Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'best buildings diffusing clusters reflection'.
Other Suggestions:
beast building diffusing clusters reflections
been building diffusing clusters reflections
beasts building diffusing clusters reflections
best building diffusing clusters reflection
bless building diffusing clusters reflections
Monsters
Mordenkainen Presents: Monsters of the Multiverse
forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
organize members to work together to make a big kill, however. If they succeed, everyone in the group shares the spoils, with the best parts going to those caring for their young.
Girallons’ strange
Monsters
Fizban's Treasury of Dragons
Merfolk dwelling near an adult amethyst dragon;adult amethyst dragon's lair are under threat from sahuagin raiders.
2
Clusters of shrieker;shriekers serve as a warning system in the tunnels of an
dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes split open to show their contents and clusters of crystal points more
Monsters
Fizban's Treasury of Dragons
water and cultivate the fish that are their preferred food.
Amethyst dragon lairs frequently exhibit or develop large and beautiful clusters of amethyst crystals, including massive cathedral geodes
split open to show their contents and clusters of crystal points more than a foot in diameter that extend six to ten feet from the interior stone surfaces of the lair. These crystals resonate with the
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
. Here are a couple of ways to reinforce these pervasive themes: Take time to describe the rotting timbers of buildings, the faded and moth-eaten clothing of the Barovian peasantry, the worm-ridden pages
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
. Here are a couple of ways to reinforce these pervasive themes: Take time to describe the rotting timbers of buildings, the faded and moth-eaten clothing of the Barovian peasantry, the worm-ridden pages
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Age Barovia is the grim reflection of its undead master. Almost everything here is old and timeworn. Everywhere the adventurers go, they should be reminded of death, decay, and their own mortality
. Here are a couple of ways to reinforce these pervasive themes: Take time to describe the rotting timbers of buildings, the faded and moth-eaten clothing of the Barovian peasantry, the worm-ridden pages
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Encounter 2: Mistshore Mistshore is a run-down Dock Ward neighborhood that reeks of fish and scorched timber. A fire swept through the area a little over a year ago, and most of the buildings are now
burned-out shells with (at best) sails for roofs. Fishing poles and nets line the dock, and the 15-foot-deep water is covered by a thick layer of ice during the winter.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Yet should such approach Evereska, its guardians mounted on giant eagles would ensure no ill befell the vale. Unlike cramped and crowded human cities, Evereska is composed of clusters of buildings
since my last visit. Elf artisans sometimes come out of the Greycloak Hills to sell their goods here, and some of the best-known can sometimes spark impromptu bidding wars over the right to purchase
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 8 – Faunel: Vicious Alliances The gate-town of Faunel is undergoing a rebirth after the previous incarnation of the town merged with the Beastlands, leaving behind only its buildings. Amid
tenuous. Faunel is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Adrián Ibarra Lugo The leaders of Faunel’s three packs of sapient animals argue over how best to lead the gate-town
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 8 – Faunel: Vicious Alliances The gate-town of Faunel is undergoing a rebirth after the previous incarnation of the town merged with the Beastlands, leaving behind only its buildings. Amid
tenuous. Faunel is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Adrián Ibarra Lugo The leaders of Faunel’s three packs of sapient animals argue over how best to lead the gate-town
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Chapter 8 – Faunel: Vicious Alliances The gate-town of Faunel is undergoing a rebirth after the previous incarnation of the town merged with the Beastlands, leaving behind only its buildings. Amid
tenuous. Faunel is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this chapter. Adrián Ibarra Lugo The leaders of Faunel’s three packs of sapient animals argue over how best to lead the gate-town
Species
Spelljammer: Adventures in Space
internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
, so the creature can’t leave the unreality and return to the tunnel. E2a. Images of Kas the Betrayer flicker on the walls of this tunnel. In each reflection, Vecna torments Kas, who appears powerless
Delerium Chip
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
Delerium Geode
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
Delerium Massive Cluster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
Delerium Fragment
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mortigny Mortigny is both the smallest of Richemulot’s three cities and the most overcrowded; its streets are congested and its buildings strained to capacity. The town resembles an extended tenement
largest concentration of medical practitioners. The best of these healers work at Mortigny West Clinic under Doctor Simone Temator. Doctors across the city fight tirelessly to aid the sick and research
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mortigny Mortigny is both the smallest of Richemulot’s three cities and the most overcrowded; its streets are congested and its buildings strained to capacity. The town resembles an extended tenement
largest concentration of medical practitioners. The best of these healers work at Mortigny West Clinic under Doctor Simone Temator. Doctors across the city fight tirelessly to aid the sick and research
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Mortigny Mortigny is both the smallest of Richemulot’s three cities and the most overcrowded; its streets are congested and its buildings strained to capacity. The town resembles an extended tenement
largest concentration of medical practitioners. The best of these healers work at Mortigny West Clinic under Doctor Simone Temator. Doctors across the city fight tirelessly to aid the sick and research
Delerium Crystal
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
Delerium Shard
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Equipment
Delerium is a magical mineral left behind by the meteor. It appears in geode clusters of translucent, sharp-edged crystals which reflect octarine light. The eldritch stones softly hum in dissonant
tones, and glow brightly at night or when exposed to magic. Deposits are found throughout Drakkenheim, often fused into stone streets and buildings like crystalline moss.
A typical delerium fragment is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Layout of the District Map 8.1 shows the layout of the district and the locations of important buildings and land features. The islands that support the buildings are almost all artificial. Some were
consists mainly of slum tenements, dubious taverns, rickety warehouses, hovel-crowded alleys, and decommissioned ships converted into buildings. This entire area is slowly sinking into the sea. As old
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Layout of the District Map 8.1 shows the layout of the district and the locations of important buildings and land features. The islands that support the buildings are almost all artificial. Some were
consists mainly of slum tenements, dubious taverns, rickety warehouses, hovel-crowded alleys, and decommissioned ships converted into buildings. This entire area is slowly sinking into the sea. As old
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Layout of the District Map 8.1 shows the layout of the district and the locations of important buildings and land features. The islands that support the buildings are almost all artificial. Some were
consists mainly of slum tenements, dubious taverns, rickety warehouses, hovel-crowded alleys, and decommissioned ships converted into buildings. This entire area is slowly sinking into the sea. As old
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
. According to them, all the natural resources of the world exist for mortals to turn them into objects of great beauty. Gold dwarves don’t want the most of everything; they want the best. Their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Carnival’s best-known attractions include the following troupers (along with the stat blocks they use): Tindal the Barker. Tindal, the Carnival’s cynical, fast-talking lead barker (mage), tours the grounds
with visitors. At their last stop, he reveals his own uniqueness as the Amazing Soul-less Man: he casts no reflection and claims to lack a soul. Alti the Werehare. A quick-tongued rapper and dancer
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
considered lucky). Males grow full beards that they keep oiled and well groomed, and both genders wear their hair long and often elaborately braided. Gold dwarves are best known for crafting beautiful objects
. According to them, all the natural resources of the world exist for mortals to turn them into objects of great beauty. Gold dwarves don’t want the most of everything; they want the best. Their






