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Returning 25 results for 'bestial birds diffusing chasing race'.
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Shifter
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their masters’ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Monsters
Mythic Odysseys of Theros
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
and ears. Birds and other flying creatures are absent from the skies and occasionally found trapped in webs.
Within 1 mile of Arasta’s lair, webs fill all 10-foot cubes of open space, so long as
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
weretouched, as many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they
typically more lithe and flexible. Their facial features have a bestial cast, often with large eyes, flat noses, and pointed ears; most shifters also have prominent canine teeth. They grow fur-like
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many believe that they are the descendants of humans and lycanthropes. They are humanoids with a bestial aspect; while they cannot fully change shape they can temporarily enhance their animalistic
features—a state they call shifting. Whatever their origins, shifters have evolved into a unique race. A shifter walks on the knife’s edge between the wilds and the world around them. Do they embrace their primal instincts or the path of civilization?
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
many believe they are the descendants of humans and lycanthropes. Whatever their origins, shifters have evolved into a unique race. They are humanoids with a bestial aspect; while they can’t fully
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This
Compendium
- Sources->Dungeons & Dragons->Stranger Things
around the corner and calls back: “At my heels you nip in this game we play. But cursed is the maze, and lost am I. So who’s chasing whom? Oh, who’s to say? The front is the back. Hello is goodbye
solution is to stop chasing the Lost Knight, turn around, and go back the way they came. Once the group goes back one room, they automatically find the Knight’s second riddle. Second Riddle. The
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-town’s dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
humans and lycanthropes, a union that grants them limited bestial abilities and feral instincts. The warforged are a constructed race created during the Last War, seeking to find its place in a post
-war world. D&D with a Twist. Every race, monster, spell, and magic item in the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual has a place somewhere in Eberron, but it might not be the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
acquaintances. This effect doesn’t pierce magical disguises or false identities. Life of the Party. Music and merriment pervade the town. Flowers and trees bob to the beat, and small birds and sentient
festivities, but since then, strange, sumptuous feasts have appeared on the toppled stone, covered end to end like a table of pale, calcified rock. Birds and woodland creatures avoid the lifeless site. Wayward
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the goblins are searching for pieces of the titular shattered obelisk. Chasing down the goblins reveals their connection to a sobering plot against Phandalin. The characters learn that mind flayers who
Underdark. Chapter 6 Summary Armed with knowledge from Ruxithid’s lair, the heroes race against forces allied with the mind flayer fanatics to retrieve three shattered obelisk pieces. One piece lies in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
A Race Divided Once we followed in Corellon’s footsteps, but we strayed from that path. For our whole existence, we pay penance for a misstep. It is just? Mayhap not, but when is love just? Is loss
flame, or a crackling bolt of lightning. On nothing more than a whim, Corellon’s body could become a school of fish, a swarm of bees, or a flock of birds. When consorting with other gods, Corellon often
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
look for signs in the stars, in the patterns of flocks of birds in flight, in the shapes of clouds, in the organs of sacrificed animals, in the sounds of thunder, in the designs left by waves on sand
identity of a villain. Nylea might cause a flock of birds to suddenly rush eastward, inviting her champion to follow in that direction, or an animal might snarl whenever the villain’s name is spoken
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
in a city or town dominated by another race. Everything Has a Story As do many other races, halflings enjoy accumulating personal possessions. But unlike with most other races, a halfling’s idea of
not dozing off and dreaming of chasing butterflies, halflings spend time on simple creative activities, such as whittling a pipe from a branch, braiding yarn into a thick rope, or composing a jaunty
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
choice and acts according to its bestial nature. Sharks are savage predators, for example, but they are not evil; they have no alignment.
TIKA AND ARTEMIS: ALIGNMENT
Tika Waylan is neutral good
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race, where they consider home, and what
warped by her presence, which creates one or more of the following effects: Spiders and insects within 1 mile of Arasta’s lair serve as her eyes and ears. Birds and other flying creatures are absent
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
key to the lock. The doors to the north and south can be barred shut from the inside but are usually unlocked. You hear the squawking of birds and the plaintive whinny of a horse as you peer inside
wooden clown masks, one displaying a mean scowl and the other a frightened expression A wooden top painted with images of scarecrows chasing children through the forest A stuffed (real) bat on puppet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leadership found among the great predator birds of Icewind Dale. A detect magic spell reveals an aura of transmutation magic around the runestone. Any humanoid creature that prays or meditates next to the
mountainsides. The newest carvings depict lone goliaths chasing a giant polar bear (a representation of Oyaminartok, as described in appendix C) and a diminished population of Skytower goliaths contending
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
would rather not do or that they’re unable to perform, such as chasing kobolds out of a narrow cave or retrieving something from deep within a lake. (Stone giants are poor swimmers; they dislike
flight of a flock of birds, the patterns in sand left by a receding tide, the shapes of clouds, or any number of other natural phenomena. Storm giants that receive the greatest number of such messages
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
windows can be climbed through easily. Startled lizards and birds flee through the windows when anyone enters. The building’s contents have all rotted. Ledgers mildewed into slime long ago. Tables and
race out and prepare to yank this rope, timing it so the boulder smashes down on the cart. They make an attack roll (+4 to hit) against the cart’s AC, which depends on its speed. Rolling at top speed
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blow through, and overlooking the silent pool below. But time, decay, and some bestial presence have given it a sinister air. It smells foul, and dark stains cover the floor and seep down the white
truth about Thiru-taya, she destroyed the likeness of herself in an act of self-revulsion. The stones in the pool are a 2-foot-deep layer of fish, turtles, lizards, and water birds petrified by Zalkoré
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path. Rodents and birds within 1 mile of the
dragon’s lair serve as the dragon’s eyes and ears. Deer and other large game are strangely absent, hinting at the presence of an unnaturally hungry predator. If the dragon dies, the rodents and birds lose
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Metallic Dragons Metallic dragons seek to preserve and protect, viewing themselves as one powerful race among the many races that have a place in the world. Noble Curiosity. Metallic dragons covet
carvings of the dragon’s smiling visage can be seen worked into stone terrain and objects within 6 miles of the dragon’s lair. Tiny beasts such as rodents and birds that are normally unable to speak gain






