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Returning 35 results for 'benefits both diffusing contacts return'.
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Feats
Forgotten Realms: Heroes of Faerûn
Epic Boon Feat (Prerequisite: Level 19+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 30.
Shapechanger. You
Hit Points of the form. The shape-shifting effect lasts for 1 hour, and it ends early if you have no Temporary Hit Points left or if you take a Magic action to return to your true form.
Your game
Beast Sense
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Player’s Handbook (2014)
return to your normal senses. While perceiving through the beast’s senses, you gain the benefits of any special senses possessed by that creature, though you are blinded and deafened to your own surroundings.
Monsters
Mordenkainen's Fiendish Folio Volume 1
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce raiders, enterprising
Backgrounds
Baldur’s Gate: Descent into Avernus
Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though
, you lose access to the benefits and might suffer further fallout. Should you lose these benefits, you may regain them by having an unpleasant conversation with your commanding officer and fulfilling
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Return to Worms. When the mage is reduced to 0 hit points, it breaks apart into a swarm of insects (see the Monster Manual) in the same space. Unless the swarm is destroyed, the mage reforms from it
or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil, the emissary can merge with a mortal consciousness to create a larva mage. None of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
assign the characters to specific missions and reward them for achieving certain objectives without directing their every move. In return, the characters can draw on the resources of the university
, and they gain other benefits from having a group patron. (If you use the group patron rules in Eberron: Rising from the Last War or Tasha’s Cauldron of Everything, you can use the benefits listed here
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
assign the characters to specific missions and reward them for achieving certain objectives without directing their every move. In return, the characters can draw on the resources of the university
, and they gain other benefits from having a group patron. (If you use the group patron rules in Eberron: Rising from the Last War or Tasha’s Cauldron of Everything, you can use the benefits listed here
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
assign the characters to specific missions and reward them for achieving certain objectives without directing their every move. In return, the characters can draw on the resources of the university
, and they gain other benefits from having a group patron. (If you use the group patron rules in Eberron: Rising from the Last War or Tasha’s Cauldron of Everything, you can use the benefits listed here
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With an inquisitive agency as your group’s patron, you gain the following benefits: Compensation. You can collect fees from your clients when you undertake investigations on their
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With an inquisitive agency as your group’s patron, you gain the following benefits: Compensation. You can collect fees from your clients when you undertake investigations on their
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Patron Benefits With an inquisitive agency as your group’s patron, you gain the following benefits: Compensation. You can collect fees from your clients when you undertake investigations on their
investigation, is a reasonable starting rate. Contacts. Through the Finders’ Guild, each associated inquisitive agency can benefit from the knowledge and experience of not only other inquisitives, but
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to. You can’t ever formally advance in rank within another guild, but a high renown score can earn you additional contacts, favors, and other benefits. This option can be useful in an intrigue-heavy
ways of the rubblebelts, but has to gain that familiarity over time. You also gain access to your new guild spells. Your new guild doesn’t give you any benefits that assume prior knowledge or experience, including proficiencies, starting equipment (except your guild insignia), and contacts.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to. You can’t ever formally advance in rank within another guild, but a high renown score can earn you additional contacts, favors, and other benefits. This option can be useful in an intrigue-heavy
ways of the rubblebelts, but has to gain that familiarity over time. You also gain access to your new guild spells. Your new guild doesn’t give you any benefits that assume prior knowledge or experience, including proficiencies, starting equipment (except your guild insignia), and contacts.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
to. You can’t ever formally advance in rank within another guild, but a high renown score can earn you additional contacts, favors, and other benefits. This option can be useful in an intrigue-heavy
ways of the rubblebelts, but has to gain that familiarity over time. You also gain access to your new guild spells. Your new guild doesn’t give you any benefits that assume prior knowledge or experience, including proficiencies, starting equipment (except your guild insignia), and contacts.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Contacts Your assignments come from a superior in the agency who typically works at a desk rather than in the field—compiling intelligence into reports for their superiors and
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron’s background and your characters’ roles in it, including the kinds of adventures and missions you might undertake on its behalf Benefits your group gets from your patron, which might include
compensation, equipment, privileges, and proficiencies A list of potential contacts who can serve as your personal connection to your patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventurers’ Guild Your group has ties to a network of professional adventurers. These experts share contacts, resources, and leads on all manner of unusual and often dangerous work. Joining such a
few exceptions, adventurers’ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that you’ll always come home to your guildhall, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron’s background and your characters’ roles in it, including the kinds of adventures and missions you might undertake on its behalf Benefits your group gets from your patron, which might include
compensation, equipment, privileges, and proficiencies A list of potential contacts who can serve as your personal connection to your patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventurers’ Guild Your group has ties to a network of professional adventurers. These experts share contacts, resources, and leads on all manner of unusual and often dangerous work. Joining such a
few exceptions, adventurers’ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that you’ll always come home to your guildhall, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron’s background and your characters’ roles in it, including the kinds of adventures and missions you might undertake on its behalf Benefits your group gets from your patron, which might include
compensation, equipment, privileges, and proficiencies A list of potential contacts who can serve as your personal connection to your patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Adventurers’ Guild Your group has ties to a network of professional adventurers. These experts share contacts, resources, and leads on all manner of unusual and often dangerous work. Joining such a
few exceptions, adventurers’ guilds are local in scope, since their primary benefits center on a guildhall. They might point you to adventures halfway across the world, but the general assumption is that you’ll always come home to your guildhall, sooner or later.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After the Ashes Once Navid is captured or otherwise dealt with, the characters can return to Artavazda at the Brightguard’s headquarters—the Noble Jewel, near Three Sun Square. If the characters
downfall puts the pari’s mind at ease, and Artavazda rewards each character with a pink diamond worth 500 gp. If the characters abandon Artavazda’s mission or agreed to aid Laleh, she soon contacts them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After the Ashes Once Navid is captured or otherwise dealt with, the characters can return to Artavazda at the Brightguard’s headquarters—the Noble Jewel, near Three Sun Square. If the characters
downfall puts the pari’s mind at ease, and Artavazda rewards each character with a pink diamond worth 500 gp. If the characters abandon Artavazda’s mission or agreed to aid Laleh, she soon contacts them
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
After the Ashes Once Navid is captured or otherwise dealt with, the characters can return to Artavazda at the Brightguard’s headquarters—the Noble Jewel, near Three Sun Square. If the characters
downfall puts the pari’s mind at ease, and Artavazda rewards each character with a pink diamond worth 500 gp. If the characters abandon Artavazda’s mission or agreed to aid Laleh, she soon contacts them
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
draws the Moon card. She also has contacts looking for anyone who can cast the Wish spell on their own. Once she has a target, she resorts to one of three tactics: Extortion. Wanewort scries on the
character and uses her imps to spy on them. She uses the Moonstalkers’ contacts to discover any unscrupulous or embarrassing activities in the character’s past, then threatens to expose them. Invitation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
draws the Moon card. She also has contacts looking for anyone who can cast the Wish spell on their own. Once she has a target, she resorts to one of three tactics: Extortion. Wanewort scries on the
character and uses her imps to spy on them. She uses the Moonstalkers’ contacts to discover any unscrupulous or embarrassing activities in the character’s past, then threatens to expose them. Invitation
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
draws the Moon card. She also has contacts looking for anyone who can cast the Wish spell on their own. Once she has a target, she resorts to one of three tactics: Extortion. Wanewort scries on the
character and uses her imps to spy on them. She uses the Moonstalkers’ contacts to discover any unscrupulous or embarrassing activities in the character’s past, then threatens to expose them. Invitation
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Benefits of the Rest. To start a Long Rest, you must have at least 1 Hit Point. When you finish the rest, you gain the following benefits: Regain All HP. You regain all lost Hit Points and all spent Hit
Point Dice. If your Hit Point maximum was reduced, it returns to normal. Ability Scores Restored. If any of your ability scores were reduced, they return to normal. Exhaustion Reduced. If you have the






