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Returning 35 results for 'bestial barriers diffusing call result'.
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Spells
Player’s Handbook
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land
for the spell’s level in the stat block.
Bestial Spirit
Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2
Classes
Player’s Handbook
explosive fire, arcing lightning, subtle deception, and spectacular transformations. Their magic conjures monsters from other planes of existence, glimpses the future, or forms protective barriers. Their
mightiest spells change one substance into another, call meteors from the sky, or open portals to other worlds.
Most Wizards share a scholarly approach to magic. They examine the theoretical
Species
Eberron: Forge of the Artificer
Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape
fully, but they can enhance their animalistic features temporarily in a process they call “shifting.”
Shifters resemble humans in height and build but are typically more lithe and flexible
Monsters
Forgotten Realms: Adventures in Faerûn
GrowthSwanmays are members of a reclusive order of wilderness defenders. Each bears a primal blessing that allows them to transform into a swan to watch over the lakes and woods they call home. Swanmays get
along well with dryads and other creatures devoted to protecting the wilderness.
Roll or choose a result from the Swanmay’s Charge table as inspiration for what a swanmay protects.
Swanmay
Species
Lorwyn: First Light
Flamekin are people made from two key elements of creation: fire and stone. As a result, many flamekin feel a strong connection to the natural world. Flamekin’s bodies radiate harmless magical
that self-realization is the most important thing an individual can do with their life. Flamekin call this lifelong pursuit the Path of Flame.
Flamekin dwell in either Lorwyn or Shadowmoor. Physically
Monsters
Tales from the Yawning Portal
":"roll","rollAction":"Bite"} every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.A monstrously swollen female diseased giant rat [6 feet long] that
the goblins call Guthash (Bloated One). The giant rats that hunt in the Sunless Citadel all descend from her.
Spells
Xanathar's Guide to Everything
A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great
Tree.
Primal Beast. Bestial fur covers your body, your facial features become feral, and you gain the following benefits:
Your walking speed increases by 10 feet.
You gain darkvision with a range
Summon Beast
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tasha’s Cauldron of Everything
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an
spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
they can temporarily enhance their animalistic features by entering a state they call shifting.
Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
Monsters
Phandelver and Below: The Shattered Obelisk
of their psionic abilities, goblin psi commanders wield blades of pure psychic energy. They can throw barriers of mental force while toppling foes with a single, mind-splitting burst.
Psionic
with other Aberrations, which help them transform in return for their service as shock troops. Regardless, the result is the same: a goblin with unnatural and barely contained psychic power.
Psionic
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
the sahuagin hunting horn — a call to raid and battle. Coastal settlers refer to sahuagin as “sea devils,” for sahuagin have no compassion in them, slaughtering the crews of ships and decimating coastal
a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict — none can say.
The sahuagin put the malenti to good use as spies and assassins in
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
it. This is the sound of the sahuagin hunting horn — a call to raid and battle. Coastal settlers refer to sahuagin as “sea devils,” for sahuagin have no compassion in them
every way. Sahuagin are prone to mutation, but whether this rare phenomenon is a result of the wars between the sahuagin and the aquatic elves — or whether it preceded or even began the conflict
Monsters
Curse of Strahd
nameless holy figure, whom others call the Abbot, was drawn to the abbey after Saint Markovia died by Strahd's hand. He sought to restore the abbey after it fell to corruption, but was himself
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(see the Monster Manual), Bael has proven to be a tactical genius, earning esteem for himself and his master as a result of victory after victory over the abyssal host. Mammon relies on Bael to safeguard
. His critics call him naive, though never to his face. His primary interest has always been leading soldiers in battle, so he finds it frustrating to have his ambitions of ascending to a higher rank
Mummy Lord
Legacy
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Monsters
Basic Rules (2014)
, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.
Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a
;{"diceNotation":"1d100","rollType":"roll","rollAction":"Misleading Result Chance"} chance to provide misleading results, as determined by the DM. If a divination spell already has a chance to fail or become
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
death becomes a hero eternal.
Young hobgoblins start soldiering when they can walk and heed the mustering call as soon as they can wield their weapons capably. Every legion in the hobgoblins&rsquo
appreciation or patience for art. They leave little space for joy or leisure in their lives, and thus have no reserves of faith to call upon when in dire straits.
Implacable Gods
Hobgoblins revere two
Monsters
The Book of Many Things
Minauros, Hulgaz appears regal yet perpetually sodden, her matted hair tangled with her soggy garments. For all her majesty, Hulgaz’s fiendish nature is apparent in her monstrous features: bestial
claws, glossy black eyes, and a snakelike tail tipped with a poisonous spike. On the rare occasion when her social graces fail to achieve the desired result, Hulgaz turns her natural weapons on her
Shifter
Legacy
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Species
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
can’t fully change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape
, but they can temporarily enhance their animalistic features by entering a state they call shifting. Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape
, but they can temporarily enhance their animalistic features by entering a state they call shifting. Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape
, but they can temporarily enhance their animalistic features by entering a state they call shifting. Shifters are similar to humans in height and build but are typically more lithe and flexible. Their
Monk
Legacy
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Classes
Basic Rules (2014)
defensive ability and speed, this energy infuses all that a monk does. The Magic of Ki Monks make careful study of a magical energy that most monastic traditions call ki. This energy is an element of
accomplish outside the monastery? Are you eager to return to your home? As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always
Kenku
Legacy
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Species
Volo's Guide to Monsters
, allowing them to lurk in the highest levels and to keep watch on the city below.
Hopeless Plagiarists
As a result of their lack of creativity, kenku function comfortably as minions of a powerful master
kenku make an easy living serving as messengers, spies, and lookouts for thieves’ guilds, bandits, and other criminal cartels. A network of kenku can relay a bird call or similar noise across the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Shifter John Thacker Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape fully, but
they can enhance their animalistic features temporarily in a process they call “shifting.” Shifters resemble humans in height and build but are typically more lithe and flexible. Their facial features
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Shifter John Thacker Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape fully, but
they can enhance their animalistic features temporarily in a process they call “shifting.” Shifters resemble humans in height and build but are typically more lithe and flexible. Their facial features
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Shifter John Thacker Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape fully, but
they can enhance their animalistic features temporarily in a process they call “shifting.” Shifters resemble humans in height and build but are typically more lithe and flexible. Their facial features
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect; while they cannot fully change shape they can temporarily enhance their animalistic
features—a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect; while they cannot fully change shape they can temporarily enhance their animalistic
features—a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garments. For all her majesty, Hulgaz’s fiendish nature is apparent in her monstrous features: bestial claws, glossy black eyes, and a snakelike tail tipped with a poisonous spike. On the rare occasion
when her social graces fail to achieve the desired result, Hulgaz turns her natural weapons on her victims.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect; while they cannot fully change shape they can temporarily enhance their animalistic
features—a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they can’t fully
change shape, they can temporarily enhance their animalistic features — a state they call shifting. Each shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell
using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block. Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
garments. For all her majesty, Hulgaz’s fiendish nature is apparent in her monstrous features: bestial claws, glossy black eyes, and a snakelike tail tipped with a poisonous spike. On the rare occasion
when her social graces fail to achieve the desired result, Hulgaz turns her natural weapons on her victims.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
: Concentration, up to 1 hour
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range and uses the Bestial Spirit stat block. When you cast the spell, choose
slot’s level for the spell’s level in the stat block. Bestial Spirit Small Beast, Neutral
AC 11 + the spell’s level
HP 20 (Air only) or 30 (Land and Water only) + 5 for each spell level above 2






