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Backgrounds
Sword Coast Adventurer's Guide
few organizations operating in the North are described below. The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Monsters
Mordenkainen Presents: Monsters of the Multiverse
by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep
underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take one of the following lair actions; he can’t take the same lair action two
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
form of two serpentine towers, each crowned by a skull-shaped minaret. There, Demogorgon’s heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The
bulk of this palace extends deep underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take a lair action to cause one of the
Species
Mordenkainen Presents: Monsters of the Multiverse
legs are insectile.
7
You smell like fresh brownies.
8
A noticeable, harmless chill surrounds you.
Creating Your Character
At 1st level, you choose whether your character is a
randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yetis Chilling Stalkers of the Frozen Wilds Habitat: Arctic; Treasure: Any
Across alpine extremes and frozen frontiers, yetis hunt those that trespass in their territories. Reclusive and merciless
. In addition to their physical might, yetis can chill creatures with a look, freezing their foes in place, and they can conjure ice and hurl it at foes.
Due to yetis’ elusiveness, folktales about
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
connect to preexisting mithral mines and natural caverns of the Underdark. The best-known entrance to Undermountain is through the Yawning Portal tavern in Waterdeep, but other routes also exist. A
reclusive and cantankerous archmage named Halaster Blackcloak claims Undermountain as his domain, although his overlordship isn’t widely acknowledged by the dungeon’s other denizens.
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
At the highest mountain peaks — far above the slopes where trees grow and where the air is thin and the frigid winds howl — dwell the reclusive goliaths. Few folk can claim to have seen a
. Goliaths see females and males as equal in all things, and they find societies with roles divided by gender to be puzzling or worthy of mockery. To a goliath, the person who is best at a job should be
Monsters
Fizban's Treasury of Dragons
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
House Dimir ZEZHOU CHEN A vampire appeared out of the darkness, as quiet as a breeze. He was stripped to the waist despite the chill underground, and his eyes reflected light like a cat’s. He
secret: behind a facade of respectable messengers and reporters lurks an association of spies and assassins whose existence is barely suspected by the populace at large. Secrecy is both House Dimir’s best
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
conditions and live peacefully. The region’s best known inhabitants are a trio of fantastically old, fate-weaving witches who go by many names—the Norns, the Graeae, and the Fates among others. These
seers are said to be able to see any creature’s past, future, and true purpose with perfect clarity. However, since many of the realm’s residents are aged, reclusive fortune tellers, none know who among them are the actual Norns, if indeed they exist.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. The change in climate is very stark; the portal and a nearby lodge are buffeted by chill winds, and the surrounding countryside is heavily forested. The portal is one of several that predate the Cult of
Realms, this chapter is the best time for that information to be revealed or confirmed. Although Talis won’t mention any details such as masks or summonings, the cultists share a general belief that the time is right for Tiamat’s arrival. The characters can find several clues that encourage this belief.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The change in climate is very stark; the portal and a nearby lodge are buffeted by chill winds, and the surrounding countryside is heavily forested. The portal is one of several that predate the Cult of
Realms, this chapter is the best time for that information to be revealed or confirmed. Although Talis won’t mention any details such as masks or summonings, the cultists share a general belief that the time is right for Tiamat’s arrival. The characters can find several clues that encourage this belief.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dispater The cosmos is a grand game. He who knows its rules the best shall win the prize.
— Dispater
Dispater is the foremost arms dealer of the Nine Hells, and perhaps the greatest weapons
discovery that could tip the scales in his favor might be enough to entice him to act against his fellow Lords of the Nine. Given his reclusive nature, gaining an audience with Dispater is difficult at
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants, reclusive by nature, did their best to discourage lesser giants from destroying the civilizations of the small folk. The death of Queen Neri and the disappearance of King Hekaton have left
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
tower’s highest floor, a fifteen-foot-diameter hole drops into the cold heart of Ravenloft itself. Cold air rushes up out of the shaft, sending a chill through you. Arrow slits line the walls, and
the characters show kindness to the clockwork effigy, it accompanies them and tries its best to be helpful and entertaining. It knows its way around the castle and can serve as a silent guide. If one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
their wisdom and their subtle resistance to evil with those who needed it most. However, the Mists find a way to twist even the best of intentions. In the cities of urbane domains like Borca, Darkon
dilettantes, reclusive scholars, correspondents from other domains, and hucksters. At any time, members of the organization might call upon their contacts to uncover some esoteric secret, engage in a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
endeavors while pursuing its destiny. It isn’t unusual among elves to meet someone who is expert in disparate disciplines, such as a battle wizard who also is a settlement’s best vintner and famous for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
buried in a rock slide, badly injured and unable to recall what happened—or the location of the dragon’s lair.
4 A reclusive, eccentric noble who sometimes employs adventurers turns out to be a
tendencies.
2 The head of a local thieves’ guild is a young copper dragon who delights in tales of daring thefts and skims the best stolen art objects as tribute.
3 A young copper dragon needs aid
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Stone Giant Stone giants are reclusive, quiet, and peaceful as long as they are left alone. Their granite-gray skin, gaunt features, and black, sunken eyes endow stone giants with a stern countenance
giants strive to draw shapes out of raw stone, which they believe reveal meaning inspired by their god, Skoraeus Stonebones. The giants appoint the tribe’s best carvers as their leaders, shamans, and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
everything you would expect to see in a kitchen of this size can be found here, including dish-filled cupboards, cleaning supplies, and cooking utensils. Mice scurry across the floor, trying their best
harmless chill run through them. Treasure. Baron Brantifax had no heirs when he died, so he was buried with his gold signet ring (25 gp), which bears the silhouette of a stag. Using the Shadow
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
heights. Evereska nestles in a sunny canyon, high in the mountains. The surrounding peaks hide it from all but the most powerful fliers who can stand the chill and high winds of their towering heights
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
-shaking calamities so they can pry secrets and power from the wreckage their conspiracies create.
The nagpas fear the Raven Queen and do their best to avoid her and her agents. When it’s impossible to
:
Cantrips (at will): chill touch, fire bolt, mage hand, message, minor illusion
1st level (4 slots): charm person, detect magic, protection from evil and good, witch bolt
2nd level (3 slots
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
blissfully unaware of the party’s intrusion or show no interest in the characters. A shy or reclusive archfey might not want to be disturbed at all. How and when the archfey crosses paths with the
might feel it’s in their best interest to ally with one or both of them. By swearing allegiance to either queen, an archfey gains the privilege of audiences with the queen and faint assurances that the
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
your AC is normally 16 and you have Half Cover, your AC is 18, and Barkskin’s effect isn’t relevant. Is the Chill Touch spell intended as a way of foiling Regeneration? Chill Touch does, indeed, stop
that target. The best that a readied Dispel Magic can do is dispel a spell immediately after the spell has been cast to prevent it from having any effect after the action used to cast it. For example
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
. Young stone giants practice tirelessly, hoping to prove themselves worthy of assisting the tribe’s best carvers. A stone giant master carver might devote years to finding the best stone before
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reclusive by nature, they are adept at finding out-of-the-way places to settle in. It takes a combination of luck and persistence for an ordinary traveler to find such a place, and often that’s not enough
the traditional sense; they are respected, and their words are heeded, because of the stories they tell. Their best tales deliver practical knowledge within the framework of a mythic saga. An elder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Map a new land. 9 Find a place to establish a colony. 10 Find a natural resource. 11 Hunt a specific monster. 12 Return home from a distant place. 13 Obtain information from a reclusive hermit. 14 Find
the adventurers find out what they must do and why. It can start with a surprise attack, or with the adventurers coming across information by accident. The best introductions arise naturally from the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the best thirty-six savants are admitted into the council, and succession almost always includes an incumbent member’s demise. The savants control members of some duergar clans through magic and
Clan Cairngorm lead quiet lives of art and contemplation in Gracklstugh. Although reclusive and averse to conflict, the giants have sworn an ancient oath of loyalty to the Deepking, and have been
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as nomads.
Though the Red Tigers are less than comfortable with the present situation, they consider Beorunna’s Well their holy site, so they make the best of things. Bands of Red Tiger tribespeople
World Mountains just north of the Evermoors, is the site of Great Worm Cavern, the ancestral mound of the Great Worm tribe. These Uthgardt are notoriously reclusive; it has been twenty years since the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
). Wind chill can lower these temperatures by as much as 80 degrees. Fishing for Knucklehead Trout To fish for knucklehead trout on the lakes of Icewind Dale, a character needs fishing tackle and a
Travel table shows how fast the characters can move through the mountains on foot or by dogsled. Even in the best of cases, a journey in the mountains takes twice as long as one of the same distance
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
prepared:
Cantrips (at will): chill touch (see “Actions” below), mage hand, message, prestidigitation
1st level (4 slots): burning hands, detect magic, ray of sickness (see “Actions” below), shield
until the end of the master of souls’ next turn.
Chill Touch (Cantrip). Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 13 (2d8) necrotic damage, and the target can’t regain hit points
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
manipulation that enabled her to escape a life of servitude serves her well as the head of a growing cult. For Vanifer, battle is best observed at a distance. She prefers to hurl destructive magic from afar
knows the following sorcerer spells:
Cantrips (at will): chill touch, fire bolt, friends, mage hand, message, produce flame, thaumaturgy
1st level (4 slots): burning hands, chromatic orb, hellish






