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Returning 35 results for 'best buildings diffusing clans restraint'.
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Monsters
Planescape: Adventures in the Multiverse
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attack;opportunity attacks, even in self-defense.
Symbol Speech. A dabus communicates by creating illusory symbols and
Lady of Pain.
Dabus patrol the City of Doors to maintain public buildings, portals, and utilities. They use their innate ability to manipulate Sigil’s infrastructure not only to effect repairs
Monsters
Quests from the Infinite Staircase
buildings, objects, and raw materials, making them phenomenal excavators—and, if the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens
, where they live in clans and mine precious metals and gems.
Small and lithe, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid
Monsters
Mordenkainen Presents: Monsters of the Multiverse
forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
organize members to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young.
Girallons’ strange
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear
fingers and a thumb on each hand.
The blood of a particular type of dragon runs very strong through some dragonborn clans. These dragonborn often boast scales that more closely match those of their dragon
Backgrounds
Sword Coast Adventurer's Guide
shield dwarf clans learned long ago that only proud fools who are more concerned for their egos than their craft turn away promising apprentices, even those of other races. If you aren’t a dwarf
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
Monsters
Fizban's Treasury of Dragons
.
Connected Creatures
Topaz dragons rarely tolerate any company but their own, and they are usually indifferent at best even toward their own kind. Moreover, their unpredictability means that
","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient topaz dragon has decided to set local ogre and bandit clans against one another, hoping they wipe each other out.
2
An
Backgrounds
Sword Coast Adventurer's Guide
Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began
a crude sense of humor.
8
I face problems head-on. A simple, direct solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in
Human
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
;
Elves. “It’s best not to wander into elven woods. They don’t like intruders, and you’ll as likely be bewitched as peppered with arrows. Still, if an elf can get past that damned
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
offer the basic services common elsewhere in the treaty nations. Any significant settlement is likely the domain of a single Ghaal’dar clan. While these clans give their fealty to Lhesh Haruuc, every
clan lord holds absolute power in their town. Some clans are friendly to outsiders and welcome commerce. Others despise non-goblins. Lhesh Haruuc has abolished slavery in Rhukaan Draal, but some of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
offer the basic services common elsewhere in the treaty nations. Any significant settlement is likely the domain of a single Ghaal’dar clan. While these clans give their fealty to Lhesh Haruuc, every
clan lord holds absolute power in their town. Some clans are friendly to outsiders and welcome commerce. Others despise non-goblins. Lhesh Haruuc has abolished slavery in Rhukaan Draal, but some of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Clans KEV WALKER Jace had never seen, or for that matter smelled, a Gruul war party at all. Their armor was made from animal hides and bones, and their weaponry was heavy pieces of scavenged
largest and mightiest of them all.
— Doug Beyer, Return to Ravnica: The Secretist
The Gruul Clans are a wild people in a civilized land, a loose affiliation of bands that squat on the fringes of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Clans KEV WALKER Jace had never seen, or for that matter smelled, a Gruul war party at all. Their armor was made from animal hides and bones, and their weaponry was heavy pieces of scavenged
largest and mightiest of them all.
— Doug Beyer, Return to Ravnica: The Secretist
The Gruul Clans are a wild people in a civilized land, a loose affiliation of bands that squat on the fringes of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Clans KEV WALKER Jace had never seen, or for that matter smelled, a Gruul war party at all. Their armor was made from animal hides and bones, and their weaponry was heavy pieces of scavenged
largest and mightiest of them all.
— Doug Beyer, Return to Ravnica: The Secretist
The Gruul Clans are a wild people in a civilized land, a loose affiliation of bands that squat on the fringes of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
offer the basic services common elsewhere in the treaty nations. Any significant settlement is likely the domain of a single Ghaal’dar clan. While these clans give their fealty to Lhesh Haruuc, every
clan lord holds absolute power in their town. Some clans are friendly to outsiders and welcome commerce. Others despise non-goblins. Lhesh Haruuc has abolished slavery in Rhukaan Draal, but some of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
Finishing School. This boarding school boasts a flawless graduation rate—for those students who don’t disappear. Nobriskov. Pious and formal, the Nobriskovs claim descent from Borca’s ancient clans
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
Finishing School. This boarding school boasts a flawless graduation rate—for those students who don’t disappear. Nobriskov. Pious and formal, the Nobriskovs claim descent from Borca’s ancient clans
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
Finishing School. This boarding school boasts a flawless graduation rate—for those students who don’t disappear. Nobriskov. Pious and formal, the Nobriskovs claim descent from Borca’s ancient clans
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 8 – Faunel: Vicious Alliances The gate-town of Faunel is undergoing a rebirth after the previous incarnation of the town merged with the Beastlands, leaving behind only its buildings. Amid
tenuous. Faunel is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Adrián Ibarra Lugo The leaders of Faunel’s three packs of sapient animals argue over how best to lead the gate-town
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
were lost. Today, the gigantic bakunawa of old are gone, and few of their smaller descendants remain. The loss of these great creatures and their magic prevents the creation of new skybridges. Clans
and Reputation Dozens of clans unite families across the Dayawlongon archipelago. Marriages are unions of clans as much as unions between individuals. Adoptions, polyamorous relationships, and other
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 8 – Faunel: Vicious Alliances The gate-town of Faunel is undergoing a rebirth after the previous incarnation of the town merged with the Beastlands, leaving behind only its buildings. Amid
tenuous. Faunel is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Adrián Ibarra Lugo The leaders of Faunel’s three packs of sapient animals argue over how best to lead the gate-town
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 8 – Faunel: Vicious Alliances The gate-town of Faunel is undergoing a rebirth after the previous incarnation of the town merged with the Beastlands, leaving behind only its buildings. Amid
tenuous. Faunel is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Adrián Ibarra Lugo The leaders of Faunel’s three packs of sapient animals argue over how best to lead the gate-town
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient clans — who call themselves the Kech Dhakaan (“bearers of [the traditions of] Dhakaan”) — have finally returned to the surface. The Dhakaani are utterly devoted to war, matched only by the Valenar
other force that had the skill and resources of the resurgent Dhakaani. But there is one obstacle to their rise: the Heirs of Dhakaan have no emperor. The goblinoids are divided into clans, and each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
people who can recall a life of unfettered exploration and free expression of form, but magic provides a means of regaining that power. The patience and restraint for which elves are well known
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
were lost. Today, the gigantic bakunawa of old are gone, and few of their smaller descendants remain. The loss of these great creatures and their magic prevents the creation of new skybridges. Clans
and Reputation Dozens of clans unite families across the Dayawlongon archipelago. Marriages are unions of clans as much as unions between individuals. Adoptions, polyamorous relationships, and other
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
were lost. Today, the gigantic bakunawa of old are gone, and few of their smaller descendants remain. The loss of these great creatures and their magic prevents the creation of new skybridges. Clans
and Reputation Dozens of clans unite families across the Dayawlongon archipelago. Marriages are unions of clans as much as unions between individuals. Adoptions, polyamorous relationships, and other
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient clans — who call themselves the Kech Dhakaan (“bearers of [the traditions of] Dhakaan”) — have finally returned to the surface. The Dhakaani are utterly devoted to war, matched only by the Valenar
other force that had the skill and resources of the resurgent Dhakaani. But there is one obstacle to their rise: the Heirs of Dhakaan have no emperor. The goblinoids are divided into clans, and each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient clans — who call themselves the Kech Dhakaan (“bearers of [the traditions of] Dhakaan”) — have finally returned to the surface. The Dhakaani are utterly devoted to war, matched only by the Valenar
other force that had the skill and resources of the resurgent Dhakaani. But there is one obstacle to their rise: the Heirs of Dhakaan have no emperor. The goblinoids are divided into clans, and each
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
Manual) called batterboars roam the rubblebelts; each batterboar can grow to be the size of a mammoth (as in the Monster Manual), and the passage of a herd can shake the ground and topple buildings
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
place, and ruined city blocks are restored. These are dabus, the silent caretakers of Sigil and loyal servants of the Lady of Pain. Dabus patrol the City of Doors to maintain public buildings, portals
all languages but can’t speak; communicates via Symbol Speech
Challenge 2 (450 XP) Proficiency Bonus +2
Physical Restraint. The dabus doesn’t make melee attacks or opportunity attacks, even in self
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Gruul Creatures Many dangerous creatures haunt the rubblebelts and other places the Gruul Clans inhabit. Beasts Gruul territory is full of beasts of all sizes. Herds of giant boars (see the Monster
Manual) called batterboars roam the rubblebelts; each batterboar can grow to be the size of a mammoth (as in the Monster Manual), and the passage of a herd can shake the ground and topple buildings






