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Returning 35 results for 'benefit bad diffusing container rerolling'.
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Monsters
Monster Manual
, such as manipulating a tool or opening a door or container. 7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead). Failure: The target has the
Wisdom saving throw or gain no benefit from that rest.
Warping Terrain. Minor warps in reality occur near the lair; any creature (excluding the beholder) within 1 mile of the lair that makes a D20 Test
Monsters
Monster Manual
control on objects with this ray, such as manipulating a tool or opening a door or container.
Sleep Ray. Wisdom Saving Throw: DC 17 (the target succeeds automatically if it is a Construct or an Undead
throw or gain no benefit from that rest.
If the death tyrant dies or moves its lair elsewhere, these effects end immediately.PoisonNegative Energy Cone. The death tyrant’s central eye emits an
Magic Jar
Legacy
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Spells
Basic Rules (2014)
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell's material component. While your soul inhabits the container, you are aware of your
surroundings as if you were in the container's space. You can't move or use reactions. The only action you can take is to project your soul up to 100 feet out of the container, either returning to your
Monsters
Quests from the Infinite Staircase
Dimensionally Bound. Nafas can’t leave the Infinite Staircase or be trapped within a container (such as an Iron Flask). Attempts to transport Nafas to another plane are wasted.
Last Wish. When
;s or his allies’ actions don’t gain this benefit, instead falling as normal.
Wishful Winds. The wishes of creatures across the multiverse, including those within the Infinite Staircase
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Jar 6th-level necromancy Casting Time: 1 minute Range: Self Components: V, S, M (a gem, crystal, reliquary, or some other ornamental container worth at least 500 gp) Duration: Until dispelled
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s material component. While your soul inhabits the container, you are aware of your
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Crossbow Expert Is it intentional that the second benefit of Crossbow Expert helps ranged spell attacks? Yes, it’s intentional. When you make a ranged attack roll within 5 feet of an enemy, you
normally suffer disadvantage. The second benefit of Crossbow Expert prevents you from suffering that disadvantage, whether or not the ranged attack is with a crossbow. When designing a feat with a narrow
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Crossbow Expert Is it intentional that the second benefit of Crossbow Expert helps ranged spell attacks? Yes, it’s intentional. When you make a ranged attack roll within 5 feet of an enemy, you
normally suffer disadvantage. The second benefit of Crossbow Expert prevents you from suffering that disadvantage, whether or not the ranged attack is with a crossbow. When designing a feat with a narrow
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Crossbow Expert Is it intentional that the second benefit of Crossbow Expert helps ranged spell attacks? Yes, it’s intentional. When you make a ranged attack roll within 5 feet of an enemy, you
normally suffer disadvantage. The second benefit of Crossbow Expert prevents you from suffering that disadvantage, whether or not the ranged attack is with a crossbow. When designing a feat with a narrow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
practice to mark a container of poison with her holy symbol, three droplets in a triangle, and during epidemics folk paint the same image on the homes of the infected. Though she is often the recipient of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
practice to mark a container of poison with her holy symbol, three droplets in a triangle, and during epidemics folk paint the same image on the homes of the infected. Though she is often the recipient of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
has gone bad, dripped into the handkerchief of someone beset by coughing, dropped into a fire made by burning a withered crop, dripped into the mouth of a plague sufferer, and so on. It’s common
practice to mark a container of poison with her holy symbol, three droplets in a triangle, and during epidemics folk paint the same image on the homes of the infected. Though she is often the recipient of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. Claws of the Umber Hulk Wondrous item, rare (requires attunement
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. Claws of the Umber Hulk Wondrous item, rare (requires attunement
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, though you can end this benefit early (for example, to speak). Ending it early doesn’t give you the benefit of exhaling the breath. Claws of the Umber Hulk Wondrous item, rare (requires attunement
poison and psychic damage. Reducing it to 0 hit points causes it to explode instantly. A special container can be crafted to contain a devastation orb and prevent it from detonating. The container must
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dissipates, leaving behind only a transformed heart or other organ.
4 Roll on the Wild Magic Surge table in the “Sorcerer” section of the Player’s Handbook, rerolling any inappropriate result.
5 A
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dissipates, leaving behind only a transformed heart or other organ.
4 Roll on the Wild Magic Surge table in the “Sorcerer” section of the Player’s Handbook, rerolling any inappropriate result.
5 A
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
paint. As an action, you can apply the face paint to yourself or another creature. The recipient gains the benefit of a disguise self spell that lasts for 1 hour or until the recipient chooses to end
the effect. 7 Cuddly toy spider. As an action, you can stroke the spider to gain the benefit of a spider climb spell that lasts for 1 hour. Once used, the toy turns into a real spider and crawls away. 8
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
paint. As an action, you can apply the face paint to yourself or another creature. The recipient gains the benefit of a disguise self spell that lasts for 1 hour or until the recipient chooses to end
the effect. 7 Cuddly toy spider. As an action, you can stroke the spider to gain the benefit of a spider climb spell that lasts for 1 hour. Once used, the toy turns into a real spider and crawls away. 8
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dissipates, leaving behind only a transformed heart or other organ.
4 Roll on the Wild Magic Surge table in the “Sorcerer” section of the Player’s Handbook, rerolling any inappropriate result.
5 A
surge of life energy erupts from the dragon, causing each creature within 120 feet of the body to gain the benefit of finishing a long rest.
6 The body is drawn through a portal to the lair of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
paint. As an action, you can apply the face paint to yourself or another creature. The recipient gains the benefit of a disguise self spell that lasts for 1 hour or until the recipient chooses to end
the effect. 7 Cuddly toy spider. As an action, you can stroke the spider to gain the benefit of a spider climb spell that lasts for 1 hour. Once used, the toy turns into a real spider and crawls away. 8
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, which is mostly empty. Two chests rest along the east wall.
One of the chests is fake—a hungry Mimic has altered its shape to resemble the mundane container beside it. The mimic ambushes any
creature that comes within 5 feet of it. It fights to the death. Sam Keiser Treasure. The real treasure chest contains 150 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, which is mostly empty. Two chests rest along the east wall.
One of the chests is fake—a hungry Mimic has altered its shape to resemble the mundane container beside it. The mimic ambushes any
creature that comes within 5 feet of it. It fights to the death. Sam Keiser Treasure. The real treasure chest contains 150 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, which is mostly empty. Two chests rest along the east wall.
One of the chests is fake—a hungry Mimic has altered its shape to resemble the mundane container beside it. The mimic ambushes any
creature that comes within 5 feet of it. It fights to the death. Sam Keiser Treasure. The real treasure chest contains 150 GP and one magic item; roll once on the Magic Items table in appendix A (rerolling duplicates) to determine the item.
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
Items table in appendix A (rerolling duplicates) to determine the item.
Stacey Allan & William Doyle Map: Woods (Sparring Sprites)
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Stat Block: Commoner
One of the Borderlands’ oldest and wisest residents was banished from the keep for crimes she didn’t commit.
Bad Reputation. Xanthe was wrongfully exiled for using occult magic
Items table in appendix A (rerolling duplicates) to determine the item.
Stacey Allan & William Doyle Map: Woods (Sparring Sprites)
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bad Time to Be a Zhent Within days after the events that local broadsheets dub the “Gralhund Villa Bloodbath,” the City Watch cracks down on the Black Network. Even members of the Zhentarim who have
one comes looking for her, but the longer she stays hidden, the more testy and demanding she becomes. If the characters tolerate her bad behavior, Istrid leaves at the end of the tenday as promised and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bad Time to Be a Zhent Within days after the events that local broadsheets dub the “Gralhund Villa Bloodbath,” the City Watch cracks down on the Black Network. Even members of the Zhentarim who have
one comes looking for her, but the longer she stays hidden, the more testy and demanding she becomes. If the characters tolerate her bad behavior, Istrid leaves at the end of the tenday as promised and






