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Returning 35 results for 'best black diffusing continent react'.
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Monsters
Forgotten Realms: Adventures in Faerûn
Amphibious (Sea Form Only). The beast breathes air and water.
Divine Immortality. If the beast dies, its body dissolves into black goo, and it gains a new body after 1d10;{"diceNotation":"1d10
glossy black with red fur around its jaws and claws as though stained by the blood it has spilled.
The beast of Malar has a muscular and unnatural appearance no matter its form; whether it resembles a
Monsters
Waterdeep: Dragon Heist
is Master of Arms and Mercenaries for the Waterdeep Zhentarim. In this role, she provides armor, weapons, and training to sellswords on the Black Network's payroll.
Tashlyn has established a useful
City Guard. In that position, she watches over traffic that passes through the gate — and ensures that her associates in the Black Network can come and go freely.
Born to a well-off family in Calimshan
Monsters
Storm King's Thunder
entrusted the shepherd Shalvus with an important assignment: to figure out the best way by which Goldenfields can be brought under the Black Network’s control. Shalvus believes that success will ensure
Monsters
Icewind Dale: Rime of the Frostmaiden
. If the golem is left without instructions or is incapacitated, it continues to follow its last orders to the best of its ability. When it can't fulfill its orders, a golem might react violently — or
Monsters
Eberron: Rising from the Last War
waits behind a silver skull.”
3
“Three days, three deaths, three eyes, three breaths.”
4
“Doom falls on the peacock and the sparrow alike. Best be a raven.”
5
“A white hand on a black field holds
the golden key.”
6
“Beware the black horse.”
7
“The fish is your friend.”
8
“The stairs downward lead to that which you seek.”
9
“Look for two crossed swords. There your goal lies.”
10
“If you see two crows, turn back. Beyond is death.”
Monsters
Tomb of Annihilation
Sunlight Sensitivity. While in sunlight, Withers has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Magical Amulet. He wears an amulet of the black skull
traps performed the best. This pleased the archlich enough that he transformed Gorra into a wight.PoisonNecrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
’t scared of a troll; instead, they understand that a troll is a fearsome, dangerous creature and react accordingly.
Lizardfolk never become angry in the way others do, but they act with
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
who serves the Dragon Queen Takhisis. In his service to the Dragon Queen, Ember has taken on many roles at her behest—including that of a black-robed human member of the Mages of High Sorcery
—but he is best known as the adviser of Dragon Highlord Verminaard, leader of the Red Dragon Army.
Empowered by Takhisis herself, Ember’s innate fire can sear those nearby, and his breath
Monsters
Fizban's Treasury of Dragons
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
. Human skin shades range from nearly black to very pale, and hair colors from black to blond (curly, kinky, or straight); males might sport facial hair that is sparse or thick. A lot of humans have a
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
races
Mythic Odysseys of Theros
gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone
exercise their minds and bodies. It follows, too, that leonin aren’t inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
Magic Items
Mythic Odysseys of Theros
as best it can, and it takes its turns immediately after yours. The emissary remains for 1 hour before fading away.
Autumn. As an action, you can fire this arrow at a space on the ground that you can
winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant on the summer solstice. Then the autumn
Monsters
Fizban's Treasury of Dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
. There is a magic in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Continent Scale For mapping a whole continent, use a scale where 1 hex represents 60 miles. At this scale, you can’t see more than the shape of coastlines, the biggest mountain ranges, major rivers
, huge lakes, and political boundaries. A map at this scale is best for showing how multiple kingdom-scale maps fit together, rather than tracking the movement of adventurers day by day. The same
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
instill fear and scar the mind.
Deep dragons’ black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their
deep dragon refuses to leave the cave where the dragon’s best friend—an adventurer who won the dragon’s respect and affection—lingers as a ghost.
Poison, Psychic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Continent Scale For mapping a whole continent, use a scale where 1 hex represents 60 miles. At this scale, you can’t see more than the shape of coastlines, the biggest mountain ranges, major rivers
, huge lakes, and political boundaries. A map at this scale is best for showing how multiple kingdom-scale maps fit together, rather than tracking the movement of adventurers day by day. The same
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Continent Scale For mapping a whole continent, use a scale where 1 hex represents 60 miles. At this scale, you can’t see more than the shape of coastlines, the biggest mountain ranges, major rivers
, huge lakes, and political boundaries. A map at this scale is best for showing how multiple kingdom-scale maps fit together, rather than tracking the movement of adventurers day by day. The same
Backgrounds
Baldur’s Gate: Descent into Avernus
nuances of royal courts half a continent away and shockingly ignorant of what life is like for the poor outside their own doorsteps.
This combination of worldly savvy and local blindness characterizes
Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every
Magic Items
Tasha’s Cauldron of Everything
gleaming black alloy of unknown origin, the servant is often described as a combination of a disproportioned dwarf and an oversized beetle. The servant contains enough space for 1 ton of cargo and a
conjecture than fact, often referring to otherworldly beings, the mysterious Barrier Peaks in Oerth, and the supposedly related device known as the Machine of Lum the Mad. The best details on the device
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear
ancestor—bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze.
Self-Sufficient Clans
To any dragonborn, the clan is more important
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
in the retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
retelling of stories. Each new teller adds a bit of themself to the spell. (Any)
4
Nurture. Rearing a child is our best chance to make sure our own stories are passed on. (Any)
5
Inquisitiveness
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
never crossed the Graywall Mountains or explored the jungles of the east. The Five Nations always had cultural differences and those who yearned for independence. But still, the map showed us at our best
their people. So, most player characters begin their adventures on the continent of Khorvaire. While humans make up the majority of the population in the civilized nations of Khorvaire, the continent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
never crossed the Graywall Mountains or explored the jungles of the east. The Five Nations always had cultural differences and those who yearned for independence. But still, the map showed us at our best
their people. So, most player characters begin their adventures on the continent of Khorvaire. While humans make up the majority of the population in the civilized nations of Khorvaire, the continent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
never crossed the Graywall Mountains or explored the jungles of the east. The Five Nations always had cultural differences and those who yearned for independence. But still, the map showed us at our best
their people. So, most player characters begin their adventures on the continent of Khorvaire. While humans make up the majority of the population in the civilized nations of Khorvaire, the continent
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
halfling houses helped enable the spread of humanity across the continent. With its powers related to food and shelter, the Mark of Hospitality was a boon to the early halfling nomads, but now it allows
House Ghallanda to run the best inns, hostels, and taverns in the land. Similarly, the Mark of Healing has always been a boon to both nomads and settlers facing dangerous wilds, and House Jorasco still
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
northeastern portion of a continent called Orrithia, also known as the Vastlands, which is populated by a tremendous variety of peoples. For the purposes of D&D, though, you can place Strixhaven
wherever it best fits the needs of your campaign. It could be in a world of your own creation, in a published D&D setting (such as the Forgotten Realms or Eberron), in the planar cosmopolis of Sigil, or in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
halfling houses helped enable the spread of humanity across the continent. With its powers related to food and shelter, the Mark of Hospitality was a boon to the early halfling nomads, but now it allows
House Ghallanda to run the best inns, hostels, and taverns in the land. Similarly, the Mark of Healing has always been a boon to both nomads and settlers facing dangerous wilds, and House Jorasco still
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
northeastern portion of a continent called Orrithia, also known as the Vastlands, which is populated by a tremendous variety of peoples. For the purposes of D&D, though, you can place Strixhaven
wherever it best fits the needs of your campaign. It could be in a world of your own creation, in a published D&D setting (such as the Forgotten Realms or Eberron), in the planar cosmopolis of Sigil, or in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
northeastern portion of a continent called Orrithia, also known as the Vastlands, which is populated by a tremendous variety of peoples. For the purposes of D&D, though, you can place Strixhaven
wherever it best fits the needs of your campaign. It could be in a world of your own creation, in a published D&D setting (such as the Forgotten Realms or Eberron), in the planar cosmopolis of Sigil, or in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
halfling houses helped enable the spread of humanity across the continent. With its powers related to food and shelter, the Mark of Hospitality was a boon to the early halfling nomads, but now it allows
House Ghallanda to run the best inns, hostels, and taverns in the land. Similarly, the Mark of Healing has always been a boon to both nomads and settlers facing dangerous wilds, and House Jorasco still
Monsters
Fizban's Treasury of Dragons
nose; the two horns together form a shape that’s reminiscent of a slender crescent moon. Moonstone dragons are playful and impetuous forces of mischief in their early years, but the best of them
, a well maintained and above-water version of the black dragon lair’s tower (map 5.2) makes a great Feywild audience chamber, while a vibrant, living version of the green dragon lair’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
seeking powers that can help your people in their endless war? Or are you a Sulatar pursuing a personal path to glory? How do you react to meeting members of other elven cultures during your journeys
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
seeking powers that can help your people in their endless war? Or are you a Sulatar pursuing a personal path to glory? How do you react to meeting members of other elven cultures during your journeys
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Drow of Xen’drik Long ago on the continent of Xen’drik, the first drow fought beside the giants against the other elves. Tens of thousands of years have passed, and drow and other elves remember each
seeking powers that can help your people in their endless war? Or are you a Sulatar pursuing a personal path to glory? How do you react to meeting members of other elven cultures during your journeys






