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Monsters
Eberron: Rising from the Last War
zombies created by the necromancers were mindless creatures that required guidance. The first bone knights were appointed to provide this control.
Devoted paladins of the Blood of Vol were fused into
donning it, each bone knight understood that their former life was over.
The Fall of the Emerald Claw. During the Last War, many bone knights took service with the Order of the Emerald Claw, helping
Monsters
Mordenkainen's Fiendish Folio Volume 1
, and can disturb or disrupt many creatures acclimated to the lightless depths. If a blindheim chooses to focus its gaze, this energy can even char flesh and bone.
Opportunistic Mercenaries. Blindheims
of the surface rouses their anger.
Pitiable Slaves. Some Underdark creatures, particularly the drow and kuo-toa, raid blindheim settlements in search of slaves. Although the light from these creatures' eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon.
Backgrounds
Baldur’s Gate: Descent into Avernus
them. Alone or accompanied by a handful of equally bereft survivors, you must navigate a new life that you never asked for.
4
You were captured by kidnappers and taken far from your home. The
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Baldur’s
Species
Van Richten’s Guide to Ravenloft
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
1
A young deep dragon has captured a number of kuo-toa and has decided to try them out as servants instead of eating them.
2
A young deep dragon maintains the guise of a handsome Humanoid
artist so as to maintain an adoring cult of drow and duergar admirers.
3
A rather snooty bone naga serves as a young deep dragon;young deep dragon's loyal butler, as it did for the dragon’s
Species
Mordenkainen Presents: Monsters of the Multiverse
emotions captured in the Feywild in the form of seasons—affinities that affect the eladrin’s mood and appearance. An eladrin’s season can change, though some remain in one season
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character
Monsters
Fizban's Treasury of Dragons
light, the scales glitter and shine like luminous starbursts. The dragons’ psionic nature is evident in the horn and bone structures of their bodies. Their tail barbs and horn tips are all
;gelatinous cubes and ochre jelly;ochre jellies.
2
A band of minotaur;minotaurs in service to Baphomet has captured a sapphire dragon wyrmling to learn from the wyrmling’s strategies
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
.
Beast Masters and Slave Drivers
Goblins know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god
two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.
Lashers. The closest thing a
Backgrounds
Sword Coast Adventurer's Guide
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories unfold. WHAT
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories unfold. WHAT
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
overshadow their original race, if any, becoming their new race. A character might choose a lineage during character creation, their transformation having occurred before play begins. Or, events might
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories unfold. WHAT
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
-proud order to find a new purpose in the service of Lady Illmarrow. Bone Knight
Medium humanoid (any race), any non-good alignment
Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
following hooks to get them to Icespire Hold: Captured Orc. A dozen orcs attack Phandalin. If the characters are not present during the attack, the townsfolk repel the orcs but suffer losses. One wounded orc
is captured alive. This orc speaks Common and knows where the dragon’s lair is. The characters can also capture an orc themselves and get the information they need from it. Tymora’s Luck. A sidekick
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
following hooks to get them to Icespire Hold: Captured Orc. A dozen orcs attack Phandalin. If the characters are not present during the attack, the townsfolk repel the orcs but suffer losses. One wounded orc
is captured alive. This orc speaks Common and knows where the dragon’s lair is. The characters can also capture an orc themselves and get the information they need from it. Tymora’s Luck. A sidekick
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
following hooks to get them to Icespire Hold: Captured Orc. A dozen orcs attack Phandalin. If the characters are not present during the attack, the townsfolk repel the orcs but suffer losses. One wounded orc
is captured alive. This orc speaks Common and knows where the dragon’s lair is. The characters can also capture an orc themselves and get the information they need from it. Tymora’s Luck. A sidekick
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
clearing ahead. At the center of this area, a robed woman with gray, cracked skin and red points of light where her eyes should be waves a wand made of bone in the air.
Viantha Cruelhex is a deathlock
specter for every member of the party, not including sidekicks. Viantha and the specters fight until captured or destroyed. Roleplaying Viantha. If the characters restrain Viantha with chains or
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
clearing ahead. At the center of this area, a robed woman with gray, cracked skin and red points of light where her eyes should be waves a wand made of bone in the air.
Viantha Cruelhex is a deathlock
specter for every member of the party, not including sidekicks. Viantha and the specters fight until captured or destroyed. Roleplaying Viantha. If the characters restrain Viantha with chains or
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
clearing ahead. At the center of this area, a robed woman with gray, cracked skin and red points of light where her eyes should be waves a wand made of bone in the air.
Viantha Cruelhex is a deathlock
specter for every member of the party, not including sidekicks. Viantha and the specters fight until captured or destroyed. Roleplaying Viantha. If the characters restrain Viantha with chains or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki and githzerai who seek to reunify the gith races. By helping the githyanki defeat a common foe, Yrlakka hopes to demonstrate the merits of a single unified gith race — not only to the evil
githyanki, but also to the younger githzerai zerths who follow him. Yrlakka is concerned because his most headstrong pupil, a githzerai named Ezria, has disappeared. He fears (correctly) that Ezria was captured by the githyanki on level 16 while trying to find weak spots in their defenses.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki and githzerai who seek to reunify the gith races. By helping the githyanki defeat a common foe, Yrlakka hopes to demonstrate the merits of a single unified gith race — not only to the evil
githyanki, but also to the younger githzerai zerths who follow him. Yrlakka is concerned because his most headstrong pupil, a githzerai named Ezria, has disappeared. He fears (correctly) that Ezria was captured by the githyanki on level 16 while trying to find weak spots in their defenses.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githyanki and githzerai who seek to reunify the gith races. By helping the githyanki defeat a common foe, Yrlakka hopes to demonstrate the merits of a single unified gith race — not only to the evil
githyanki, but also to the younger githzerai zerths who follow him. Yrlakka is concerned because his most headstrong pupil, a githzerai named Ezria, has disappeared. He fears (correctly) that Ezria was captured by the githyanki on level 16 while trying to find weak spots in their defenses.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the sea elves they learn were captured in the “C: Blue Phoenix Shrine” section. Alternatively, if the characters are defeated by Dragon Army soldiers, they’re brought here as prisoners. Approaching the
center of a muddy lake. The camp is ringed by immense bone spurs, with makeshift wooden walls between. A wooden palisade surrounds a camp composed of tents, huts, and a crooked watchtower. Dozens of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the sea elves they learn were captured in the “C: Blue Phoenix Shrine” section. Alternatively, if the characters are defeated by Dragon Army soldiers, they’re brought here as prisoners. Approaching the
center of a muddy lake. The camp is ringed by immense bone spurs, with makeshift wooden walls between. A wooden palisade surrounds a camp composed of tents, huts, and a crooked watchtower. Dozens of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the sea elves they learn were captured in the “C: Blue Phoenix Shrine” section. Alternatively, if the characters are defeated by Dragon Army soldiers, they’re brought here as prisoners. Approaching the
center of a muddy lake. The camp is ringed by immense bone spurs, with makeshift wooden walls between. A wooden palisade surrounds a camp composed of tents, huts, and a crooked watchtower. Dozens of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bel if they have a letter of introduction (available from the dao Ralzala), or if they’re captured or killed by Bel’s forces. Bel delights in raising his enemies from the dead to interrogate them
(see “Crypt of the Hellriders”), cut a new deal with Red Ruth (see “Bone Brambles”), or perform a quest for Mephistopheles (see “Mirror of Mephistar”), they could feasibly infiltrate Bel’s fortress
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bel if they have a letter of introduction (available from the dao Ralzala), or if they’re captured or killed by Bel’s forces. Bel delights in raising his enemies from the dead to interrogate them
(see “Crypt of the Hellriders”), cut a new deal with Red Ruth (see “Bone Brambles”), or perform a quest for Mephistopheles (see “Mirror of Mephistar”), they could feasibly infiltrate Bel’s fortress
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Bel if they have a letter of introduction (available from the dao Ralzala), or if they’re captured or killed by Bel’s forces. Bel delights in raising his enemies from the dead to interrogate them
(see “Crypt of the Hellriders”), cut a new deal with Red Ruth (see “Bone Brambles”), or perform a quest for Mephistopheles (see “Mirror of Mephistar”), they could feasibly infiltrate Bel’s fortress
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
captured an orc warrior left for dead by its comrades and brought it back for questioning. Under the influence of a charm person spell, the orc divulged the location of the monsters’ lair, a lonely
the caverns.
The town’s population of around 2,000 is quite diverse; although humans are the largest group, almost any player character race can be found here.
The town’s mayor is Sir Miles
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
captured an orc warrior left for dead by its comrades and brought it back for questioning. Under the influence of a charm person spell, the orc divulged the location of the monsters’ lair, a lonely
the caverns.
The town’s population of around 2,000 is quite diverse; although humans are the largest group, almost any player character race can be found here.
The town’s mayor is Sir Miles
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
Master welcomes the characters. The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the






