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Returning 35 results for 'berries banneret diffusing continually rare'.
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races
lies a network of green, sap-filled muscle. Twigs and berries sprout unpredictably, with the brightest clusters gathered around their heads. Their leaves and bark vary in colour, and are as diverse as
the lands they live in.
Hederans have extraordinary lifespans, with some reaching over a thousand years of age. Every two centuries or so, a hederan enters a rare blooming phase when the flowers on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But the devotees soon realized their mistake—choldriths belonged to Lolth, body
supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who determines which colony
Firbolg
Legacy
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Species
Volo's Guide to Monsters
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
something that put their homeland at risk, such as starting a forest fire or killing a rare or beautiful wild creature. These firbolgs are loners who wander the world in hope of finding a new place to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Rare Plant(s) The characters find one or more unusual plants (see appendix C), determined by rolling a d6: 2d6 dancing monkey fruit growing on a tree Menga bush with 2d6 ounces of leaves 1d4 ryath
roots growing in the ground 4d6 sinda berries growing on a bush Wukka tree with 2d6 wukka nuts 1d6 zabou growing on a dead tree
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Rare Plant(s) The characters find one or more unusual plants (see appendix C), determined by rolling a d6: 2d6 dancing monkey fruit growing on a tree Menga bush with 2d6 ounces of leaves 1d4 ryath
roots growing in the ground 4d6 sinda berries growing on a bush Wukka tree with 2d6 wukka nuts 1d6 zabou growing on a dead tree
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Rare Plant(s) The characters find one or more unusual plants (see appendix C), determined by rolling a d6: 2d6 dancing monkey fruit growing on a tree Menga bush with 2d6 ounces of leaves 1d4 ryath
roots growing in the ground 4d6 sinda berries growing on a bush Wukka tree with 2d6 wukka nuts 1d6 zabou growing on a dead tree
Monsters
Fizban's Treasury of Dragons
creatures. On the rare occasion that one forms nonhostile relationships with other beings, it is almost always to bolster the defenses of the dragon’s lair and hoard.
Ancient Sapphire Dragon
caverns and complex tunnel systems. As they grow older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Iggwilv’s Horn Wondrous Item, Rare (Requires Attunement) You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the
combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Iggwilv’s Horn Wondrous Item, Rare (Requires Attunement) You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the
combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
Iggwilv’s Horn Wondrous Item, Rare (Requires Attunement) You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the
combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your
Monsters
Fizban's Treasury of Dragons
treasures within to attract adventurers who can put the traps to the test.
Connected Creatures
Sapphire dragons are generally solitary creatures. On the rare occasion that one forms nonhostile
older, they continually renovate their lairs, using their tunneling abilities and command over stone.
Sapphire dragons eventually create dizzying honeycombs of hidden passages, deceptively thin walls
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couples sneak away into the woods in hopes of finding sweet berries and sweeter kisses. (ERIC DESCHAMPS) MYTHS OF KARAMETRA
Karametra rarely engages in legendary undertakings. It is her unshakable
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d6 giant wasps 3–4 2d6 stirges 5–6 1d3 swarms of poisonous snakes Plant Discovery The ruin contains one or more rare plants, determined by rolling a d6 and consulting the Plant Discovery table
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couples sneak away into the woods in hopes of finding sweet berries and sweeter kisses. (ERIC DESCHAMPS) MYTHS OF KARAMETRA
Karametra rarely engages in legendary undertakings. It is her unshakable
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d6 giant wasps 3–4 2d6 stirges 5–6 1d3 swarms of poisonous snakes Plant Discovery The ruin contains one or more rare plants, determined by rolling a d6 and consulting the Plant Discovery table
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d6 giant wasps 3–4 2d6 stirges 5–6 1d3 swarms of poisonous snakes Plant Discovery The ruin contains one or more rare plants, determined by rolling a d6 and consulting the Plant Discovery table
sinda berries growing on a bush 5 1d6 wildroots 6 2d6 zabou growing on the floor Treasure The ruin contains 1d6 Omuan art objects (jade rings, painted pottery, silver-inlaid wooden statuettes of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couples sneak away into the woods in hopes of finding sweet berries and sweeter kisses. (ERIC DESCHAMPS) MYTHS OF KARAMETRA
Karametra rarely engages in legendary undertakings. It is her unshakable
few have ever reached its center.
The Old Harvest. In rare, remote settlements, high summer ceremonies acknowledge ancient rural practices devoted to a less merciful vision of Karametra. These
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dao Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become
of Earth. These mazeworks are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dao Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become
of Earth. These mazeworks are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dao Dao are greedy, malicious genies from the Elemental Plane of Earth. They adorn themselves with jewelry crafted from precious gems and rare metals, and when they fly, their lower bodies become
of Earth. These mazeworks are continually expanding as the dao delve into and reshape the rock around them. Dao care nothing for the poverty or misfortune of others. A dao might grind powdered gems
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
pleased, because choldriths could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But the devotees soon realized their mistake—choldriths
, priests, and supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
pleased, because choldriths could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But the devotees soon realized their mistake—choldriths
, priests, and supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
pleased, because choldriths could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But the devotees soon realized their mistake—choldriths
, priests, and supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a sovereign, who
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
abates only when it kills and eats intelligent creatures. Other prey might provide temporary sustenance, but it does nothing to quell Yeenoghu’s hunger. Gnolls wander the land continually in search of
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
the rich supply of jewels that are dug out of Chult’s mines, but many other rare luxury items are also traded here. This market is largely secure against pickpockets and thieves, thanks to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
abates only when it kills and eats intelligent creatures. Other prey might provide temporary sustenance, but it does nothing to quell Yeenoghu’s hunger. Gnolls wander the land continually in search of
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
the rich supply of jewels that are dug out of Chult’s mines, but many other rare luxury items are also traded here. This market is largely secure against pickpockets and thieves, thanks to the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
many artisans, craftspeople, smiths, ivory carvers, and hydro-engineers. Where most such temples have a forge as a centerpiece, this one features an immense fountain whose water jets shift continually
the rich supply of jewels that are dug out of Chult’s mines, but many other rare luxury items are also traded here. This market is largely secure against pickpockets and thieves, thanks to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
abates only when it kills and eats intelligent creatures. Other prey might provide temporary sustenance, but it does nothing to quell Yeenoghu’s hunger. Gnolls wander the land continually in search of
and are able to resist the call to violence, but a few cannot. For these rare individuals, the true lure of Yeenoghu’s promises lies not in the power they offer, but in the deep sense of belonging
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of Lolth’s displeasure with them. Instead, they were pleased, because choldriths could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But
, priests, and supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a singular sovereign
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of Lolth’s displeasure with them. Instead, they were pleased, because choldriths could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But
, priests, and supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a singular sovereign
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
of Lolth’s displeasure with them. Instead, they were pleased, because choldriths could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But
, priests, and supervisors. The choldriths continually jockey for position, although they rarely confront one another in a way that puts the colony at risk. The colony is ruled by a singular sovereign
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
do our subjects beseech?”
Thanks to the plant extract the medusa imbibes, she continually hallucinates that Thiru-taya is standing at her side. Most of Zalkoré’s comments include him somehow; try
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
do our subjects beseech?”
Thanks to the plant extract the medusa imbibes, she continually hallucinates that Thiru-taya is standing at her side. Most of Zalkoré’s comments include him somehow; try
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
1d4 jaculis (see appendix D) 10–11 Menga bush with 2d6 ounces of leaves (see appendix C) 12–13 1d4 ryath roots (see appendix C) 14–15 4d6 sinda berries growing on a bush (see appendix C) 16–17 1d4
do our subjects beseech?”
Thanks to the plant extract the medusa imbibes, she continually hallucinates that Thiru-taya is standing at her side. Most of Zalkoré’s comments include him somehow; try






