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Returning 35 results for 'beneath bored diffusing certain reaches'.
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Monsters
Tales from the Yawning Portal
","rollAction":"Claw","rollDamageType":"piercing"} piercing damage.A sea lion is a fearsome monster with the head and forepaws of a lion and the lower body and tail of a fish. Adventurers who delve beneath
White Plume Mountain might discover a group of these creatures confined in a watery cage.
These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy.
Gnome
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
squeeze every ounce of enjoyment out of their three to five centuries of life. Humans might wonder about getting bored over the course of such a long life, and elves take plenty of time to savor the
Monsters
Fizban's Treasury of Dragons
"}
Ideal
1
Endurance. We who dwell beneath the waves can weather all storms. (Any)
2
Indifference. What do I care for the fleeting concerns of those who crawl upon the land? (Any
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
Species
Spelljammer: Adventures in Space
contemplation or strike out to explore the reaches of the multiverse, astral elves tend to see things through the lens of time as having little or no meaning to them. Astral elves who don’t dwell on the
creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature that has the Construct type. (The autognome is a
Triton
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
Backgrounds
Sword Coast Adventurer's Guide
ability and increases in potency with the passage of time. Or, the true nature of your inheritance might not be apparent at first and is revealed only when certain conditions are met.
When you begin
.
7
I misuse long words in an attempt to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated
monsters
recreate the victim in its Deepest Hive. No one knows what Valaara wants, but its minions could be all around you even now, crawling in your walls and moving beneath your feet.
Chitin Consciousness
world, entering a tunnel in the Lhazaar Principalities, traveling five miles, and emerging in Sarlona or the Eldeen Reaches. Smugglers or explorers might make use of this wonder, never knowing what lies
Monsters
Fizban's Treasury of Dragons
make their way through it.
6
Remorhaz;Remorhazes infest the glacier beneath an adult crystal dragon;adult crystal dragon's lair, posing an imminent threat to the dragon’s home and hoard
are the most common materials they use in the construction of a lair, crystal and other precious minerals feature prominently in certain areas. In this way, crystal dragons’ hoards literally
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, transforming it into a star spawn seer. Whoever the mortal once was largely vanishes beneath the mass of tumorous skin than builds up in strange whorls all over the seer’s body. The mortal’s
aloud their blasphemous texts, and conduct the mind-searing rituals that guide star spawn into the world.
Elder Evil Blessings
Disciples of certain Elder Evils can bestow supernatural gifts on those
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Qurrok’s Den The stone giants stopped sculpting these caves when they encountered soft sandstone beneath the harder stone. Qurrok has turned this area into a private den. 15a. Unfinished Cave
carvings. Resting on the floor at the north end of the cave are stone barbells and stacks of circular stone plates with holes bored through the middle of them. Qurrok (see area 16a) works out here, using the barbells and boulders as weights.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Qurrok’s Den The stone giants stopped sculpting these caves when they encountered soft sandstone beneath the harder stone. Qurrok has turned this area into a private den. 15a. Unfinished Cave
carvings. Resting on the floor at the north end of the cave are stone barbells and stacks of circular stone plates with holes bored through the middle of them. Qurrok (see area 16a) works out here, using the barbells and boulders as weights.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Qurrok’s Den The stone giants stopped sculpting these caves when they encountered soft sandstone beneath the harder stone. Qurrok has turned this area into a private den. 15a. Unfinished Cave
carvings. Resting on the floor at the north end of the cave are stone barbells and stacks of circular stone plates with holes bored through the middle of them. Qurrok (see area 16a) works out here, using the barbells and boulders as weights.
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
structures that would collapse beneath a human or an orc.
Some thieves’ guilds use kenku as lookouts and messengers. The kenku dwell in the tallest buildings and towers the guild controls
tapping a stone to show how bored he is. He plays with his dagger and studies the Lords’ Alliance agent sitting at the bar.” Creating a vocabulary of noises for the other players to decode
Monsters
Fizban's Treasury of Dragons
restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
Monsters
Fizban's Treasury of Dragons
certain areas. In this way, crystal dragons’ hoards literally become the fabric of their homes.
Crystal Dragon Lair Features
The crystal dragon lair shown in map 5.7 is the home of a dragon who
snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs glow with gathered starlight, and caves or tunnels beneath the ice and snow provide protected
Monsters
Fizban's Treasury of Dragons
negotiate an end to the restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks
the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Facilities Special facilities are Bastion locations where certain activities yield game benefits. A character’s Bastion initially has two special facilities of the character’s choice for
reaches the level. Each time a character gains a level, that character can replace one of their Bastion’s special facilities with another for which the character qualifies. Special Facility Acquisition Level Special Facilities 5 2 9 4 13 5 17 6
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sea of Moving Ice The journey up the Sword Coast isn’t the focus of this chapter, so you don’t need to dwell on it in detail. With favorable winds, Frostskimmr reaches the Sea of Moving Ice in a
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Under the Barn Door Stonky and his cult fanatics are in the process of evacuating the chambers beneath the tower, having set the Barn Door on a programmed countdown to launch. But their evacuation
adventure, determine how much time has elapsed since the earthquake. That tells you how much time the characters have left before the 60-minute countdown timer reaches zero. What happens then depends
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
journey from the misty coast of Djaynai to the phantasmagoric realm of Janya beneath the sea, the characters discover not all folk are of one mind concerning the mysterious Djaynaian teachings called
they should only be used as the basis for new arts and then retired. Still others want the lost lore destroyed so Djaynai and Janya can break from the past that binds them. Ultimately, the characters must decide which path to follow and face a forgotten terror in the deepest reaches of the Nightsea.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Under the Barn Door Stonky and his cult fanatics are in the process of evacuating the chambers beneath the tower, having set the Barn Door on a programmed countdown to launch. But their evacuation
adventure, determine how much time has elapsed since the earthquake. That tells you how much time the characters have left before the 60-minute countdown timer reaches zero. What happens then depends
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sea of Moving Ice The journey up the Sword Coast isn’t the focus of this chapter, so you don’t need to dwell on it in detail. With favorable winds, Frostskimmr reaches the Sea of Moving Ice in a
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Sea of Moving Ice The journey up the Sword Coast isn’t the focus of this chapter, so you don’t need to dwell on it in detail. With favorable winds, Frostskimmr reaches the Sea of Moving Ice in a
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Facilities Special facilities are Bastion locations where certain activities yield game benefits. A character’s Bastion initially has two special facilities of the character’s choice for
reaches the level. Each time a character gains a level, that character can replace one of their Bastion’s special facilities with another for which the character qualifies. Special Facility Acquisition Level Special Facilities 5 2 9 4 13 5 17 6
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Under the Barn Door Stonky and his cult fanatics are in the process of evacuating the chambers beneath the tower, having set the Barn Door on a programmed countdown to launch. But their evacuation
adventure, determine how much time has elapsed since the earthquake. That tells you how much time the characters have left before the 60-minute countdown timer reaches zero. What happens then depends
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Sea of Moving Ice The journey up the Sword Coast isn’t the focus of this chapter, so you don’t need to dwell on it in detail. With favorable winds, Frostskimmr reaches the Sea of Moving Ice in a
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Special Facilities Special facilities are Bastion locations where certain activities yield game benefits. A character’s Bastion initially has two special facilities of the character’s choice for
reaches the level. Each time a character gains a level, that character can replace one of their Bastion’s special facilities with another for which the character qualifies. Special Facility Acquisition Level Special Facilities 5 2 9 4 13 5 17 6
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
journey from the misty coast of Djaynai to the phantasmagoric realm of Janya beneath the sea, the characters discover not all folk are of one mind concerning the mysterious Djaynaian teachings called
they should only be used as the basis for new arts and then retired. Still others want the lost lore destroyed so Djaynai and Janya can break from the past that binds them. Ultimately, the characters must decide which path to follow and face a forgotten terror in the deepest reaches of the Nightsea.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
journey from the misty coast of Djaynai to the phantasmagoric realm of Janya beneath the sea, the characters discover not all folk are of one mind concerning the mysterious Djaynaian teachings called
they should only be used as the basis for new arts and then retired. Still others want the lost lore destroyed so Djaynai and Janya can break from the past that binds them. Ultimately, the characters must decide which path to follow and face a forgotten terror in the deepest reaches of the Nightsea.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Sea of Moving Ice The journey up the Sword Coast isn’t the focus of this chapter, so you don’t need to dwell on it in detail. With favorable winds, Frostskimmr reaches the Sea of Moving Ice in a
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
The Sea of Moving Ice The journey up the Sword Coast isn’t the focus of this chapter, so you don’t need to dwell on it in detail. With favorable winds, Frostskimmr reaches the Sea of Moving Ice in a
at night or spend the night on the water. An ice floe is more comfortable and offers safety from certain aquatic creatures. On the open water, the ship is safer from creatures that hunt only on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cache of dragons. Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Xanathar has a healthy fear of Laeral Silverhand and is
inclined to spare those in her employ, to avoid provoking a conflict with Waterdeep’s Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. If you choose Xanathar as the villain, the adventure takes place in the spring.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cache of dragons. Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Xanathar has a healthy fear of Laeral Silverhand and is
inclined to spare those in her employ, to avoid provoking a conflict with Waterdeep’s Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. If you choose Xanathar as the villain, the adventure takes place in the spring.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
cache of dragons. Its base is a dungeon under Skullport, a subterranean settlement beneath Waterdeep. This lair is described in chapter 5. Xanathar has a healthy fear of Laeral Silverhand and is
inclined to spare those in her employ, to avoid provoking a conflict with Waterdeep’s Open Lord. Adventurers who incur the wrath of the beholder can use its fear of Laeral to escape certain death. If you choose Xanathar as the villain, the adventure takes place in the spring.






