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Returning 35 results for 'berries bones diffusing clusters remain'.
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Magic Items
Forgotten Realms: Adventures in Faerûn
The Crown of Horns contains the essence and intelligence of Myrkul, one of the Dead Three. This ghastly crown is a pale silver circlet with four curved bones set around its rim. On the crown's brow
the curse to you. Only a Wish spell or the will of Myrkul can remove this curse. As long as you remain cursed, the following properties apply to you:
Bound. You are unwilling to part with the crown
Monsters
Tomb of Annihilation
When reduced to 0 hit points, a skeleton key falls apart, though its skull and bones remain intact.
A skeleton key does not trigger any trap placed in a room or on a door of the tomb.Multiattack. The
Equipment
Combat
Utility
Whimsy
0
1
0
Itchi berries can be harvested in clusters from under the vibrant green leaves of the Itchi plant, which are known to cause severe rashes on
exposed skin. The berries themselves are harmless and sweeten when reduced to a jam. Itchi plants are most often found on riverbanks, their leaves pointing toward the peak of Mount Arbora. Sages have speculated about this phenomenon for generations, but no conclusive evidence has laid the matter to rest.
Monsters
Vecna: Eve of Ruin
damage plus 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Talons", "rollDamageType":"necrotic"} necrotic damage.A bone roc is a birdlike Undead that can incorporate the bones of
bones used and how that affects its stat block.
Bone Roc Sources
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Bone Source"}
Bone Source
1
Axe Beak. The bone roc’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
investigate the bones for valuables becomes the trapper’s next meal.
A trapper needs to eat a halfling-sized meal once per week to remain sated. Given a steady supply of food, trappers are content to
digesting it. Only a scattering of bones, metal, treasure, and other indigestible bits is left behind.
A trapper’s ability to alter the color and texture of its outer side enables it to blend in with
races
lies a network of green, sap-filled muscle. Twigs and berries sprout unpredictably, with the brightest clusters gathered around their heads. Their leaves and bark vary in colour, and are as diverse as
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on a DC 14 Wisdom saving throw or fall asleep and remain unconscious for 1 minute. The target awakens if it takes damage or another creature takes an action to wake it. This ray has no effect on
. Gauths are less xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely.
Firbolg
Legacy
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Species
Volo's Guide to Monsters
heart of the world and monuments to the durability of life.
In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
Shifter
Legacy
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Species
Eberron: Rising from the Last War
heightened senses. Geth’s gift from his lycanthrope ancestors was sheer toughness. Strength seeped into his bones and flooded his flesh. His skin hardened, and his hair became coarse like an
shifter might be a massive brute built like a bear. While a shifter’s appearance might remind an onlooker of an animal, they remain clearly identifiable as shifters even when at their most feral
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
durability of life. In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common sense and remarkable resourcefulness. During a
bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the wood survive until springtime. In a firbolg’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
durability of life. In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common sense and remarkable resourcefulness. During a
bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the wood survive until springtime. In a firbolg’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
durability of life. In their role as caretakers, firbolgs live off the land while striving to remain in balance with nature. Their methods reflect common sense and remarkable resourcefulness. During a
bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the wood survive until springtime. In a firbolg’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
similar contents.
A: Entryway. Situated in the middle of this intersection, facing the cave mouth, the skull of a boar rests atop a pile of humanoid and animal bones. A character who succeeds on a DC
10 Intelligence (Religion) check can ascertain that the bones are a warning to stay away.
B: Boar Pen. The gate to this room is lashed shut with rope. It holds a boar that is the anchorite’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
similar contents.
A: Entryway. Situated in the middle of this intersection, facing the cave mouth, the skull of a boar rests atop a pile of humanoid and animal bones. A character who succeeds on a DC
10 Intelligence (Religion) check can ascertain that the bones are a warning to stay away.
B: Boar Pen. The gate to this room is lashed shut with rope. It holds a boar that is the anchorite’s
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
similar contents.
A: Entryway. Situated in the middle of this intersection, facing the cave mouth, the skull of a boar rests atop a pile of humanoid and animal bones. A character who succeeds on a DC
10 Intelligence (Religion) check can ascertain that the bones are a warning to stay away.
B: Boar Pen. The gate to this room is lashed shut with rope. It holds a boar that is the anchorite’s
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stretched tightly over their bones. Others are fresher. A few old shortswords lie on the dusty floor.
Twelve corpses are stored in this chamber. Seven are skeletal, and five are fresher. Three skeletons remain still among the other remains. They attack anyone who touches them or the corpses here.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stretched tightly over their bones. Others are fresher. A few old shortswords lie on the dusty floor.
Twelve corpses are stored in this chamber. Seven are skeletal, and five are fresher. Three skeletons remain still among the other remains. They attack anyone who touches them or the corpses here.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stretched tightly over their bones. Others are fresher. A few old shortswords lie on the dusty floor.
Twelve corpses are stored in this chamber. Seven are skeletal, and five are fresher. Three skeletons remain still among the other remains. They attack anyone who touches them or the corpses here.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. In addition, shelves and cupboards throughout the room hold dried fish, dried berries, and grubs as food for the bears, along with tools and supplies. Any character who feeds the bears or succeeds
least one of the bears (of your choice) to remain with the party for the duration of the adventure. Feeding the bears first provides advantage on this check. Manipulating Time Having a mechanical
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
Fungi in all her terrible splendor.
Zuggtmoy is draped and veiled in molds and fruiting mushrooms woven into a grotesque gown. Vaguely humanoid figures set with clusters of luminescent lichen and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
Fungi in all her terrible splendor.
Zuggtmoy is draped and veiled in molds and fruiting mushrooms woven into a grotesque gown. Vaguely humanoid figures set with clusters of luminescent lichen and
Orc
Legacy
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Species
Volo's Guide to Monsters
for survival in the material world, but to keep Maglubiyet at bay in the conflict on the planes. Her children will remain in her care, and if need be she wouldn’t hesitate to take to the field
more than a few hundred members, because a larger group would need a prohibitive amount of resources to remain strong. As a rule, a tribe is violently hostile toward any other tribe it meets, seeing the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
resides. Their bodies remain unconscious in suspended animation while they are projected into the Astral Plane. Read the following aloud to the players. You are floating, weightless, adrift. A gray
Fungi in all her terrible splendor.
Zuggtmoy is draped and veiled in molds and fruiting mushrooms woven into a grotesque gown. Vaguely humanoid figures set with clusters of luminescent lichen and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each assemble in turn, with the next appearing when the previous threat is destroyed. However, if all three chests are opened simultaneously, the bones remain inanimate. Treasure Panels meant for the
13. Chamber of Three Chests This treasury holds resources for the construction of the tomb, including precious metals and gemstones stored here for safekeeping. A number of bones from former
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each assemble in turn, with the next appearing when the previous threat is destroyed. However, if all three chests are opened simultaneously, the bones remain inanimate. Treasure Panels meant for the
13. Chamber of Three Chests This treasury holds resources for the construction of the tomb, including precious metals and gemstones stored here for safekeeping. A number of bones from former
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
each assemble in turn, with the next appearing when the previous threat is destroyed. However, if all three chests are opened simultaneously, the bones remain inanimate. Treasure Panels meant for the
13. Chamber of Three Chests This treasury holds resources for the construction of the tomb, including precious metals and gemstones stored here for safekeeping. A number of bones from former
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, when I followed a haunting song or a wisp of light among the roiling fogs of the Greycloaks, picked sweet berries in the hollows of the hills, and swam in the cold streams that flowed out of their
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and sink into his skull as his corpse deteriorates before you. In a matter of moments, only bones, dust, and noble garb remain. Strahd von Zarovich, the dark lord of Barovia, is dead and gone.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
36. Prison The cultists shackled prisoners to the back walls of alcoves here. The prisoners are long gone (their bones litter the floor in area 27), but the rusty shackles remain. Secret Door A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
36. Prison The cultists shackled prisoners to the back walls of alcoves here. The prisoners are long gone (their bones litter the floor in area 27), but the rusty shackles remain. Secret Door A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
and sink into his skull as his corpse deteriorates before you. In a matter of moments, only bones, dust, and noble garb remain. Strahd von Zarovich, the dark lord of Barovia, is dead and gone.






