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Returning 35 results for 'benefit build diffusing core recover'.
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Feats
Player’s Handbook
reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can’t use it again until you
finish a Long Rest.
Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll’s total. You regain all the expended dice when you finish a Long Rest.
Monsters
Acquisitions Incorporated
":"Divine Eminence","rollDamageType":"radiant"} radiant damage to a target on a hit. This benefit lasts until the end of the turn. If Prophetess expends a spell slot of 2nd level or higher, the extra
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Magic Items
Storm King's Thunder
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has
a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
races
unlike those other shades, stygian shades, those shades that arise from the waters of the Shadow Realm, remember almost nothing of their previous lives, and they frequently strive to recover even the
slightest detail of who they once were, collecting clues about their own past.
Stygian shades can still benefit from memento mori (see Tome of Heroes), and these can be one key in these characters regaining their memories.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with duties related to that rank, and all are expected to sacrifice themselves to protect the colony’s choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
feats
Astarion's Book of Hungers
evaporate when you finish another Long Rest.
Timely Retreat. You can take a Bonus Action to take the Dash action or the Disengage action. You can use this benefit a number of times equal to your
Proficiency Bonus, and you recover all expended uses when you finish a Long Rest.
Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former vampire master
Backgrounds
Sword Coast Adventurer's Guide
use by the faction’s operatives), haven keepers, and message drop minders, to name a few. At the core of every faction are those who don’t merely fulfill a small function for that
)
6
Aspiration. I seek to prove myself worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Eberron: Rising from the Last War
Geth’s ancient heritage rose up from deep within him, spreading out from the core of his being. Some shifters manifested terrible claws, others massive fangs, still others astounding speed or
different in personality. With any shifter, identifying the beast within is a crucial part of understanding the character.
Similar and Diverse
Shifters are similar to humans in height and build but are
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
lifestyle while relaxing to gain the benefit of the activity. Resolution. Characters who maintain at least a modest lifestyle while relaxing gain several benefits. While relaxing, a character gains
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
lifestyle while relaxing to gain the benefit of the activity. Resolution. Characters who maintain at least a modest lifestyle while relaxing gain several benefits. While relaxing, a character gains
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Relaxation Sometimes the best thing to do between adventures is relax. Whether a character wants a hard-earned vacation or needs to recover from injuries, relaxation is the ideal option for
lifestyle while relaxing to gain the benefit of the activity. Resolution. Characters who maintain at least a modest lifestyle while relaxing gain several benefits. While relaxing, a character gains
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Core). Ranged Attack Roll: +9, range 80/320 ft. Hit: 22 (4d10) Lightning damage.
This turret swivels to shoot lightning blasts and can accommodate up to one Medium creature. A creature inside the
Object Armor Class: 15 Hit Points: 25
Calibrate (Requires Elemental Core). This action prepares the ship’s wind wards to become shields, enabling the Activate Shields action.
Activate Shields
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Core). Ranged Attack Roll: +9, range 80/320 ft. Hit: 22 (4d10) Lightning damage.
This turret swivels to shoot lightning blasts and can accommodate up to one Medium creature. A creature inside the
Object Armor Class: 15 Hit Points: 25
Calibrate (Requires Elemental Core). This action prepares the ship’s wind wards to become shields, enabling the Activate Shields action.
Activate Shields
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Core). Ranged Attack Roll: +9, range 80/320 ft. Hit: 22 (4d10) Lightning damage.
This turret swivels to shoot lightning blasts and can accommodate up to one Medium creature. A creature inside the
Object Armor Class: 15 Hit Points: 25
Calibrate (Requires Elemental Core). This action prepares the ship’s wind wards to become shields, enabling the Activate Shields action.
Activate Shields
Monsters
Fizban's Treasury of Dragons
above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing, and enhancing the beauty of their lairs.
Crystal dragons&rsquo
against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and the glow around any creature fades on initiative count 20 on the next
Monsters
Fizban's Treasury of Dragons
seek out frigid, picturesque locations with clear views of the sky above to build their lairs. Then, like gem cutters seeking the perfect diamond, they spend much of their lives refining, polishing
":"radiant"} radiant damage and be outlined in the glow. Attack rolls made against an outlined creature have advantage, and the creature can’t hide or benefit from being invisible. The starlight and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can’t use it again
until you finish a Long Rest. Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll’s total. You regain all the expended dice when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
flask. These liquids evaporate when you finish another Long Rest. Timely Retreat. You can take a Bonus Action to take the Dash action or the Disengage action. You can use this benefit a number of times
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
flask. These liquids evaporate when you finish another Long Rest. Timely Retreat. You can take a Bonus Action to take the Dash action or the Disengage action. You can use this benefit a number of times
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can’t use it again
until you finish a Long Rest. Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll’s total. You regain all the expended dice when you finish a Long Rest.
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
flask. These liquids evaporate when you finish another Long Rest. Timely Retreat. You can take a Bonus Action to take the Dash action or the Disengage action. You can use this benefit a number of times
equal to your Proficiency Bonus, and you recover all expended uses when you finish a Long Rest. Vampiric Connection. The DM determines the fate of your former vampire master. While you and your former
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you would be reduced to 0 Hit Points, you can drop to 1 Hit Point instead and regain a number of Hit Points equal to half your Hit Point maximum. Once you use this benefit, you can’t use it again
until you finish a Long Rest. Recover Vitality. You have a pool of ten d10s. As a Bonus Action, you can expend dice from the pool, roll those dice, and regain a number of Hit Points equal to the roll’s total. You regain all the expended dice when you finish a Long Rest.
classes
Basic Rules (2014)
provoke awe and dread, lay curses of plague or poison, and even call down flames from heaven to consume their enemies. For those evildoers who will benefit most from a mace to the head, clerics depend on
a troublemaker? What are your ultimate goals? Does your deity have a special task in mind for you? Or are you striving to prove yourself worthy of a great quest?
QUICK BUILD
You can make a cleric
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
(Requires Elemental Core). The ship’s Fly Speed increases by 50 feet until the start of this crew member’s next turn.
This set of metal cylinders connects directly to an airship’s arcane matrix
effects that originate outside it. While inside this station, a crew member can take the Boost action. The ship can benefit from only one increase to Fly Speed from an Elemental Thrusters station at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
(Requires Elemental Core). The ship’s Fly Speed increases by 50 feet until the start of this crew member’s next turn.
This set of metal cylinders connects directly to an airship’s arcane matrix
effects that originate outside it. While inside this station, a crew member can take the Boost action. The ship can benefit from only one increase to Fly Speed from an Elemental Thrusters station at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
(Requires Elemental Core). The ship’s Fly Speed increases by 50 feet until the start of this crew member’s next turn.
This set of metal cylinders connects directly to an airship’s arcane matrix
effects that originate outside it. While inside this station, a crew member can take the Boost action. The ship can benefit from only one increase to Fly Speed from an Elemental Thrusters station at a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, but they’re not the only set of assumptions that can do so. You can build an interesting campaign concept by altering one or more of those core assumptions, just as well-established D&D worlds have done
It’s Your World In creating your campaign world, it helps to start with the core assumptions and consider how your setting might change them. The subsequent sections of this chapter address each
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. Ignite. As an action, you can ignite an object within 10 feet of you
chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. Ignite. As an action, you can ignite an object within 10 feet of you
chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. Ignite. As an action, you can ignite an object within 10 feet of you
chosen item, which gains a benefit based on its form: Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more than XP and treasure, give them additional small rewards at milestone points. Here are some examples: The adventurers gain the benefit of a short rest. Characters can recover a Hit Die or a low
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more than XP and treasure, give them additional small rewards at milestone points. Here are some examples: The adventurers gain the benefit of a short rest. Characters can recover a Hit Die or a low
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
more than XP and treasure, give them additional small rewards at milestone points. Here are some examples: The adventurers gain the benefit of a short rest. Characters can recover a Hit Die or a low






