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Returning 35 results for 'berries begins diffusing construct rod'.
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Magic Items
Storm King's Thunder
and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to fit comfortably in a fire giant’s hand. The rod
Monsters
Journeys through the Radiant Citadel
escape, the soul shaker reforms over the course of days and begins hunting once more.PoisonNecroticConsume Vitality. The soul shaker targets a creature it is grappling. If the target is not a Construct or
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
already attuned to the helm, that creature’s attunement to the helm ends when the horror’s attunement begins. The horror can operate the helm even though it isn’t a spellcaster. The horror
tiny rotating saws mounted at the tips of its forelimbs. A horror can also discharge bolts of lightning from a short lightning rod embedded in its body.
When a clockwork horror dies, the magic that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the corpse flower or one of its zombie;zombies must make a DC 14 Constitution saving throw, unless the creature is a Construct or an Undead. On a failed save, the creature is poisoned until the start
of the earth and begins scavenging Humanoid corpses from battlefields and graveyards. Using its fibrous tentacles, it stuffs the remains into its body to sustain and repair itself. The plant has a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Eventually, the characters discover that the piece is located within an enormous, deactivated construct called Landro. The characters must navigate this colossus and retrieve the rod piece from Landro’s engine room.
Chapter 4 Summary Chapter 4 takes place on the continent of Khorvaire in the world of Eberron. The characters learn that the third rod piece is located in the Mournland, a magical wasteland
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. As an action, you can grasp it by the handle and expend 1 charge to cast the locate object spell from it. When the rod is used to detect objects made of adamantine, such as fragments of the Vonindod construct, its range increases to 10 miles.
Rod of the Vonindod Rod, rare (requires attunement) The fire giant duke Zalto hired a wizard to craft several of these adamantine rods. Each measures 4 feet long, weighs 100 pounds, and is sized to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running the Adventure This chapter begins after the characters retrieve the first piece of the Rod of Seven Parts. A character who holds that piece knows instinctively that the next piece is in the
part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running the Adventure This chapter begins after the characters retrieve the first piece of the Rod of Seven Parts. A character who holds that piece knows instinctively that the next piece is in the
part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running the Adventure This chapter begins after the characters retrieve the first piece of the Rod of Seven Parts. A character who holds that piece knows instinctively that the next piece is in the
part of the Astral Plane called the Astral Sea. As Mordenkainen previously explained, the portal in the Sigil sanctum leads to the general area of the rod piece the characters seek.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 12th level when this chapter begins. The characters gain a level after they retrieve the second piece of the Rod of Seven Parts from the hertilod.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 17th level when this chapter begins. They gain a level once they retrieve the seventh and final piece of the Rod of Seven Parts from the casino’s Ruby Sanctum.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 13th level when this chapter begins. The characters gain a level after they retrieve the third piece of the Rod of Seven Parts from the graymatter engine of Landro.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 16th level when this chapter begins. The characters gain a level after they retrieve the sixth rod piece from the Tomb of Wayward Souls.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 13th level when this chapter begins. The characters gain a level after they retrieve the third piece of the Rod of Seven Parts from the graymatter engine of Landro.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 14th level when this chapter begins. They gain a level after they retrieve the fourth piece of the Rod of Seven Parts from Death House.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 11th level when this chapter begins. The characters gain a level after they retrieve the first piece of the Rod of Seven Parts from Web’s Edge in the Underdark.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 11th level when this chapter begins. The characters gain a level after they retrieve the first piece of the Rod of Seven Parts from Web’s Edge in the Underdark.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 12th level when this chapter begins. The characters gain a level after they retrieve the second piece of the Rod of Seven Parts from the hertilod.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 15th level when this chapter begins. The characters gain a level after they retrieve the fifth piece of Rod of Seven Parts from the upper level of Three Moons Vault.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 13th level when this chapter begins. The characters gain a level after they retrieve the third piece of the Rod of Seven Parts from the graymatter engine of Landro.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 16th level when this chapter begins. The characters gain a level after they retrieve the sixth rod piece from the Tomb of Wayward Souls.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 14th level when this chapter begins. They gain a level after they retrieve the fourth piece of the Rod of Seven Parts from Death House.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 17th level when this chapter begins. They gain a level once they retrieve the seventh and final piece of the Rod of Seven Parts from the casino’s Ruby Sanctum.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 12th level when this chapter begins. The characters gain a level after they retrieve the second piece of the Rod of Seven Parts from the hertilod.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 16th level when this chapter begins. The characters gain a level after they retrieve the sixth rod piece from the Tomb of Wayward Souls.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the final piece of the Rod of Seven Parts from Avernus. Whether the characters are carrying the previous six rod pieces or those
pieces remained in Sigil, the rod knits itself into one artifact when all the pieces are within a few inches of each other. The rod becomes complete, but no character is likely yet attuned to it, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running This Chapter This chapter begins after the characters retrieve the final piece of the Rod of Seven Parts from Avernus. Whether the characters are carrying the previous six rod pieces or those
pieces remained in Sigil, the rod knits itself into one artifact when all the pieces are within a few inches of each other. The rod becomes complete, but no character is likely yet attuned to it, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 14th level when this chapter begins. They gain a level after they retrieve the fourth piece of the Rod of Seven Parts from Death House.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 15th level when this chapter begins. The characters gain a level after they retrieve the fifth piece of Rod of Seven Parts from the upper level of Three Moons Vault.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 11th level when this chapter begins. The characters gain a level after they retrieve the first piece of the Rod of Seven Parts from Web’s Edge in the Underdark.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Character Advancement The characters should be 17th level when this chapter begins. They gain a level once they retrieve the seventh and final piece of the Rod of Seven Parts from the casino’s Ruby Sanctum.






