end of every minute the adventurers spend here, roll a d6. On a roll of 1, 1d4 magma mephits
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Geothermic Vents The adventurers feel the heat emanating from this area as they approach. Thick cracks, some as wide as 2 feet, crisscross the cavern floor, opening up to a pool of molten rock 25
feet beneath the cavern. The dull orange glow of the lava below bathes this area in dim light. At the end of every minute the adventurers spend here, roll a d6. On a roll of 1, 1d4 magma mephits
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
12. Geothermic Vents The adventurers feel the heat emanating from this area as they approach. Thick cracks, some as wide as 2 feet, crisscross the cavern floor, opening up to a pool of molten rock 25
feet beneath the cavern. The dull orange glow of the lava below bathes this area in dim light. At the end of every minute the adventurers spend here, roll a d6. On a roll of 1, 1d4 magma mephits
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Evacuation After Belephaion is defeated, read the following: The shaking underfoot continues. Outside the windows, boulder-sized chunks of the city tear free, rising into the air. Beneath
them, whole districts shudder as mighty forces tug them skyward.
Deep in the tower, something cracks. The floor under you slants as the tower begins to slowly lean.
The Threshold of the Heavens and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animate and attack them. If this happens, read: The giant roots beneath the hut come to life and pull themselves up out of the mire. The hut and the roots lurch and groan, becoming a lumbering mass that
cracks as it walks, crushing all in its path. Baba Lysaga’s creeping hut (see appendix D) is a ponderous construct that heeds Baba Lysaga’s instructions and no one else’s. It fights until destroyed
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Evacuation After Belephaion is defeated, read the following: The shaking underfoot continues. Outside the windows, boulder-sized chunks of the city tear free, rising into the air. Beneath
them, whole districts shudder as mighty forces tug them skyward.
Deep in the tower, something cracks. The floor under you slants as the tower begins to slowly lean.
The Threshold of the Heavens and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold Evacuation After Belephaion is defeated, read the following: The shaking underfoot continues. Outside the windows, boulder-sized chunks of the city tear free, rising into the air. Beneath
them, whole districts shudder as mighty forces tug them skyward.
Deep in the tower, something cracks. The floor under you slants as the tower begins to slowly lean.
The Threshold of the Heavens and
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animate and attack them. If this happens, read: The giant roots beneath the hut come to life and pull themselves up out of the mire. The hut and the roots lurch and groan, becoming a lumbering mass that
cracks as it walks, crushing all in its path. Baba Lysaga’s creeping hut (see appendix D) is a ponderous construct that heeds Baba Lysaga’s instructions and no one else’s. It fights until destroyed
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
animate and attack them. If this happens, read: The giant roots beneath the hut come to life and pull themselves up out of the mire. The hut and the roots lurch and groan, becoming a lumbering mass that
cracks as it walks, crushing all in its path. Baba Lysaga’s creeping hut (see appendix D) is a ponderous construct that heeds Baba Lysaga’s instructions and no one else’s. It fights until destroyed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
of glowing crystals and mist-filled fissures. Dozens of different species live here, under the seelie Queen Maeve and the unseelie Prince Loht. These siblings jointly rule their hidden realm together
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
of glowing crystals and mist-filled fissures. Dozens of different species live here, under the seelie Queen Maeve and the unseelie Prince Loht. These siblings jointly rule their hidden realm together
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mount Arak Miles of tunnels run beneath Tepest’s forests and vales, all of which eventually lead to vast hidden caverns beneath the dramatic peaks of Mount Arak. The fey create their homes in a realm
of glowing crystals and mist-filled fissures. Dozens of different species live here, under the seelie Queen Maeve and the unseelie Prince Loht. These siblings jointly rule their hidden realm together
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
rests now against the west wall, concealed beneath the dark water. The statue’s head is hollow, with holes for eyes and a larger hole for its fanged mouth. Further inspection reveals that the head has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
rests now against the west wall, concealed beneath the dark water. The statue’s head is hollow, with holes for eyes and a larger hole for its fanged mouth. Further inspection reveals that the head has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
water. The statue emits a dim purple radiance, its head is completely turned around, and one of its arms has broken off and is nowhere to be seen.
Ooze. A psychic gray ooze lurks beneath the murky
rests now against the west wall, concealed beneath the dark water. The statue’s head is hollow, with holes for eyes and a larger hole for its fanged mouth. Further inspection reveals that the head has
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Gatherers, and the pariahs beneath them, greatly fear for their lives in battle, believing that the lashers and the hunters have special knowledge of how to survive. It is the members of the lower
opportunity to supervise and dominate such creatures, which have no status at all.
WHO'S THE BOSS?
Goblins pattern the rule of their tribes after the whip-cracking rule of their god, Khurgorbaeyag
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel’s word is law, his doctrine rigid, and his enforcement absolute. Akharin Sangar is
a vibrant city-state with a deep appreciation for art and tradition. It rests on a plateau beneath the Heavenly Peaks, a bulwark of rugged, snow-capped mountains that have protected their lands for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel’s word is law, his doctrine rigid, and his enforcement absolute. Akharin Sangar is
a vibrant city-state with a deep appreciation for art and tradition. It rests on a plateau beneath the Heavenly Peaks, a bulwark of rugged, snow-capped mountains that have protected their lands for
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
massive ship that split in two when it was pulled beneath the waves.
The chamber is twice as long in the opposite direction, and the walls of both sides are split by holes that lead into adjoining
chambers in the northwest and southeast.
Nestled into the cracks of the coral throughout this chamber are four sahuagin hatchling swarms. Characters with a passive Wisdom (Perception) of 15 or higher
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
massive ship that split in two when it was pulled beneath the waves.
The chamber is twice as long in the opposite direction, and the walls of both sides are split by holes that lead into adjoining
chambers in the northwest and southeast.
Nestled into the cracks of the coral throughout this chamber are four sahuagin hatchling swarms. Characters with a passive Wisdom (Perception) of 15 or higher
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
massive ship that split in two when it was pulled beneath the waves.
The chamber is twice as long in the opposite direction, and the walls of both sides are split by holes that lead into adjoining
chambers in the northwest and southeast.
Nestled into the cracks of the coral throughout this chamber are four sahuagin hatchling swarms. Characters with a passive Wisdom (Perception) of 15 or higher
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
comfort: a promise of protection and guidance. But a growing proportion of Sangarians find his rule suffocating. The angel’s word is law, his doctrine rigid, and his enforcement absolute. Akharin Sangar is
a vibrant city-state with a deep appreciation for art and tradition. It rests on a plateau beneath the Heavenly Peaks, a bulwark of rugged, snow-capped mountains that have protected their lands for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scholars, bureaucrats, artisans, and performers. But Yongjing was not always so vibrant. Beneath the fine floor tiles and immaculate garden paths lie the remains of prior dynasties and their long-dead
citizens—concealing a turbulent past marked by war, subjugation, and famine. The rule of the Xing dynasty has brought wealth, stability, and peace to Great Xing. But now the imperial secret of longevity
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
scholars, bureaucrats, artisans, and performers. But Yongjing was not always so vibrant. Beneath the fine floor tiles and immaculate garden paths lie the remains of prior dynasties and their long-dead
citizens—concealing a turbulent past marked by war, subjugation, and famine. The rule of the Xing dynasty has brought wealth, stability, and peace to Great Xing. But now the imperial secret of longevity






