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Returning 35 results for 'beneath blooming diffusing college rules'.
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races
Hederans are living embodiments of alpine trees, sentient beings of bark and leaf whose bodies host moss, holly and fungi. Their outer skin is made of thick bark that toughens with age, and beneath
the lands they live in.
Hederans have extraordinary lifespans, with some reaching over a thousand years of age. Every two centuries or so, a hederan enters a rare blooming phase when the flowers on
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
land.
Dragon Turtle Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
exhales and a blast of fire roars from his mouth, engulfing his foes. Moving with the silence of the night, a black-clad halfling steps into a shadow beneath an arch and emerges from another inky
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
make their way through it.
6
Remorhaz;Remorhazes infest the glacier beneath an adult crystal dragon;adult crystal dragon's lair, posing an imminent threat to the dragon’s home and hoard
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
as studying how best to either avoid a fight with such creatures or battle them and emerge triumphant. The class’s professor is Verelda Lang (chaotic neutral dryad professor from Witherbloom College
), a respected arcano-biologist who teaches Quandrix College courses in addition to her Witherbloom College and general education offerings. This course’s first Exam takes place a short while after the
Monsters
Fizban's Treasury of Dragons
legendary emerald dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be
convinced to defend the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond
Monsters
Fizban's Treasury of Dragons
dragon are terrorizing a nearby halfling settlement. One solution is to get rid of the dragon.
6
An emerald dragon is the headmaster in absentia of a bardic college and must be convinced to defend
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, drawing on player character rules from the Player’s Handbook and other D&D books. This chapter adds to that wealth of options with the material in the following sections: “Race Option” presents the
owlin, a character race option perfect for playing an owl-like student. “Choosing a College” gives advice on building a character for adventuring in Strixhaven. “Strixhaven Backgrounds” presents a
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Horror Subclasses May 6, 2025
Scream! … for joy with this new Unearthed Arcana document in which we explore horror themed subclasses using the rules from the 2024 Player’s Handbook. This playtest
document presents revised subclasses for the Bard (College of Spirits), Cleric (Grave Domain), Rogue (Phantom), Sorcerer (Shadow Sorcery), and Warlock (Hexblade Patron and Undead Patron) as well as new subclasses for the Artificer (Reanimator) and Ranger (Hollow Warden).
Compendium
- Sources->Dungeons & Dragons->Unearthed Arcana
Forgotten Realms Subclasses January 28, 2025
In this new Unearthed Arcana document, we explore material designed for upcoming books, using rules from the 2024 Player’s Handbook. This playtest
presents revised subclasses for the Cleric (Knowledge Domain), Fighter (Purple Dragon Knight), and Wizard (Bladesinger), along with new subclasses for the Bard (College of the Moon), Paladin (Oath of the Noble Genies), Ranger (Winter Walker), Rogue (Scion of the Three), and Sorcerer (Spellfire Sorcery).
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Using These Rules Each of the book’s adventures includes Exams. Though each character might be a member of a different college at Strixhaven, the adventures assume that the characters take at least
one general education or interdisciplinary course together each year. It is this course that the Exam rules represent. Each Exam encounter has a Studying phase followed by a Testing phase. In general
compendium
- Sources->Dungeons & Dragons->One-Shot Wonders: Holiday Adventure Pack
with age, and beneath lies a network of green, sap-filled muscle. Twigs and berries sprout unpredictably, with the brightest clusters gathered around their heads. Their leaves and bark vary in colour
, and are as diverse as the lands they live in. Hederans have extraordinary lifespans, with some reaching over a thousand years of age. Every two centuries or so, a hederan enters a rare blooming phase
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Knight of Solamnia Prerequisite: Dragonlance Campaign You have trained to be a valorous warrior known as a Knight of Solamnia. Strict rules guide your every action, and you work to uphold them as you
of Solamnia character, consider playing a bard of the College of Valor (or the College of Swords from Xanathar’s Guide to Everything) or a barbarian devoted to the ideals of the nature god Habbakuk
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
student character. It introduces the owlin race and five backgrounds—one for each college—as well as a collection of feats, spells, and magic items. Chapters 3–6 provide a campaign meant to advance
students and begin chapter 6 at the start of their fourth year of studies (at around 8th level). Chapter 3 includes an overview of the adventures and the overall campaign arc as well as special rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Schools of Magic The rules of the game refer to the schools of magic (abjuration, illusion, necromancy, and so on), but it’s up to you to determine what those schools signify in your world. Similarly
for organizations presented earlier in this chapter. A player character necromancer might cultivate renown within the Cabal of Thar-Zad, while a bard seeks increasing renown within the College of Mac-Fuirmidh.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Game In this scene, the characters have the opportunity to play a game of Wizard Gizzard for a prize. A character can participate in the fun in one of the following ways: Play the Game. The rules are
participant has disadvantage on their Dexterity (Arcana) check. After setting the scene and explaining the rules, reveal that a bag of tricks (gray) will be awarded to the winner of the next game. The bag
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Scions of Elemental Evil Beneath the Temple of Elemental Evil lies a labyrinth of tombs and ritual chambers. For years these dungeons have lain in ruin. Now forsaken souls return, raising an army of
Free Rules necessary to play this adventure. The adventure, set in Greyhawk, is designed for four to six level 4 characters. Accompanying the adventure are character sheets for the six protagonists of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard
spellcasting ability for your Bard spells. Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells. Level 2: Expertise You gain Expertise (see the rules glossary
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Girscamen is charted, it’s Zisatta, who commands Janya’s security force. He offers to escort the characters to the Cerulean Lyceum, Janya’s great bardic college, where Zisatta and the other members of the
Djaynai who escaped into the sea during the Passage of Vultures. The magic of Djaynaian transmuters and that of the Nightsea itself gave these people the ability to live beneath the waves. Now known
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L15. Redcap Patch To one side of the giant, toppled tree is a grove of bearded willows on the bank of a murky woodland pond. A patch of tilled earth spreads beneath their boughs. The caps of several
at the thought of having to reciprocate (see “Rules of Conduct” in chapter 2) that it clutches its chest and keels over dead at the start of its next turn.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1E. Northwest Tower The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The
pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
descending to the floor in two short flights. Another door stands beneath the stairs to the north. A large stone cistern occupies the western part of the room, whose walls are lined with kegs and barrels
.
This room appears to be a large storage cellar, exactly the sort of thing one might expect to find beneath an old manor. The Redbrands want to keep their base of operations hidden, so other than the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1E. Northwest Tower The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The
pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.) Dragon Turtle Personality Traits d8 Trait
1 I speak slowly and deliberately, pausing to reflect after (or sometimes in the middle of) each utterance
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Beneath the Waves Schools of silvery fish swarm around the characters as they descend through the first few hundred feet of the Nightsea. Life in the sunlight zone begins to thin as the water changes
DC 10 Constitution saving throw or gain 1 level of exhaustion. A creature that has a swimming speed can swim all day without penalty and uses the normal forced march rules in the Player’s Handbook. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
furniture and garbage.
Chandeliers. Two iron chandeliers, once anchored to the 20-foot-high ceiling, have fallen — their ropes cut. One has crashed into a pile of debris. Pinned beneath the other
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
in foul experiments in a hidden laboratory beneath the boutique. Filigree Park The fruity fragrances of blooming orchard trees waft through the clement air in Filigree Park, a public sanctuary teeming
darkness festers beneath their feet and escapes into Fortitude as hostile dretches, Oozes, and shadows. Adventures in Fortitude The Fortitude Adventures table offers suggestions for encounters and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ranks. A devil of a higher rank can potentially compel those beneath it to obey its orders, but it must still abide by the law when exercising its authority. In most cases, a devil can demand the
all. Rules for Everything Devils are evil schemers by nature, but they must operate within the bounds of the Nine Hells’ intricate legal code. A devil’s attitude toward the law is in part driven by its
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
General Features The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
rules from chapter 6 of the Player’s Handbook, your Dungeon Master might allow you to take a feat as a variant supernatural gift. You gain one feat of your choice. This list suggests twelve feats from
, warning me of danger. (Alert)
Iroas gifted me with physical prowess, intending to see me compete in the Iroan Games. (Athlete)
I feel the vitality of the earth beneath my feet, and it refreshes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
into gravel beneath them so they can’t make any more progress. However much the characters try to climb and demolish the steps, they never seem to get any worse and the gravel never piles up any
themselves in the naga’s presence: Hanging lamps illuminate the room, while incense burners fill it with exotic scents and curling smoke. Cushions and reed mats cover the floor, pots of blooming flowers line






