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Returning 35 results for 'benefit blood diffusing consult remind'.
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Monsters
Monster Manual
":"damage", "rollAction":"Fiendish Blood", "rollDamageType":"Acid"} Acid damage, and the target is cursed until it finishes a Short or Long Rest. While cursed, the target can’t benefit from the
Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Limited Amphibiousness. The sahuagin can breathe air and water, but it must
Monsters
Candlekeep Mysteries
Unusual Nature. The commoner doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest. When it drops to 0 hit points, it becomes a lifeless
makes them look like flesh-and-blood people, and the constructs conduct themselves as convincingly real humanoids who are simply living their lives in Wisteria Vale. Detect magic spells do not reveal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral.
Most shifters resemble a particular kind of lycanthrope. You can
race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random
Backgrounds
Sword Coast Adventurer's Guide
maintain a less affluent lifestyle and use the difference as income—the benefit is a line of credit, not an actual monetary reward.
Suggested Characteristics
Use the tables for the noble
.
6
Despite my noble birth, I do not place myself above other folk. We all have the same blood.
7
My favor, once lost, is lost forever.
8
If you do me an injury, I will crush you, ruin
Monsters
Van Richten’s Guide to Ravenloft
endlessly overburdens herself, struggling to protect those around her as her hate for the Caller drives her forward at any cost.
Personality Trait. “We all contribute so that we all benefit. Those who
than blood. Choose well who you share the road with, lest you carry them forever.”
Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”Cold, Fire, Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Backgrounds
Guildmasters’ Guide to Ravnica
smear the blood of my enemies over my skin.
7
I was, in fact, raised by maaka.
8
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things
.
2
A Boros soldier gives me gifts in exchange for information about other clans’ movements.
3
I once caught and released a Dimir spy.
4
I consult with a Golgari shaman for
Monsters
Mordenkainen Presents: Monsters of the Multiverse
; he loves to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective
derive no benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always
Monsters
Mordenkainen Presents: Monsters of the Multiverse
to feel flesh and steel sundered beneath his claws and to taste his foes’ blood. Yet Geryon’s ferocity has also limited his ability to collect souls and forge an effective hierarchy
benefit from the rest.
Hellish Doorways. Sapient creatures within 1 mile of the lair frequently see shimmering portals leading to places they consider safe. Passing through a portal always deposits a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wandering Monsters Monsters roam through all areas of the mine. Random encounters remind players that monsters aren’t necessarily confined to specific areas, and that no part of the dungeon is safe
. Conversely, if the players seem restless, you can decide that an encounter occurs. Roll a d12 and consult the Wandering Monsters table to determine what the party meets. Wandering Monsters d12 Roll
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wandering Monsters Monsters roam through all areas of the mine. Random encounters remind players that monsters aren’t necessarily confined to specific areas, and that no part of the dungeon is safe
. Conversely, if the players seem restless, you can decide that an encounter occurs. Roll a d12 and consult the Wandering Monsters table to determine what the party meets. Wandering Monsters d12 Roll
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Wandering Monsters Monsters roam through all areas of the mine. Random encounters remind players that monsters aren’t necessarily confined to specific areas, and that no part of the dungeon is safe
. Conversely, if the players seem restless, you can decide that an encounter occurs. Roll a d12 and consult the Wandering Monsters table to determine what the party meets. Wandering Monsters d12 Roll
Magic Items
Tasha’s Cauldron of Everything
property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
random location within 10d10 miles of you and terrorizes the living. Until the released soul is destroyed, it gains the benefit of a weal from the deck’s Twist of Fate property, and both you and the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls: The Insatiable Hunger Gnolls remind the world of the horrors posed by the hordes of the Abyss, and the damage that even the briefest demonic incursion can inflict on the world. Whenever the
the victims until the dead flesh of Yeenoghu’s prey leave them bloated and unable to move. Then, in a shower of blood and gristle, the hyenas transform into gnolls, which take up Yeenoghu’s awful mission to kill and destroy anything in their path.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls: The Insatiable Hunger Gnolls remind the world of the horrors posed by the hordes of the Abyss, and the damage that even the briefest demonic incursion can inflict on the world. Whenever the
the victims until the dead flesh of Yeenoghu’s prey leave them bloated and unable to move. Then, in a shower of blood and gristle, the hyenas transform into gnolls, which take up Yeenoghu’s awful mission to kill and destroy anything in their path.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Gnolls: The Insatiable Hunger Gnolls remind the world of the horrors posed by the hordes of the Abyss, and the damage that even the briefest demonic incursion can inflict on the world. Whenever the
the victims until the dead flesh of Yeenoghu’s prey leave them bloated and unable to move. Then, in a shower of blood and gristle, the hyenas transform into gnolls, which take up Yeenoghu’s awful mission to kill and destroy anything in their path.
Adult Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
taking on a new form, making new allies, or trying a new strategy, flexibility keeps one youthful. (Chaotic)
5
Superiority. Weaker creatures cannot be trusted, so I constantly remind my servants
them from mind flayer;mind flayers, but the dragon is uninterested in meeting with them despite their repeated petitions.
4
A nest of vampire;vampires has developed a taste for deep dragon blood
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
character inspiration (as described in chapter 4 of the Player’s Handbook). Unlike regular inspiration, the benefit can’t be transferred to another creature.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
character inspiration (as described in chapter 4 of the Player’s Handbook). Unlike regular inspiration, the benefit can’t be transferred to another creature.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
flesh, or is it a supernatural force that warps what it comes in contact with? Wounded. When it’s wounded, how does it react? What does its blood look like? What is inside it instead of flesh and blood
these: What does the way it moves remind you of? It emits the worst smell—what is it? Something falls free and, for an instant, what are you certain it is? Players’ responses don’t need to control the narrative; it’s up to you whether they’re true or just one perception.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
flesh, or is it a supernatural force that warps what it comes in contact with? Wounded. When it’s wounded, how does it react? What does its blood look like? What is inside it instead of flesh and blood
these: What does the way it moves remind you of? It emits the worst smell—what is it? Something falls free and, for an instant, what are you certain it is? Players’ responses don’t need to control the narrative; it’s up to you whether they’re true or just one perception.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
most sources of water are poisonous or otherwise tainted. The rarity of edible food and drinkable water encourages hoarding behavior. You can remind players about the awfulness of Avernus in the
character inspiration (as described in chapter 4 of the Player’s Handbook). Unlike regular inspiration, the benefit can’t be transferred to another creature.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
flesh, or is it a supernatural force that warps what it comes in contact with? Wounded. When it’s wounded, how does it react? What does its blood look like? What is inside it instead of flesh and blood
these: What does the way it moves remind you of? It emits the worst smell—what is it? Something falls free and, for an instant, what are you certain it is? Players’ responses don’t need to control the narrative; it’s up to you whether they’re true or just one perception.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
convince communities they must again make blood sacrifices to please her. Karametra may send monsters to the poleis to remind them of the dangers of displeasing her, causing even more bloodshed. The campaign
aspect held in check by the power of mortal belief, which paints her as a gentle, mothering source of bounty. She no longer demands blood sacrifices from her worshipers because they no longer believe
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
convince communities they must again make blood sacrifices to please her. Karametra may send monsters to the poleis to remind them of the dangers of displeasing her, causing even more bloodshed. The campaign
aspect held in check by the power of mortal belief, which paints her as a gentle, mothering source of bounty. She no longer demands blood sacrifices from her worshipers because they no longer believe
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
convince communities they must again make blood sacrifices to please her. Karametra may send monsters to the poleis to remind them of the dangers of displeasing her, causing even more bloodshed. The campaign
aspect held in check by the power of mortal belief, which paints her as a gentle, mothering source of bounty. She no longer demands blood sacrifices from her worshipers because they no longer believe
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Dragonlance: Warriors of Krynn game with this adventure, consult the “Warriors of Krynn: Scenario 4” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game
military. Characters gain no benefit for a loss.
When this scenario concludes, proceed with “The Lord’s Arrival.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Dragonlance: Warriors of Krynn game with this adventure, consult the “Warriors of Krynn: Scenario 4” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game
military. Characters gain no benefit for a loss.
When this scenario concludes, proceed with “The Lord’s Arrival.”
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Dragonlance: Warriors of Krynn game with this adventure, consult the “Warriors of Krynn: Scenario 4” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game
military. Characters gain no benefit for a loss.
When this scenario concludes, proceed with “The Lord’s Arrival.”
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to protect those around her as her hate for the Caller drives her forward at any cost. Personality Trait. “We all contribute so that we all benefit. Those who do not carry the burden do not eat
.” Ideal. “Those most deserving of aid are those who never ask for it.” Bond. “You share a bond with those you travel with, a bond closer than blood. Choose well who you share the road with, lest you carry them forever.” Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
throw or become poisoned for 48 hours. Raise dead or resurrection destroys all the blood and causes a shade to appear on the top stair. The shade blesses the characters so that they benefit as if they had just finished a long rest.
, and the crown and the scepter reappear on the throne. Blood Trap. If the door is attacked by force it will not budge, but if it is scratched or nicked it will turn red in that spot, and if it is cut
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
throw or become poisoned for 48 hours. Raise dead or resurrection destroys all the blood and causes a shade to appear on the top stair. The shade blesses the characters so that they benefit as if they had just finished a long rest.
, and the crown and the scepter reappear on the throne. Blood Trap. If the door is attacked by force it will not budge, but if it is scratched or nicked it will turn red in that spot, and if it is cut
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to protect those around her as her hate for the Caller drives her forward at any cost. Personality Trait. “We all contribute so that we all benefit. Those who do not carry the burden do not eat
.” Ideal. “Those most deserving of aid are those who never ask for it.” Bond. “You share a bond with those you travel with, a bond closer than blood. Choose well who you share the road with, lest you carry them forever.” Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
throw or become poisoned for 48 hours. Raise dead or resurrection destroys all the blood and causes a shade to appear on the top stair. The shade blesses the characters so that they benefit as if they had just finished a long rest.
, and the crown and the scepter reappear on the throne. Blood Trap. If the door is attacked by force it will not budge, but if it is scratched or nicked it will turn red in that spot, and if it is cut
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to protect those around her as her hate for the Caller drives her forward at any cost. Personality Trait. “We all contribute so that we all benefit. Those who do not carry the burden do not eat
.” Ideal. “Those most deserving of aid are those who never ask for it.” Bond. “You share a bond with those you travel with, a bond closer than blood. Choose well who you share the road with, lest you carry them forever.” Flaw. “For my victories and scars, I deserve more than a nursemaid’s duty.”






