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Classes
Xanathar's Guide to Everything
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
Monsters
The Wild Beyond the Witchlight
reveal his face to others, but the visage beneath is that of a grim, hideously scarred gladiator.
Alignment. Chaotic evil.
Personality Trait. “I speak with the flames and razor-sharp edges of
Classes
Xanathar's Guide to Everything
, members of this college rarely reveal their true nature. They typically claim to follow some other college, or they keep their actual calling secret in order to infiltrate and exploit royal courts and
Monsters
Vecna: Eve of Ruin
well-muscled, raven-haired, human man in his thirties, though he is far older. His fangs reveal his vampiric nature.
Personality
Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
hunt for vengeance can become a full-blown clan feud.
Clans and Kingdoms
Dwarven kingdoms stretch deep beneath the mountains where the dwarves mine gems and precious metals and forge items of wonder
command or inspiration of a deity, a direct calling or simply a desire to bring glory to one of the dwarf gods. Clan and ancestry are also important motivators. A dwarf might seek to restore a clan
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
by Mara might carry a piece of her spirit with them, potentially in the form of a Dark Gift (see chapter 1). The evil beneath the House of Lament adds to its prison of souls.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
by Mara might carry a piece of her spirit with them, potentially in the form of a Dark Gift (see chapter 1). The evil beneath the House of Lament adds to its prison of souls.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in area 5a. If the party doesn’t release him, he breaks free himself after an hour. Dranzorg torments the party and rampages through the house, calling for Mara to face him. Once freed, he
by Mara might carry a piece of her spirit with them, potentially in the form of a Dark Gift (see chapter 1). The evil beneath the House of Lament adds to its prison of souls.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Emherst Upon the cave-threaded, wooded rise known as the Fox’s Theater stands the idyllic village of Emherst—and beneath it lies the true Emherst. On the surface, Emherst is an elaborate, immersive
Understage, a network of caverns beneath the village. This underground “backstage” connects every structure in the village via tunnels and hosts elaborate elevators and special-effects devices. Incredibly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Emherst Upon the cave-threaded, wooded rise known as the Fox’s Theater stands the idyllic village of Emherst—and beneath it lies the true Emherst. On the surface, Emherst is an elaborate, immersive
Understage, a network of caverns beneath the village. This underground “backstage” connects every structure in the village via tunnels and hosts elaborate elevators and special-effects devices. Incredibly
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Emherst Upon the cave-threaded, wooded rise known as the Fox’s Theater stands the idyllic village of Emherst—and beneath it lies the true Emherst. On the surface, Emherst is an elaborate, immersive
Understage, a network of caverns beneath the village. This underground “backstage” connects every structure in the village via tunnels and hosts elaborate elevators and special-effects devices. Incredibly
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city built in the caldera of a dormant volcano. The vaults fell into disuse
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
(and more paranoid) dragons employing several layers of such defenses.
Emerald Dragon Lair Features
The emerald dragon lair shown in map 5.8 is a series of ancient vaults situated beneath a city
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
“Underground Lake” at the end of this chapter for more information. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the thessalkraken to reveal itself as it breaks the surface
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
“Underground Lake” at the end of this chapter for more information. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the thessalkraken to reveal itself as it breaks the surface
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
“Underground Lake” at the end of this chapter for more information. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the thessalkraken to reveal itself as it breaks the surface
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
the bathhouse are the coven’s wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed kobold—all potential allies who can reveal the coven’s malicious machinations. Azirssa, Greensong, and Morganna
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
hidden that the surface-dwelling citizens in the area often don’t know what lies beneath them.
Because the kobolds make sure they stay out of the way of anyone more dangerous than themselves, grow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
the bathhouse are the coven’s wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed kobold—all potential allies who can reveal the coven’s malicious machinations. Azirssa, Greensong, and Morganna
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
The Price of Beauty, Sylvarie Silversong, after visions bestowed by Sune led her to a hot spring infused with fey magic. Ten years ago, a coven of green hags calling themselves the Fetid Gaze tricked
the bathhouse are the coven’s wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed kobold—all potential allies who can reveal the coven’s malicious machinations. Azirssa, Greensong, and Morganna
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
bloodshed. Spirit of Vengeance If Kala is reduced to 0 hit points or apprehended, she calls out to the biza she made a pact with. If the characters convince Kala to call off her attack, this breaks her
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
creators and pursue their own agendas, manipulating forces beneath the sea and beyond. Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
creators and pursue their own agendas, manipulating forces beneath the sea and beyond. Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action
Compendium
- Sources->Dungeons & Dragons->Monster Manual
have vanished beneath the waves to slumber until the gods call on them again. Some krakens serve divine masters still, protecting deep sea treasures or entire oceans. Others have forsaken their divine
creators and pursue their own agendas, manipulating forces beneath the sea and beyond. Krakens rarely appear on the surface, but when they do, they herald times of change and doom. When roused to action
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
bloodshed. Spirit of Vengeance If Kala is reduced to 0 hit points or apprehended, she calls out to the biza she made a pact with. If the characters convince Kala to call off her attack, this breaks her
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
bloodshed. Spirit of Vengeance If Kala is reduced to 0 hit points or apprehended, she calls out to the biza she made a pact with. If the characters convince Kala to call off her attack, this breaks her
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is carved with roses and bears a 3-inch-diameter sun-shaped indentation on its east side. Engraved beneath the indentation is the name Petrovna. If Tasha Petrovna’s holy symbol (see chapter 4, area
K84, crypt 11) is placed in the indentation, both the holy symbol and the indentation vanish. Then read: A ray of golden sunlight breaks through the clouds to the west and shines upon the grave. The fog
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is carved with roses and bears a 3-inch-diameter sun-shaped indentation on its east side. Engraved beneath the indentation is the name Petrovna. If Tasha Petrovna’s holy symbol (see chapter 4, area
K84, crypt 11) is placed in the indentation, both the holy symbol and the indentation vanish. Then read: A ray of golden sunlight breaks through the clouds to the west and shines upon the grave. The fog
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
is carved with roses and bears a 3-inch-diameter sun-shaped indentation on its east side. Engraved beneath the indentation is the name Petrovna. If Tasha Petrovna’s holy symbol (see chapter 4, area
K84, crypt 11) is placed in the indentation, both the holy symbol and the indentation vanish. Then read: A ray of golden sunlight breaks through the clouds to the west and shines upon the grave. The fog
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters who hear that calling and respond to it. Running This Prelude Characters in this prelude can come from any background. Perhaps they’re discovering the gods for the first time, or they might be
divine calling to learn about their deity’s goals and become one of their chosen. You may alter any of this prelude’s elements to better match individual gods’ virtues and identities. Before you begin
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1E. Northwest Tower The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The
pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
1E. Northwest Tower The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The
pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
1E. Northwest Tower The door to this tower has been torn off its hinges and lies on the ground. Originally, a wooden floor was at ground level with a pit beneath it for confining prisoners. The
pit beneath it. Now the floor is gone and the dungeon has been turned into a garbage pit and latrine filled with foul-smelling waste and swamp water to just a few feet below the level of the doorway






