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Returning 35 results for 'benefits bird devising contested returns'.
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monsters
", "rollAction":"Vicious Pseudopod", "rollDamageType":"Slashing"} Slashing damage.
Adaptive Shape-Shift (Amorphous Form Only). When in its true, amorphous form, the plasmid gains one of the following benefits
while retaining its game statistics, or it returns to its true amorphous form. Any equipment it is wearing or carrying isn’t transformed.
Actor
Legacy
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Feats
Player’s Handbook (2014)
Skilled at mimicry and dramatics, you gain the following benefits:
Increase your Charisma score by 1, to a maximum of 20.
You have advantage on Charisma (Deception) and Charisma (Performance
creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Magic Items
Eberron: Rising from the Last War
magically forms a copy of the appendage it’s replacing.
While attached, the prosthetic provides these benefits:
The prosthetic is a fully capable part of your body.
You can take an action to remove
1d8 force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the prosthetic detaches and flies at the target of the attack, then immediately returns to you and reattaches.
Spells
Xanathar's Guide to Everything
, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devil’s true name. If your check
returns to you to report having done so.
If your concentration ends before the spell reaches its full duration, the devil doesn’t disappear if it has become immune to your verbal commands
Magic Items
The Book of Many Things
attaching the sphere to the weapon. The weapon becomes a magic weapon with a +1 bonus to attack and damage rolls. While wielding this weapon, you gain the following benefits:
Dimensional Anchor. You have
banished creature returns, it reappears in the space it left or the nearest unoccupied space if that space is occupied. Once this property is used, it can’t be used again until the next dawn
magic-items
Forgotten Realms: Adventures in Faerûn
A wizard named Damara created this orb while devising a way to become a dragon. Aided by a mysterious magician (actually an aspect of Tiamat in disguise), Damara eventually created an Artifact that
it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragon’s Breath. You can take a Magic action to exhale a 15-foot
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Actor Skilled at mimicry and dramatics, you gain the following benefits: Increase your Charisma score by 1, to a maximum of 20. You have advantage on Charisma (Deception) and Charisma (Performance
creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Actor Skilled at mimicry and dramatics, you gain the following benefits: Increase your Charisma score by 1, to a maximum of 20. You have advantage on Charisma (Deception) and Charisma (Performance
creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Actor Skilled at mimicry and dramatics, you gain the following benefits: Increase your Charisma score by 1, to a maximum of 20. You have advantage on Charisma (Deception) and Charisma (Performance
creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Propulsion Armor Prerequisite: 14th-level artificer
Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet
force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the gauntlet detaches and flies at the attack’s target, then immediately returns
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Propulsion Armor Prerequisite: 14th-level artificer
Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet
force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the gauntlet detaches and flies at the attack’s target, then immediately returns
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Arcane Propulsion Armor Prerequisite: 14th-level artificer
Item: A suit of armor (requires attunement) The wearer of this armor gains these benefits: The wearer’s walking speed increases by 5 feet
force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. When thrown, the gauntlet detaches and flies at the attack’s target, then immediately returns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
these benefits: The prosthetic is a fully capable part of your body. You can take an action to remove the prosthetic, and it removes itself if your attunement to it ends. It can’t be removed against your
. When thrown, the prosthetic detaches and flies at the target of the attack, then immediately returns to you and reattaches.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
these benefits: The prosthetic is a fully capable part of your body. You can take an action to remove the prosthetic, and it removes itself if your attunement to it ends. It can’t be removed against your
. When thrown, the prosthetic detaches and flies at the target of the attack, then immediately returns to you and reattaches.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
these benefits: The prosthetic is a fully capable part of your body. You can take an action to remove the prosthetic, and it removes itself if your attunement to it ends. It can’t be removed against your
. When thrown, the prosthetic detaches and flies at the target of the attack, then immediately returns to you and reattaches.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
below). Natural light illuminates a rising tunnel to the northwest that leads to a high ledge overlooking the canyon. This cave contains a stone giant that has gained the benefits of the Olach Morrah
does so if it succeeds on a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). When the giant appears, it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
after a Short or Long Rest). As a bonus action, this creature makes a Dexterity (Sleight of Hand) check contested by the Wisdom (Insight) check of a creature it can see within 15 feet of it. If this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
after a Short or Long Rest). As a bonus action, this creature makes a Dexterity (Sleight of Hand) check contested by the Wisdom (Insight) check of a creature it can see within 15 feet of it. If this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wizard or other individual can bypass the ward by assuming the form of a Tiny bird. The Avowed don’t discuss this flaw with outsiders, but anyone who can see the gulls flying over Candlekeep can
collection is magically protected against theft. Any such work that is removed from the keep disappears and immediately returns to its proper place in the library. This ward also has a flaw that the Avowed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wizard or other individual can bypass the ward by assuming the form of a Tiny bird. The Avowed don’t discuss this flaw with outsiders, but anyone who can see the gulls flying over Candlekeep can
collection is magically protected against theft. Any such work that is removed from the keep disappears and immediately returns to its proper place in the library. This ward also has a flaw that the Avowed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
wizard or other individual can bypass the ward by assuming the form of a Tiny bird. The Avowed don’t discuss this flaw with outsiders, but anyone who can see the gulls flying over Candlekeep can
collection is magically protected against theft. Any such work that is removed from the keep disappears and immediately returns to its proper place in the library. This ward also has a flaw that the Avowed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
, read: The sultry day is silent except for the sounds of the sea. A lone bird circles in lazy loops in the sky overhead. Eventually it descends and alights on a nearby rock. It’s a gull, and an old one
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
gifts them one of the community’s few treasures: a folded paper kingfisher that functions as a Quaal’s feather token (bird). Characters gain no rewards for a loss.
At the end of the scenario
, Darrett is reeling from Becklin’s defeat and returns with the characters to Vogler. You can run any encounters from the “Invasion of Vogler” section as the characters escape the village, or you can skip ahead to “The Final Boat” section.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Safe by Day Once the undead are dealt with, the coming of the dawn’s first light means that the characters can finally rest with no fear of another assault. Raserhill’s ferry returns about an hour
, read: The sultry day is silent except for the sounds of the sea. A lone bird circles in lazy loops in the sky overhead. Eventually it descends and alights on a nearby rock. It’s a gull, and an old one
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
gifts them one of the community’s few treasures: a folded paper kingfisher that functions as a Quaal’s feather token (bird). Characters gain no rewards for a loss.
At the end of the scenario
, Darrett is reeling from Becklin’s defeat and returns with the characters to Vogler. You can run any encounters from the “Invasion of Vogler” section as the characters escape the village, or you can skip ahead to “The Final Boat” section.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Mammon Goals: Wealth, secured not only to promise personal comfort and power but to deny wealth and its benefits to others. Typical Cultist: Bandit, bandit captain, cult fanatic, cultist
after a Short or Long Rest). As a bonus action, this creature makes a Dexterity (Sleight of Hand) check contested by the Wisdom (Insight) check of a creature it can see within 15 feet of it. If this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
below). Natural light illuminates a rising tunnel to the northwest that leads to a high ledge overlooking the canyon. This cave contains a stone giant that has gained the benefits of the Olach Morrah
does so if it succeeds on a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). When the giant appears, it
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
below). Natural light illuminates a rising tunnel to the northwest that leads to a high ledge overlooking the canyon. This cave contains a stone giant that has gained the benefits of the Olach Morrah
does so if it succeeds on a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). When the giant appears, it
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
gifts them one of the community’s few treasures: a folded paper kingfisher that functions as a Quaal’s feather token (bird). Characters gain no rewards for a loss.
At the end of the scenario
, Darrett is reeling from Becklin’s defeat and returns with the characters to Vogler. You can run any encounters from the “Invasion of Vogler” section as the characters escape the village, or you can skip ahead to “The Final Boat” section.






