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Returning 35 results for 'bestial badger diffusing consult restrained'.
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bestial badger diffusing consult restraint
bestial basher diffusing consult restrained
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Arrow", "rollDamageType":"piercing"} piercing damage, and the target must succeed on a DC 11 Dexterity saving throw or have the restrained condition until the start of the werefox’s next turn.By
their bodies would forever transform to match their hearts’ selfish and bestial natures.
“My people are both bloom and thorn. Our ferocious impulses are as much a part of us as our
Shifter
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
Wand of Wonder
Legacy
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Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
any other failed save, the target is restrained and begins to turn to stone. While restrained in this way, the target must repeat the saving throw at the end of its next turn, becoming petrified on a
Shifter
Legacy
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Species
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hunter Animal Lord Appearances 1d10 Bestial Shape
1 Alligator
2 Badger
3 Bat
4 Cat
5 Hawk
1d10 Bestial Shape
6 Mongoose
7 Praying mantis
8 Shark
9 Snake
10 Wolf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hunter Animal Lord Appearances 1d10 Bestial Shape
1 Alligator
2 Badger
3 Bat
4 Cat
5 Hawk
1d10 Bestial Shape
6 Mongoose
7 Praying mantis
8 Shark
9 Snake
10 Wolf
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Hunter Animal Lord Appearances 1d10 Bestial Shape
1 Alligator
2 Badger
3 Bat
4 Cat
5 Hawk
1d10 Bestial Shape
6 Mongoose
7 Praying mantis
8 Shark
9 Snake
10 Wolf
Orcus
Legacy
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Monsters
Out of the Abyss
, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower torso of a goat, and a humanoid upper body with a corpulent belly swollen with rot
square that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the dead, emulating their dread master.
Orcus is a bestial creature of corruption with a diseased, decaying look. He has the lower body of a goat and a humanlike upper body with a belly swollen with
that he can see. They last until the next initiative count 20. Each creature in that area when the arms appear must succeed on a DC 23 Strength saving throw or be restrained until the arms disappear
Monsters
Curse of Strahd
Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one willing creature, or a creature that is grappled by Strahd, incapacitated, or restrained. Hit: 7
against other members of the adventuring party.
The Vampire’s Minions
Whenever Strahd appears in a location other than his tomb or the place indicated by the card reading, roll a d20 and consult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
their cousins living outside Blingdenstone (see “Blingdenstone Outskirts”). However, they are unaffected by it themselves, given their bestial natures. Chipgrin doesn’t know about demon lords, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
their cousins living outside Blingdenstone (see “Blingdenstone Outskirts”). However, they are unaffected by it themselves, given their bestial natures. Chipgrin doesn’t know about demon lords, but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
their cousins living outside Blingdenstone (see “Blingdenstone Outskirts”). However, they are unaffected by it themselves, given their bestial natures. Chipgrin doesn’t know about demon lords, but
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
Swim 1 Giant vulture Fly 1 Lion — 2 Giant constrictor snake Swim 3 Giant scorpion — Forest CR Beast Fly/Swim 0 Baboon — 0 Badger — 0 Cat — 0 Deer — 0 Hyena — 0 Owl Fly 1/8 Blood hawk Fly 1/8 Flying
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
To the Coast The journey to Dread Wolf Cove takes five days—fewer if the characters have Clystran’s guidance or other methods of conveyance. Consult the “Movement in the Wastes” section in chapter 5
to the ground 30 feet from the characters. It has 4 hit points remaining and is restrained by a net. The three Dragon Army officers and their Dragon Army dragonnels (see appendix B for both stat
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
To the Coast The journey to Dread Wolf Cove takes five days—fewer if the characters have Clystran’s guidance or other methods of conveyance. Consult the “Movement in the Wastes” section in chapter 5
to the ground 30 feet from the characters. It has 4 hit points remaining and is restrained by a net. The three Dragon Army officers and their Dragon Army dragonnels (see appendix B for both stat
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
To the Coast The journey to Dread Wolf Cove takes five days—fewer if the characters have Clystran’s guidance or other methods of conveyance. Consult the “Movement in the Wastes” section in chapter 5
to the ground 30 feet from the characters. It has 4 hit points remaining and is restrained by a net. The three Dragon Army officers and their Dragon Army dragonnels (see appendix B for both stat
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
bodies would forever transform to match their hearts’ selfish and bestial natures. Redtooth Werefox Medium Monstrosity (Elf), Any Alignment
Armor Class 13
Hit Points 60 (11d8 + 11)
Speed 30 ft. in
Attack: +5 to hit, range 150/600 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 11 Dexterity saving throw or have the restrained condition until the start of the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
bodies would forever transform to match their hearts’ selfish and bestial natures. Redtooth Werefox Medium Monstrosity (Elf), Any Alignment
Armor Class 13
Hit Points 60 (11d8 + 11)
Speed 30 ft. in
Attack: +5 to hit, range 150/600 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 11 Dexterity saving throw or have the restrained condition until the start of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
Swim 1 Giant vulture Fly 1 Lion — 2 Giant constrictor snake Swim 3 Giant scorpion — Forest CR Beast Fly/Swim 0 Baboon — 0 Badger — 0 Cat — 0 Deer — 0 Hyena — 0 Owl Fly 1/8 Blood hawk Fly 1/8 Flying
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
beasts you’ve already seen. The following tables organize beasts from the Monster Manual according to the beasts’ most likely environments. Consider the environment your druid grew up in, then consult the
Swim 1 Giant vulture Fly 1 Lion — 2 Giant constrictor snake Swim 3 Giant scorpion — Forest CR Beast Fly/Swim 0 Baboon — 0 Badger — 0 Cat — 0 Deer — 0 Hyena — 0 Owl Fly 1/8 Blood hawk Fly 1/8 Flying
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
bodies would forever transform to match their hearts’ selfish and bestial natures. Redtooth Werefox Medium Monstrosity (Elf), Any Alignment
Armor Class 13
Hit Points 60 (11d8 + 11)
Speed 30 ft. in
Attack: +5 to hit, range 150/600 ft., one target. Hit: 10 (2d6 + 3) piercing damage, and the target must succeed on a DC 11 Dexterity saving throw or have the restrained condition until the start of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
Master’s Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is restrained by the whirlpool until the start of its next turn. If the creature reaches the whirlpool’s center, the creature is pulled under the surface and either appears at a special location (see
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Whirlpool Check Results table. Whirlpool Checks Officer Check
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is restrained by the whirlpool until the start of its next turn. If the creature reaches the whirlpool’s center, the creature is pulled under the surface and either appears at a special location (see
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Whirlpool Check Results table. Whirlpool Checks Officer Check
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is restrained by the whirlpool until the start of its next turn. If the creature reaches the whirlpool’s center, the creature is pulled under the surface and either appears at a special location (see
compare that check to the DC. Determine how many of the group’s checks succeeded — the officers’ and the crew’s — then consult the Whirlpool Check Results table. Whirlpool Checks Officer Check
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
areas are dimly lit by crystal formations that give off a soft, violet glow. Random Encounters Check for random encounters once every 30 minutes. Roll a d20 and consult the following table to determine
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
areas are dimly lit by crystal formations that give off a soft, violet glow. Random Encounters Check for random encounters once every 30 minutes. Roll a d20 and consult the following table to determine
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
Master’s Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
driven 10 feet underwater and restrained there. The creature can use its action to make a DC 15 Strength (Athletics) check, ending the restrained condition on a success. Aboleth Whispers Whenever the
Master’s Guide. Random Encounters Check for a random encounter every 10 minutes. Roll a d20 and consult the following table to determine what, if anything, the characters encounter: d20 Encounter 1 1
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
areas are dimly lit by crystal formations that give off a soft, violet glow. Random Encounters Check for random encounters once every 30 minutes. Roll a d20 and consult the following table to determine
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to attempt the test. Doing so requires the creature to climb into the amphora while Antigonos holds it upright. After someone has entered the amphora, roll a d20 and consult the Test of the Amphora
, requiring the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is blinded, restrained, and begins to suffocate (see chapter 8 of the Player’s Handbook). On a success, it is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to attempt the test. Doing so requires the creature to climb into the amphora while Antigonos holds it upright. After someone has entered the amphora, roll a d20 and consult the Test of the Amphora
, requiring the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is blinded, restrained, and begins to suffocate (see chapter 8 of the Player’s Handbook). On a success, it is
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
to attempt the test. Doing so requires the creature to climb into the amphora while Antigonos holds it upright. After someone has entered the amphora, roll a d20 and consult the Test of the Amphora
, requiring the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is blinded, restrained, and begins to suffocate (see chapter 8 of the Player’s Handbook). On a success, it is
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
dragon spirits Sparkrender is trying to bind to himself, but their effects are unpredictable. Roll a d10 and consult the Dragon Spirits table to see what happens. Dragon Spirits d10 Effect 1–2
saving throws until initiative count 0 of the next round, as the brass light shimmers and sparks around them. Freeing Aidron. Aidron is bound by three heavy chains that keep him restrained. He can






