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Returning 35 results for 'benefits bad diffusing could respected'.
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Guild Artisan / Guild Merchant
Legacy
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Backgrounds
Player’s Handbook (2014)
take on the extra effort to weave adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership
Backgrounds
Baldur’s Gate: Descent into Avernus
adventuring and trade together.
Feature: Guild Membership
As an established and respected member of a guild, you can rely on certain benefits that membership provides. Your fellow guild members will
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Benefits of Renown Use these guidelines when determining the benefits of increasing renown. Recognition A character who has a Renown Score of 3+ with a group is a respected member of that group
ranks and titles for the groups in your campaign. Perks Earning renown within a group might come with certain benefits. A character with a Renown Score of 3+ might gain access to a reliable contact, a
Backgrounds
Sword Coast Adventurer's Guide
of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
campaign, but a few select gods, goddesses, and otherworldly powers might play a larger role. Abbathor This dwarven deity of greed gets a bad rap. Because seriously, greed is just another form of the
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
campaign, but a few select gods, goddesses, and otherworldly powers might play a larger role. Abbathor This dwarven deity of greed gets a bad rap. Because seriously, greed is just another form of the
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
campaign, but a few select gods, goddesses, and otherworldly powers might play a larger role. Abbathor This dwarven deity of greed gets a bad rap. Because seriously, greed is just another form of the
and respected, yet people who stop at nothing to attain money and power are “avaricious” or “materialistic” or “felons”? Abbathor might be looked down upon and called evil for the lengths his
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
includes virtually everyone who sells the necessities of life or offers shelter for a fee, the benefits of joining a guild swiftly become apparent to those who procrastinate in this regard.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
includes virtually everyone who sells the necessities of life or offers shelter for a fee, the benefits of joining a guild swiftly become apparent to those who procrastinate in this regard.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
includes virtually everyone who sells the necessities of life or offers shelter for a fee, the benefits of joining a guild swiftly become apparent to those who procrastinate in this regard.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
respected. Loyalty. Your word is your bond. Without loyalty, oaths and laws are meaningless. Courage. You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming
dedicated to your cause. You can use your action to gain the following benefits for 1 hour: You have resistance to bludgeoning, piercing, and slashing damage from nonmagical weapons. Your allies have
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures for scouting or guard duty, or using dimension door to slip away from a deal gone bad. The hard part of that last one is always figuring out which of your franchise mates you’ll bring with you
franchise sees the lighter side of your magical craft. Clearly, the labor-to-paid-benefits ratio of undead interns can’t be beat, but you need to be cognizant of the potential public-relations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and respected throughout Breland. Each one has lesser halls in every major city in the nation. Membership Benefits. Someone accepted into an arcane order must pay 1,000 gp to join, with ongoing dues
with opportunities for work and camaraderie: the Clifftop Adventurer’s Guild and the Deathsgate Guild. Membership Benefits. Those who are accepted into either adventurer’s guild must pay dues of 12 gp
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and respected throughout Breland. Each one has lesser halls in every major city in the nation. Membership Benefits. Someone accepted into an arcane order must pay 1,000 gp to join, with ongoing dues
with opportunities for work and camaraderie: the Clifftop Adventurer’s Guild and the Deathsgate Guild. Membership Benefits. Those who are accepted into either adventurer’s guild must pay dues of 12 gp
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures for scouting or guard duty, or using dimension door to slip away from a deal gone bad. The hard part of that last one is always figuring out which of your franchise mates you’ll bring with you
franchise sees the lighter side of your magical craft. Clearly, the labor-to-paid-benefits ratio of undead interns can’t be beat, but you need to be cognizant of the potential public-relations
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creatures for scouting or guard duty, or using dimension door to slip away from a deal gone bad. The hard part of that last one is always figuring out which of your franchise mates you’ll bring with you
franchise sees the lighter side of your magical craft. Clearly, the labor-to-paid-benefits ratio of undead interns can’t be beat, but you need to be cognizant of the potential public-relations
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
and respected throughout Breland. Each one has lesser halls in every major city in the nation. Membership Benefits. Someone accepted into an arcane order must pay 1,000 gp to join, with ongoing dues
with opportunities for work and camaraderie: the Clifftop Adventurer’s Guild and the Deathsgate Guild. Membership Benefits. Those who are accepted into either adventurer’s guild must pay dues of 12 gp
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Peace Domain Have these peaceful clerics even considered that they’re subverting a most holy system, one where bad decisions coincide with the teaching power of pain?
Tasha
The balm of peace
benefits of your Emboldening Bond and Protective Bond features now work when the creatures are within 60 feet of each other. Moreover, when a creature uses Protective Bond to take someone else’s damage, the creature has resistance to that damage.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to. You can’t ever formally advance in rank within another guild, but a high renown score can earn you additional contacts, favors, and other benefits. This option can be useful in an intrigue-heavy
campaign where the adventurers spend a lot of time trying to influence the leaders of various guilds. Benefits of Renown As you gain renown in a guild, you gain certain benefits. Most benefits are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to. You can’t ever formally advance in rank within another guild, but a high renown score can earn you additional contacts, favors, and other benefits. This option can be useful in an intrigue-heavy
campaign where the adventurers spend a lot of time trying to influence the leaders of various guilds. Benefits of Renown As you gain renown in a guild, you gain certain benefits. Most benefits are
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to. You can’t ever formally advance in rank within another guild, but a high renown score can earn you additional contacts, favors, and other benefits. This option can be useful in an intrigue-heavy
campaign where the adventurers spend a lot of time trying to influence the leaders of various guilds. Benefits of Renown As you gain renown in a guild, you gain certain benefits. Most benefits are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
the Twelve you’re held as equals. The Twelve pay you (see “Patron Benefits”), and as their agents, you receive a 5 percent discount on services from all the dragonmarked houses (rather than a 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
the Twelve you’re held as equals. The Twelve pay you (see “Patron Benefits”), and as their agents, you receive a 5 percent discount on services from all the dragonmarked houses (rather than a 10
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
seeks to replace its lost members and make sure that each house is represented. While the Twelve provides a way for your group to work for multiple dragonmarked houses, its goals and benefits are
the Twelve you’re held as equals. The Twelve pay you (see “Patron Benefits”), and as their agents, you receive a 5 percent discount on services from all the dragonmarked houses (rather than a 10
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling community usually has less than a hundred members, cooperation is critical to their society, and each resident performs regular chores or offers benefits that support the population. One
the traditional sense; they are respected, and their words are heeded, because of the stories they tell. Their best tales deliver practical knowledge within the framework of a mythic saga. An elder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling community usually has less than a hundred members, cooperation is critical to their society, and each resident performs regular chores or offers benefits that support the population. One
the traditional sense; they are respected, and their words are heeded, because of the stories they tell. Their best tales deliver practical knowledge within the framework of a mythic saga. An elder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling community usually has less than a hundred members, cooperation is critical to their society, and each resident performs regular chores or offers benefits that support the population. One
the traditional sense; they are respected, and their words are heeded, because of the stories they tell. Their best tales deliver practical knowledge within the framework of a mythic saga. An elder
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends: You can see any invisible creature within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
your hit points remaining and you aren’t incapacitated. Emissary of Redemption At 20th level, you become an avatar of peace, which gives you two benefits: You have resistance to all damage dealt by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or society. Halruaa. Located on the southern edges of the Shining South, and hemmed in by
a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Aberrant Mind Tentacles, psychic powers, beings from beyond the stars—one person’s bad dream is another person’s good time.
Tasha
An alien influence has wrapped its tendrils around your mind
each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends: You can see any invisible creature within 60 feet of






