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Returning 35 results for 'benefit been diffusing convinced repairing'.
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Gith
Legacy
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races
Mordenkainen’s Tome of Foes
by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral Plane, they send raiders out
can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though the githzerai are
Monsters
Fizban's Treasury of Dragons
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and the glow around any creature fades on initiative count 20 on the next
Monsters
Fizban's Treasury of Dragons
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
":"radiant"} radiant damage and be outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Plots Ghost story adventures deal with learning the story behind a haunting and ultimately resolving it. They benefit from preserving the mystery behind a spirit’s motivations until the
heroes discover a hidden truth. Ghost Story Plots d8 Plot
1 Investigate the bloody graffiti being left on the village’s ancient walls and stop the vandal.
2 A dying hero is convinced
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Plots Ghost story adventures deal with learning the story behind a haunting and ultimately resolving it. They benefit from preserving the mystery behind a spirit’s motivations until the
heroes discover a hidden truth. Ghost Story Plots d8 Plot
1 Investigate the bloody graffiti being left on the village’s ancient walls and stop the vandal.
2 A dying hero is convinced
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
was able to book passage on it. In Port Nyanzaru, he discovered a world like no other. He found work repairing docks and, within a year, had enough coin to buy a used ankylosaurus, which he rode in
several high-stakes dinosaur races. He lost more than he won but caught the eye of the merchant prince Jobal, who convinced him there was more profit in wilderness exploration. Kwilgok the tortle (see
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Story Plots Ghost story adventures deal with learning the story behind a haunting and ultimately resolving it. They benefit from preserving the mystery behind a spirit’s motivations until the
heroes discover a hidden truth. Ghost Story Plots d8 Plot
1 Investigate the bloody graffiti being left on the village’s ancient walls and stop the vandal.
2 A dying hero is convinced
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
was able to book passage on it. In Port Nyanzaru, he discovered a world like no other. He found work repairing docks and, within a year, had enough coin to buy a used ankylosaurus, which he rode in
several high-stakes dinosaur races. He lost more than he won but caught the eye of the merchant prince Jobal, who convinced him there was more profit in wilderness exploration. Kwilgok the tortle (see
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
was able to book passage on it. In Port Nyanzaru, he discovered a world like no other. He found work repairing docks and, within a year, had enough coin to buy a used ankylosaurus, which he rode in
several high-stakes dinosaur races. He lost more than he won but caught the eye of the merchant prince Jobal, who convinced him there was more profit in wilderness exploration. Kwilgok the tortle (see
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
paths. The githyanki were motivated by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral
is so strong that they can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
paths. The githyanki were motivated by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral
is so strong that they can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
paths. The githyanki were motivated by revenge and convinced that they deserved to take whatever they wanted from the worlds they traveled. Ranging out from the titanic city of Tu’narath on the Astral
is so strong that they can manipulate the stuff of chaos and use it to their benefit; thus, they have carved out a stronghold for themselves on the plane of Limbo that is virtually impervious. Though
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d8 Adventure Goal 1 A disguised dragon requests assistance repairing a damaged orrery within the observatory. 2 One of the character’s contacts is secretly the servant of a Chamber dragon observer
of the Chamber, who provides useful leads to send the characters down paths vital to the Prophecy. 4 A dragon becomes convinced that the dragonmarked houses are corrupting the Prophecy. It might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d8 Adventure Goal 1 A disguised dragon requests assistance repairing a damaged orrery within the observatory. 2 One of the character’s contacts is secretly the servant of a Chamber dragon observer
of the Chamber, who provides useful leads to send the characters down paths vital to the Prophecy. 4 A dragon becomes convinced that the dragonmarked houses are corrupting the Prophecy. It might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
d8 Adventure Goal 1 A disguised dragon requests assistance repairing a damaged orrery within the observatory. 2 One of the character’s contacts is secretly the servant of a Chamber dragon observer
of the Chamber, who provides useful leads to send the characters down paths vital to the Prophecy. 4 A dragon becomes convinced that the dragonmarked houses are corrupting the Prophecy. It might
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
loudly orating from a tome to entice potential customers Theryn, a young jackalwere with deft hands, good for repairing damaged books or liberating a few coins from wealthy pockets Zan, the oldest pack
live in peace.” Bond. “Nidalia, I owe everything to you. I will bring you back, mark my words.” Flaw. “If I can’t benefit from it, I’m not interested.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
above all else, even if it doesn’t benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section, each dragonnel a character is riding has advantage on the first attack roll or ability check it makes. Characters gain no benefit for a loss.
At the end of the scenario, skip the “Over Enemy
Lines” and “Assault on Hawker’s Grove” sections and proceed with “Flight of the Dragonnels.”
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
above all else, even if it doesn’t benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section, each dragonnel a character is riding has advantage on the first attack roll or ability check it makes. Characters gain no benefit for a loss.
At the end of the scenario, skip the “Over Enemy
Lines” and “Assault on Hawker’s Grove” sections and proceed with “Flight of the Dragonnels.”
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
above all else, even if it doesn’t benefit anyone.
Horror Character Bonds d12 Bond
1 I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
.
6 The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7 I deeply miss someone and am quick to adopt people who remind me of them.
8 A great evil dwells
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
” section, each dragonnel a character is riding has advantage on the first attack roll or ability check it makes. Characters gain no benefit for a loss.
At the end of the scenario, skip the “Over Enemy
Lines” and “Assault on Hawker’s Grove” sections and proceed with “Flight of the Dragonnels.”
Over Enemy Lines Clystran found the dragonnels he went looking for and convinced them to follow him to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
result in a sufficient, though probably unpleasant, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you
characters, though, might prefer to spend their time away from civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, experience. Your accommodations might be a room in a flophouse or in the common room above a tavern. You benefit from some legal protections, but you still have to contend with violence, crime, and
civilization, sustaining themselves in the wild by hunting, foraging, and repairing their own gear.
Maintaining this kind of lifestyle doesn't require you to spend any coin, but it is time
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
any duergar in the city until such time as the benefit no longer seems appropriate. Drow Emissary A drow proudly wearing the insignia of a drow house travels with an entourage of 1d4 + 1 quaggoth
d10 and consult the Mad Duergar table to determine what the party encounters. d10 NPC 1–2 A merchant desperate to sell his wares, convinced that his life depends on it. 3–4 A street sweeper who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
any duergar in the city until such time as the benefit no longer seems appropriate. Drow Emissary A drow proudly wearing the insignia of a drow house travels with an entourage of 1d4 + 1 quaggoth
d10 and consult the Mad Duergar table to determine what the party encounters. d10 NPC 1–2 A merchant desperate to sell his wares, convinced that his life depends on it. 3–4 A street sweeper who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
any duergar in the city until such time as the benefit no longer seems appropriate. Drow Emissary A drow proudly wearing the insignia of a drow house travels with an entourage of 1d4 + 1 quaggoth
d10 and consult the Mad Duergar table to determine what the party encounters. d10 NPC 1–2 A merchant desperate to sell his wares, convinced that his life depends on it. 3–4 A street sweeper who
Magic Items
Infernal Machine Rebuild
Infernal Machine of Lum the Mad!)
Destroying the Machine. The Infernal Machine of Lum the Mad is self-repairing of anything short of catastrophic damage, and how it was disabled in Lum’s time
.
28
You gain the benefit of a nondetection spell.
Your appearance changes randomly as determined by the DM, as if you were under the effect of a disguise self spell.
29
You can cast the mage
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
resources the Heralds of the Comet wants: a magic item or artifact, or simply wealth. Some initiates, convinced they are robbing wicked people to benefit the greater good, are sent to steal from the






