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Classes
Tasha’s Cauldron of Everything
Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.
Such
a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table
Classes
Tasha’s Cauldron of Everything
Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian.
Such
a barbarian might be inhabited by a primal spirit or be descended from shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
beneficial properties
1 major beneficial property
2 minor detrimental properties
Blessings of Moradin
If you are a dwarf attuned to the axe, you gain the following benefits:
You have immunity
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
magic-items
Dungeon Master’s Guide
Hammer. With these tools, he forged the Axe of the Dwarvish Lords.
Armed with the Artifact, the prince brought peace to the dwarf clans, ending grudges and answering slights. The clans became allies
deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a creature of the Giant type. Immediately after hitting or missing, the weapon flies back to your hand.
Blessings of
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your character’s
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from
shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table. Origin of the Beast d4 Origin 1 One of your parents is a lycanthrope
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from
shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table. Origin of the Beast d4 Origin 1 One of your parents is a lycanthrope
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
bestial spark burning within their souls. That beast bursts forth in the throes of rage, physically transforming the barbarian. Such a barbarian might be inhabited by a primal spirit or be descended from
shape-shifters. You can choose the origin of your feral might or determine it by rolling on the Origin of the Beast table. Origin of the Beast d4 Origin 1 One of your parents is a lycanthrope
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d8 Height = 4 feet + 6 inches + your size modifier in inches Weight in pounds = 90
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d8 Height = 4 feet + 6 inches + your size modifier in inches Weight in pounds = 90
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d8 Height = 4 feet + 6 inches + your size modifier in inches Weight in pounds = 90
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
hitting or missing, the weapon flies back to your hand. Blessings of Moradin. While attuned to the axe, you gain the following benefits: Darkvision. You gain Darkvision with a range of 60 feet. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the Dwarvish Lords. Axe of the Dwarvish Lords Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became
sharpness. Random Properties. The axe has the following randomly determined properties: 2 minor beneficial properties 1 major beneficial property 2 minor detrimental properties Blessings of Moradin. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the Dwarvish Lords. Axe of the Dwarvish Lords Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became
sharpness. Random Properties. The axe has the following randomly determined properties: 2 minor beneficial properties 1 major beneficial property 2 minor detrimental properties Blessings of Moradin. If
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
hitting or missing, the weapon flies back to your hand. Blessings of Moradin. While attuned to the axe, you gain the following benefits: Darkvision. You gain Darkvision with a range of 60 feet. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
hitting or missing, the weapon flies back to your hand. Blessings of Moradin. While attuned to the axe, you gain the following benefits: Darkvision. You gain Darkvision with a range of 60 feet. If you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
of the Dwarvish Lords. Axe of the Dwarvish Lords Armed with the artifact, the prince returned to the dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became
sharpness. Random Properties. The axe has the following randomly determined properties: 2 minor beneficial properties 1 major beneficial property 2 minor detrimental properties Blessings of Moradin. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
. He leads the largest host of gargoyles in Droaam, and Grimstone is also home to orcs and other creatures. The Dark Pack. An alliance of lycanthropes, worgs, and other bestial creatures is led by an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
. He leads the largest host of gargoyles in Droaam, and Grimstone is also home to orcs and other creatures. The Dark Pack. An alliance of lycanthropes, worgs, and other bestial creatures is led by an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
scattered minotaur clans, the mysterious changeling city known as Lost. But other creatures have long been commingled. The ogres, orcs, trolls, hill giants, goblins, and kobolds of Droaam have never had
. He leads the largest host of gargoyles in Droaam, and Grimstone is also home to orcs and other creatures. The Dark Pack. An alliance of lycanthropes, worgs, and other bestial creatures is led by an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dragonnels. The grove ahead is in flames. From amid the smoke comes the sound of bestial screeching.
The scout Clystran has taken refuge in the grove and has set up a small camp where he waits for the
Battlefield Events During this battle, roll on the Hawker’s Grove Battlefield Events table each round on initiative count 0. Also consider rolling on the table when a red dragon is slain or if a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d8 Height = 4 feet + 6 inches + your size modifier in inches Weight in pounds = 90
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d8 Height = 4 feet + 6 inches + your size modifier in inches Weight in pounds = 90
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d8 Height = 4 feet + 6 inches + your size modifier in inches Weight in pounds = 90
bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This transformation
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
outer reaches of the forest periodically, while several wood elf clans dwell at its edge. The two forces are generally successful at keeping the monsters of the Dreadwood in check, but at times a
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
outer reaches of the forest periodically, while several wood elf clans dwell at its edge. The two forces are generally successful at keeping the monsters of the Dreadwood in check, but at times a
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
outer reaches of the forest periodically, while several wood elf clans dwell at its edge. The two forces are generally successful at keeping the monsters of the Dreadwood in check, but at times a
beside their mistress. Random Encounters. The Dreadwood Random Encounters table provides ideas for the sort of encounters that can take place here. Check for an encounter once per day by rolling a d20. On
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
. The juggernaut can’t fit into any space less than 10 feet wide, and it doesn’t have room in the hallway to turn. It attacks by rolling forward and backward. Hidden in the tomb of the real Napaka (area
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
. The juggernaut can’t fit into any space less than 10 feet wide, and it doesn’t have room in the hallway to turn. It attacks by rolling forward and backward. Hidden in the tomb of the real Napaka (area






