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Monsters
The Wild Beyond the Witchlight
, protection from evil and good
1/day each: lesser restoration, remove curse, zone of truthProtect Another. When a creature Strongheart can see attacks another creature that is within 5 feet of him
comfort to those who have no goodness in them.”
Ideal. “Justice needs champions. I count myself as one.”
Bond. “Valor’s Call is not just an assembly of like-minded
Monsters
Vecna: Eve of Ruin
remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4);{"diceNotation":"2d4","rollType":"damage","rollAction
, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch.PoisonOverdrive (Recharges after Finishing a
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
call home.
Orphaned firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
remove opposition or exile weaker or unpopular members to keep the rest of the gang strong. Fortunately for the race as a whole, even young and elderly bugbears have the ability to survive alone in the
in the presence of Skiggaret. Talking about such acts might call him back.
Blessings of the Bugbear Gods
Bugbears have no use for priests or shamans. No one needs to tell them what their gods want
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tighten around their bodies. Any creature adjacent to an affected creature can remove the vines by spending an action and succeeding on a DC 14 Strength check. After the trap activates, cracks run
through the conservatory’s windows. The fractures form the word “Uninvited.” Belladonna. Inexplicably, one plant is still alive and flourishing in the room: a belladonna plant with fat, black berries. It can be useful in completing the symbol of Ezra that appears on the door to area 24.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tighten around their bodies. Any creature adjacent to an affected creature can remove the vines by spending an action and succeeding on a DC 14 Strength check. After the trap activates, cracks run
through the conservatory’s windows. The fractures form the word “Uninvited.” Belladonna. Inexplicably, one plant is still alive and flourishing in the room: a belladonna plant with fat, black berries. It can be useful in completing the symbol of Ezra that appears on the door to area 24.
Monsters
Curse of Strahd
’t up. While outdoors, Strahd can call 3d6;{"diceNotation":"3d6","rollType":"roll","rollAction":"Children of the Night"} wolf;wolves instead. The called creatures arrive in 1d4;{"diceNotation":"1d4
target fails a DC 17 Charisma saving throw, its shadow detaches from it and becomes a shadow that obeys Strahd’s commands, acting on initiative count 20. A greater restoration spell or a remove
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
tighten around their bodies. Any creature adjacent to an affected creature can remove the vines by spending an action and succeeding on a DC 14 Strength check. After the trap activates, cracks run
through the conservatory’s windows. The fractures form the word “Uninvited.” Belladonna. Inexplicably, one plant is still alive and flourishing in the room: a belladonna plant with fat, black berries. It can be useful in completing the symbol of Ezra that appears on the door to area 24.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couples sneak away into the woods in hopes of finding sweet berries and sweeter kisses. (ERIC DESCHAMPS) MYTHS OF KARAMETRA
Karametra rarely engages in legendary undertakings. It is her unshakable
pull plows, the cats that guard the granaries, and the roosters that wake families and call them to their work are given blessings, special treats, and a day of rest. Stories say that strays found on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couples sneak away into the woods in hopes of finding sweet berries and sweeter kisses. (ERIC DESCHAMPS) MYTHS OF KARAMETRA
Karametra rarely engages in legendary undertakings. It is her unshakable
pull plows, the cats that guard the granaries, and the roosters that wake families and call them to their work are given blessings, special treats, and a day of rest. Stories say that strays found on
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
couples sneak away into the woods in hopes of finding sweet berries and sweeter kisses. (ERIC DESCHAMPS) MYTHS OF KARAMETRA
Karametra rarely engages in legendary undertakings. It is her unshakable
pull plows, the cats that guard the granaries, and the roosters that wake families and call them to their work are given blessings, special treats, and a day of rest. Stories say that strays found on
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
those spell areas. Once the characters emerge from those areas, or manage to remove the spells altogether, the kraken priests cast lightning bolt and then move to use their thunderous touch attack, as
they have no choice but to engage in melee combat. When both kraken priests have been reduced to half their hit points, they call for the young kraken to attack the characters. Likewise, if one or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
only name Glaive has ever known, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that has a Strength score of 18 or higher can remove it from the stump. P7. Rose Garden This fragrant rose garden is bordered by a bronze fence. The roses come in a variety of colors, with a few
pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. “You can call us Envy,” it says.
Envy, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
only name Glaive has ever known, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
jail (area T18), the Zhents remove the cauldron from the Town Hall, lash it to the axe beak with rope, and toss the keys to the jail cells into a snowbank. The axe beak is strong enough to drag the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
those spell areas. Once the characters emerge from those areas, or manage to remove the spells altogether, the kraken priests cast lightning bolt and then move to use their thunderous touch attack, as
they have no choice but to engage in melee combat. When both kraken priests have been reduced to half their hit points, they call for the young kraken to attack the characters. Likewise, if one or
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
jail (area T18), the Zhents remove the cauldron from the Town Hall, lash it to the axe beak with rope, and toss the keys to the jail cells into a snowbank. The axe beak is strong enough to drag the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Charisma (Persuasion) check can convince him to sweeten the deal, in which case he offers up to ten 500 gp gemstones. If the characters accept his offer, Danneth needs 48 hours to call in some debts and
jail (area T18), the Zhents remove the cauldron from the Town Hall, lash it to the axe beak with rope, and toss the keys to the jail cells into a snowbank. The axe beak is strong enough to drag the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
those spell areas. Once the characters emerge from those areas, or manage to remove the spells altogether, the kraken priests cast lightning bolt and then move to use their thunderous touch attack, as
they have no choice but to engage in melee combat. When both kraken priests have been reduced to half their hit points, they call for the young kraken to attack the characters. Likewise, if one or
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
only name Glaive has ever known, and fellow blades don’t dare call her anything else. Mournland adventurers, however, refer to the terrifying commander by another name: Kill Switch. Glaive Medium
bolt at a time. A creature can use its action to remove a serrated bolt lodged in itself or another creature within its reach; when the bolt is removed from a creature, that creature takes 5 (2d4
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that has a Strength score of 18 or higher can remove it from the stump. P7. Rose Garden This fragrant rose garden is bordered by a bronze fence. The roses come in a variety of colors, with a few
pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. “You can call us Envy,” it says.
Envy, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creature that has a Strength score of 18 or higher can remove it from the stump. P7. Rose Garden This fragrant rose garden is bordered by a bronze fence. The roses come in a variety of colors, with a few
pedestal that stands at ground level, swathed in tree roots. A hulking lion seemingly made of iron stands on the pedestal, flicking its tail in irritation. “You can call us Envy,” it says.
Envy, the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
turn. Level 5: Faithful Steed You can call on the aid of an otherworldly steed. You always have the Find Steed spell prepared. You can also cast the spell once without expending a spell slot, and you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
Paladin levels 8, 12, and 16. Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your turn. Level 5: Faithful Steed You can call on the aid of an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
turn. Level 5: Faithful Steed You can call on the aid of an otherworldly steed. You always have the Find Steed spell prepared. You can also cast the spell once without expending a spell slot, and you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
turn. Level 5: Faithful Steed You can call on the aid of an otherworldly steed. You always have the Find Steed spell prepared. You can also cast the spell once without expending a spell slot, and you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
Paladin levels 8, 12, and 16. Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your turn. Level 5: Faithful Steed You can call on the aid of an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
from the pool of healing power to remove the Poisoned condition from the creature; those points don’t also restore Hit Points to the creature. Level 1: Spellcasting You have learned to cast spells
Paladin levels 8, 12, and 16. Level 5: Extra Attack You can attack twice instead of once whenever you take the Attack action on your turn. Level 5: Faithful Steed You can call on the aid of an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
voted. In addition, if a vote is ever taken while you are absent, you can call for a recount and add your two votes to the final voting result. Coin of Decisionry Starting at rank 2, your coin of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
voted. In addition, if a vote is ever taken while you are absent, you can call for a recount and add your two votes to the final voting result. Coin of Decisionry Starting at rank 2, your coin of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
move of the decisionist is to impress the importance of a particular looming choice on the other franchisees, then call for a vote. The results of all franchise votes are recorded, then later reported
voted. In addition, if a vote is ever taken while you are absent, you can call for a recount and add your two votes to the final voting result. Coin of Decisionry Starting at rank 2, your coin of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
they don’t relish experiencing it. After the madness has passed, bugbears don’t dwell on things that were done in the presence of Skiggaret. Talking about such acts might call him back. Blessings of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
traditionally nullifies heroes’ strengths, doing so can remove the players’ agency and undercut their enjoyment. Beyond the Dungeon Master’s Guide advice for creating dangerous encounters, consider the
the options privately, and ask them to choose one. If issues remain, call for a break, and privately ask what you can do to make the game more engaging.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
well when hunting or bullying other creatures. But when the fortunes of a gang turn sour, the individuals become selfish, and might sabotage one another to remove opposition or exile weaker or
they don’t relish experiencing it. After the madness has passed, bugbears don’t dwell on things that were done in the presence of Skiggaret. Talking about such acts might call him back. Blessings of






