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Returning 35 results for 'benefit bard diffusing constructs raging'.
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Bard
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollAction":"Song of Rest"} hit points if it spends any Hit Dice to regain hit points at the end of that rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action
Spellcasting. The bard is a 4th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Spellcasting"} to hit with
Antitoxin
Legacy
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Equipment
A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs.
Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
":"Club","rollDamageType":"bludgeoning"} bludgeoning damage.To populate the demiplane without endangering any innocents, the Harpers created constructs out of wooden mannequins to act as villagers. Magic
Geryon
Legacy
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Monsters
Mordenkainen’s Tome of Foes
and minotaur slaves he took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On
.
Howls and screams fill the air within 1 mile of the lair. Any creature that finishes a short or long rest in this area must succeed on a DC 21 Wisdom saving throw or derive no benefit from the rest
Geryon (Summoner Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
took from Baphomet, raging against Asmodeus's betrayal while spitting oaths of vengeance and hatching mad schemes to reclaim his standing from Levistus.
Lair Actions. On initiative count 20 (losing
must succeed on a DC 21 Wisdom saving throw or derive no benefit from the rest.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Magic Items
Waterdeep: Dungeon of the Mad Mage
) check recognizes it as an uven (“enemy” in Giant) rune that confers great power.
While holding the shield, you benefit from the following properties.
Winter’s Friend. You are immune to
has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC
Bard Bard
Medium humanoid (any race), any alignment
Armor Class 15 (chain shirt)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11(+0)
DEX
14(+2)
CON
12(+1)
INT
10(+0
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, commonly found performing in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
rest. The bard can confer this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the
Bard Bards are gifted poets, storytellers, and entertainers who travel far and wide, but are commonly found in taverns or in the company of jolly bands of adventurers, rough-and-tumble mercenaries
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC
Bard Bard
Medium humanoid (any race), any alignment
Armor Class 15 (chain shirt)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11(+0)
DEX
14(+2)
CON
12(+1)
INT
10(+0
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
this benefit on itself as well.
Taunt (2/Day). The bard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the bard, the target must succeed on a DC
Bard Bard
Medium humanoid (any race), any alignment
Armor Class 15 (chain shirt)
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11(+0)
DEX
14(+2)
CON
12(+1)
INT
10(+0
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin
. This results in foul weather and raging skies appearing right above the inn, while the rest of the area is sunny and calm. If the adventurers can intervene in time, they can stop the ritual and save Leilon from destructive weather in their immediate future.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Starry Wisp Evocation Cantrip (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You launch a mote of light at one creature or object within range
. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Starry Wisp Evocation Cantrip (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You launch a mote of light at one creature or object within range
. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin
. This results in foul weather and raging skies appearing right above the inn, while the rest of the area is sunny and calm. If the adventurers can intervene in time, they can stop the ritual and save Leilon from destructive weather in their immediate future.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Starry Wisp Evocation Cantrip (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You launch a mote of light at one creature or object within range
. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
radius and can’t benefit from the Invisible condition. Attack rolls against an affected creature or object have Advantage if the attacker can see it.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Starry Wisp Evocation Cantrip (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You launch a mote of light at one creature or object within range
. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Harpers Bards in the North and the Dalelands benefit from the existence of the Harpers, that legendary society recruiting bards and other independent agents to struggle against the forces of evil
likely to ask a bard for the solution to a problem troubling their community as they are a wandering fighter or wizard. This reputation cuts both ways, however, as some enemies of the Harpers suspiciously assume any humble minstrel might secretly be a Harper agent.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. The rest of the cultists at the Wayside Inn see Backes as their leader however, to be protected and obeyed in any circumstance. The local cultists have received orders to kidnap a local bard, Tarbin
. This results in foul weather and raging skies appearing right above the inn, while the rest of the area is sunny and calm. If the adventurers can intervene in time, they can stop the ritual and save Leilon from destructive weather in their immediate future.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Starry Wisp Evocation Cantrip (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You launch a mote of light at one creature or object within range
. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Harpers Bards in the North and the Dalelands benefit from the existence of the Harpers, that legendary society recruiting bards and other independent agents to struggle against the forces of evil
likely to ask a bard for the solution to a problem troubling their community as they are a wandering fighter or wizard. This reputation cuts both ways, however, as some enemies of the Harpers suspiciously assume any humble minstrel might secretly be a Harper agent.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Starry Wisp Evocation Cantrip (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You launch a mote of light at one creature or object within range
. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can’t benefit from the






