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Returning 35 results for 'bestial buildings diffusing class recent'.
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bestial building diffusing class recently
belial building diffusing class recent
Summon Beast
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Tasha’s Cauldron of Everything
spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block.
Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an
Monsters
Curse of Strahd
capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.No creature in Barovia is older than the master of the Abbey of Saint Markovia in Krezk. This
meant to be perfect. They didn't want to be ordinary humans. They wanted the eyes of a cat, wings to fly like a bat, the strength of a mule, and the guile of a snake. In short, they craved bestial
Shifter
Legacy
This doesn't reflect the latest rules and lore.
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races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
Monsters
Sleeping Dragon’s Wake
well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.Lhammaruntosz can take 3 legendary
Bahamut, which the dragon can use to commune with the deity.
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her
Monsters
Icewind Dale: Rime of the Frostmaiden
charmed and frightened. It otherwise uses the possessed target’s statistics, but doesn’t gain access to the target’s knowledge, class features, or proficiencies. The possession lasts
Lantomir was an apprentice of Zelenn the White, one of five archmages who oversee the Arcane Brotherhood. Nass and Zelenn’s relationship started off well, but in recent years it has become
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
an orc war band celebrating its recent victory. Silently, he stalks into their midst and whispers an oath, and two orcs are dead before they even realize he is there.
Silver hair shining in a shaft
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
property vanishes. Businesses, buildings, and land you own are lost in a way that alters reality the least. Any documentation that proves you should own something lost to this card also disappears
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
lair, huffing in bestial rage. The minotaur’s only companions are the vermin that scavenge its grisly leftovers. Deprived of recent visitors to its cave, the minotaur hungers for new playthings to hunt
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
lair, huffing in bestial rage. The minotaur’s only companions are the vermin that scavenge its grisly leftovers. Deprived of recent visitors to its cave, the minotaur hungers for new playthings to hunt
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
lair, huffing in bestial rage. The minotaur’s only companions are the vermin that scavenge its grisly leftovers. Deprived of recent visitors to its cave, the minotaur hungers for new playthings to hunt
Backgrounds
Guildmasters’ Guide to Ravnica
basic knowledge of the structure of buildings, including the stuff behind the walls. You can also find blueprints of a specific building in order to learn the details of its construction. Such
with the law, the guild can’t shield you from the repercussions.
Izzet Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Izzet Guild Spells table
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shifter Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur
over much of their bodies. When a shifter fully embraces the beast within by “shifting,” these features become even more pronounced. Shifter
Medium humanoid (shifter), any alignment
Armor Class 14
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
has been hauled away, leaving the outlines of stone buildings visible as collapsed walls. A stone well on the far side of the ruins is filled with rubble. The settlement has been thoroughly ransacked
. Characters who search the ruins find a few crushed dwarf bones and signs of recent campfires, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
has been hauled away, leaving the outlines of stone buildings visible as collapsed walls. A stone well on the far side of the ruins is filled with rubble. The settlement has been thoroughly ransacked
. Characters who search the ruins find a few crushed dwarf bones and signs of recent campfires, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
has been hauled away, leaving the outlines of stone buildings visible as collapsed walls. A stone well on the far side of the ruins is filled with rubble. The settlement has been thoroughly ransacked
. Characters who search the ruins find a few crushed dwarf bones and signs of recent campfires, but nothing of value.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Shifter John Thacker Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape fully, but
have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Shifter John Thacker Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape fully, but
have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Shifter John Thacker Shifters—sometimes called “weretouched”—descend from people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t change shape fully, but
have a bestial cast, often with large eyes and pointed ears; most shifters also possess prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter’s
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly painted buildings a welcome sight. The vessel docks, allowing you and the other passengers to disembark.
The bustling harbor town rests on the southern coast of Godsbreath, a region known for
its agriculture. Sadly, its farmlands have become depleted in recent years. The struggle to survive grows ever more dire, and this year’s harvest is expected to be the poorest in recent memory. Locals
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
-threatening evils for centuries. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they now seek a place and purpose beyond war.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
-threatening evils for centuries. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they now seek a place and purpose beyond war.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Races Humanoids of all kinds have made their mark on the continent of Khorvaire. Presented in alphabetical order, the playable races in this section have especially shaped the land’s recent history
-threatening evils for centuries. Shifters draw on their distant lycanthropic heritage to manifest bestial traits for short periods of time. Warforged are artificial lifeforms built to fight in the Last War. Created as tools of battle, they now seek a place and purpose beyond war.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly painted buildings a welcome sight. The vessel docks, allowing you and the other passengers to disembark.
The bustling harbor town rests on the southern coast of Godsbreath, a region known for
its agriculture. Sadly, its farmlands have become depleted in recent years. The struggle to survive grows ever more dire, and this year’s harvest is expected to be the poorest in recent memory. Locals
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brightly painted buildings a welcome sight. The vessel docks, allowing you and the other passengers to disembark.
The bustling harbor town rests on the southern coast of Godsbreath, a region known for
its agriculture. Sadly, its farmlands have become depleted in recent years. The struggle to survive grows ever more dire, and this year’s harvest is expected to be the poorest in recent memory. Locals
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block. Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block. Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block. Bestial Spirit
Small beast
Armor Class 11 + the level of the spell (natural
: Concentration, up to 1 hour You call forth a bestial spirit. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shifter Traits As a shifter, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Bestial Instincts. Channeling the
were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Shifting. As a bonus action, you can assume a more bestial appearance. This
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
rowhouses that serve as private residences for upper-middle class Waterdavians who can afford housekeepers, groundskeepers, and nannies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
rowhouses that serve as private residences for upper-middle class Waterdavians who can afford housekeepers, groundskeepers, and nannies.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
rowhouses that serve as private residences for upper-middle class Waterdavians who can afford housekeepers, groundskeepers, and nannies.






