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Returning 35 results for 'benefits before diffusing convinced rules'.
Other Suggestions:
benefit before diffusing confined rules
benefit before diffusing continued rules
benefits before diffusing continued rules
benefits before defusing convinced rules
benefit before diffusing convinced rules
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
to leave.
4
The sea around a wizard’s tower is too stormy for ships to sail through, but a resident dragon turtle might be convinced to ferry the characters across.
5
A royal
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Teleport.
Assault (Costs 2 Actions). Titivilus makes one Silver Sword attack, or he uses Frightful Word.Dispater, the gloomy Lord of Dis, rules from his iron palace, seeming to hide behind its
, Titivilus has manipulated everyone along his path to power, either to win them over to his cause or to remove them as a threat.
Since gaining his position, Titivilus has convinced Dispater that countless
Backgrounds
Ghosts of Saltmarsh
’s Code. I uphold the unwritten rules of the smugglers, who do not cheat one another or directly harm innocents. (Lawful)
3
All for a Coin. I’ll do nearly anything if it
means I turn a profit. (Evil)
4
Peace and Prosperity. I smuggle only to achieve a greater goal that benefits my community. (Good)
5
People. For all my many lies, I place a high
Monsters
Fizban's Treasury of Dragons
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to return.
6
races
Mutations table for ideas, or create your own. These secondary mutations are disturbing, but they don’t change the rules of how that character is played or grant mechanical benefits. For example
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
mountain pass for decades unexpectedly retires to the Elemental Plane of Air. Monstrous forces immediately move into the area—and might take control of the pass unless the dragon can be convinced to
Goliath
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
elements that can tip the balance one way or the other. Goliaths happily rely on such benefits, but they are careful to remember that such an advantage can always be lost. A goliath who relies too
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
Backgrounds
Sword Coast Adventurer's Guide
with me to pursue my destiny.
d6
Flaw
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to find the heir, but
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
unless the dragon can be convinced to return.
6
A royal heir goes missing while secretly visiting a crystal dragon. The heir’s family, the heir’s friends, and the dragon all want to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
add flavor to the book’s adventures, gain minor rules benefits, and perhaps more easily befriend—or irritate—their classmates.
Extracurriculars Extracurriculars—the campus clubs and societies students can join—are a key part of student life at Strixhaven. Using the rules that follow, characters can join Extracurriculars to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
add flavor to the book’s adventures, gain minor rules benefits, and perhaps more easily befriend—or irritate—their classmates.
Extracurriculars Extracurriculars—the campus clubs and societies students can join—are a key part of student life at Strixhaven. Using the rules that follow, characters can join Extracurriculars to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
add flavor to the book’s adventures, gain minor rules benefits, and perhaps more easily befriend—or irritate—their classmates.
Extracurriculars Extracurriculars—the campus clubs and societies students can join—are a key part of student life at Strixhaven. Using the rules that follow, characters can join Extracurriculars to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Feats This section introduces feats that give your character benefits associated with the colleges of Strixhaven. These feats are available to you whenever you normally choose a feat, and they follow the feat rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Feats This section introduces feats that give your character benefits associated with the colleges of Strixhaven. These feats are available to you whenever you normally choose a feat, and they follow the feat rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Feats This section introduces feats that give your character benefits associated with the colleges of Strixhaven. These feats are available to you whenever you normally choose a feat, and they follow the feat rules in the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
benefits—or drawbacks!—based on their social endeavors, infusing their interactions with other students with rules weight, and making this integral part of student life a more significant part of the
adventures. Although these pursuits could be played out entirely with roleplaying, you can use the following Relationship rules to reinforce this aspect of the adventures. These rules provide characters with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
benefits—or drawbacks!—based on their social endeavors, infusing their interactions with other students with rules weight, and making this integral part of student life a more significant part of the
adventures. Although these pursuits could be played out entirely with roleplaying, you can use the following Relationship rules to reinforce this aspect of the adventures. These rules provide characters with
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
benefits—or drawbacks!—based on their social endeavors, infusing their interactions with other students with rules weight, and making this integral part of student life a more significant part of the
adventures. Although these pursuits could be played out entirely with roleplaying, you can use the following Relationship rules to reinforce this aspect of the adventures. These rules provide characters with
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Rewards At game conventions and store events, these rules can be used to award prizes to the highest-scoring groups. Otherwise, they mainly exist for groups to enjoy bragging rights, comradery, and
other intangible benefits. Consider sharing your group’s final score as a lighthearted challenge to other players.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hide When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. If you succeed, you gain certain benefits, as described in the "Unseen Attackers and Targets" section later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hide When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. If you succeed, you gain certain benefits, as described in the "Unseen Attackers and Targets" section later in this chapter.
Backgrounds
Baldur’s Gate: Descent into Avernus
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hide When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. If you succeed, you gain certain benefits, as described in the "Unseen Attackers and Targets" section later in this section.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Hide When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. If you succeed, you gain certain benefits, as described in the "Unseen Attackers and Targets" section later in this chapter.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Rewards At game conventions and store events, these rules can be used to award prizes to the highest-scoring groups. Otherwise, they mainly exist for groups to enjoy bragging rights, comradery, and
other intangible benefits. Consider sharing your group’s final score as a lighthearted challenge to other players.
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Rewards At game conventions and store events, these rules can be used to award prizes to the highest-scoring groups. Otherwise, they mainly exist for groups to enjoy bragging rights, comradery, and
other intangible benefits. Consider sharing your group’s final score as a lighthearted challenge to other players.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hide When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. If you succeed, you gain certain benefits, as described in the "Unseen Attackers and Targets" section later in this section.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Hide When you take the Hide action, you make a Dexterity (Stealth) check in an attempt to hide, following the rules for hiding. If you succeed, you gain certain benefits, as described in the "Unseen Attackers and Targets" section later in this section.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
house or an organization, like the Twelve, that unites them in a mutual purpose, use the group patron rules in Eberron: Rising from the Last War to provide benefits from their shared mission. The House
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Mounted Combat A knight charging into battle on a warhorse, a wizard casting spells from the back of a griffon, or a cleric soaring through the sky on a pegasus all enjoy the benefits of speed and
mobility that a mount can provide. A willing creature that is at least one size larger than you and that has an appropriate anatomy can serve as a mount, using the following rules.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, and they gain other benefits from having a group patron. (If you use the group patron rules in Eberron: Rising from the Last War or Tasha’s Cauldron of Everything, you can use the benefits listed here






