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Returning 35 results for 'bestial bonded diffusing convinced role'.
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Monsters
Mythic Odysseys of Theros
messengers, and a few were created to emulate beauty found among the animals of the mortal world. Each exhibits abilities suited to its role, with some behaving like companionable creatures or stoic
. While the two are bonded, the master can sense what the anvilwrought senses, as long as they are within 1 mile of each other.
Fire, Poison
Monsters
Mordenkainen Presents: Monsters of the Multiverse
shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing red eyes, a doglike snout, and a
to strike at its rivals when the draegloth is fully grown. These plans use the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t
Monsters
Curse of Strahd
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
forbidden lore plucked from the Amber Temple (chapter 13), then helped the Abbot transform the Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit
Species
Guildmasters’ Guide to Ravnica
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
’s resonant nasal chambers, that indicate status, family connection, and community role. Since most non-loxodons can’t distinguish these underlying tones, let alone produce them, loxodons
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the tritons’ role as the world’s true protectors.
Staunch Champions
Despite their off-putting manners, tritons are benevolent creatures at heart, convinced that other civilized races
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
whom serve as closely bonded aides to dragon masters. Tarkir. In the multiverse of the Magic: The Gathering trading card game, five dragonlords rule supreme over the world of Tarkir. After centuries of
battle between Humanoid clans and the ancient dragonlords and their broods, the dragons triumphed and claimed dominion over the clans, which now bear the dragons’ names. If you want to build a campaign that puts dragons in a similarly prominent role, consider any of the following options.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are yet to come. You are bonded, students of Strixhaven, to one another and to those you’ll never know. Never doubt the wondrousness of what you’ve learned or the remarkable place you hold as the link
between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.”
The hall bursts into applause.
“But be warned!” the statue of Kollema
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stopped. RESTORING VIRGIL
Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stopped. RESTORING VIRGIL
Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are yet to come. You are bonded, students of Strixhaven, to one another and to those you’ll never know. Never doubt the wondrousness of what you’ve learned or the remarkable place you hold as the link
between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.”
The hall bursts into applause.
“But be warned!” the statue of Kollema
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
stopped. RESTORING VIRGIL
Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn
Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are yet to come. You are bonded, students of Strixhaven, to one another and to those you’ll never know. Never doubt the wondrousness of what you’ve learned or the remarkable place you hold as the link
between the past and the future. This night, we are one community, knowing no boundaries of role, college, or time.”
The hall bursts into applause.
“But be warned!” the statue of Kollema
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial traits, and the Abbot, taking pity on them, yielded to their mad desires. Enter Vasili von Holtz. The
Belviews into mongrelfolk—maniacal humans with bestial deformities and traits. The Belviews were happy, albeit insane. Only then did von Holtz reveal himself to be Strahd von Zarovich. Somehow the deva
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
claws; the other two are the size and shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing
to strike at its rivals when the draegloth is fully grown. These plans use the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t have a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t have a draegloth of its own. Subservient Enforcers. Although it plays an important
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t have a draegloth of its own. Subservient Enforcers. Although it plays an important
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
graceful and quiet like a drow. Its face is clearly demonic, with bestial features, glowing red eyes, an elongated doglike snout, and a mouth full of sharp teeth. Blessing on the House. The ritual to
the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t have a draegloth of its own. Subservient Enforcers. Although it plays an important
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
mounts. This chapter provides an overview of the common races and their role in the world. It also presents four new races that were originally developed for the Eberron campaign setting. Changelings
plane of dreams, imbued with wisdom and telepathic talent. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. A diverse race shaped by the beasts
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
claws; the other two are the size and shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing
to strike at its rivals when the draegloth is fully grown. These plans use the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t have a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
claws; the other two are the size and shape of an elf’s arms, capable of delicate movements. Although the creature is heavily muscled, it is graceful like an elf. Its bestial face features glowing
to strike at its rivals when the draegloth is fully grown. These plans use the draegloth in a significant role, because its abilities can turn the tide in a battle against a house that doesn’t have a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
statement: “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
statement: “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
chicken coops. Shackled to the back wall is a wretched humanoid with bestial deformities. There are nine of these sheds, each one containing a howling or mewling mongrelfolk (see appendix D). S12d
statement: “I am convinced that powerful enemies are hunting me, and their agents are everywhere I go. I am sure they’re watching me all the time.”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
direction vital to the Prophecy but disastrous to the region. 6 A disguised dragon is convinced that an adventurer has a critical role to play in the Prophecy, but an agent of the Lords of Dust is determined to drive them down a different path.
of the Chamber, who provides useful leads to send the characters down paths vital to the Prophecy. 4 A dragon becomes convinced that the dragonmarked houses are corrupting the Prophecy. It might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
direction vital to the Prophecy but disastrous to the region. 6 A disguised dragon is convinced that an adventurer has a critical role to play in the Prophecy, but an agent of the Lords of Dust is determined to drive them down a different path.
of the Chamber, who provides useful leads to send the characters down paths vital to the Prophecy. 4 A dragon becomes convinced that the dragonmarked houses are corrupting the Prophecy. It might
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
direction vital to the Prophecy but disastrous to the region. 6 A disguised dragon is convinced that an adventurer has a critical role to play in the Prophecy, but an agent of the Lords of Dust is determined to drive them down a different path.
of the Chamber, who provides useful leads to send the characters down paths vital to the Prophecy. 4 A dragon becomes convinced that the dragonmarked houses are corrupting the Prophecy. It might
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A gold dragon wyrmling bonded with a xorn over their shared love of gems and seeks to help the creature back to the Elemental Plane of Earth.
2 A gold dragon wyrmling yearns to
Siren’s Lens.
6 An imprisoned mummy lord has convinced its adult gold dragon jailer that the mummy’s plans for domination will be for the best in the long run.
7 An adult gold dragon






