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Returning 35 results for 'bestial buildings diffusing could rule'.
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Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fate; the triumph of the underdog over a mighty enemy Six of swords Berserker The brutal and barbaric side of warfare; bloodlust; those with a bestial nature Seven of swords Hooded One Bigotry
, intolerance, and xenophobia; a mysterious presence or newcomer Eight of swords Dictator All that is wrong with government and leadership; those who rule through fear and violence Nine of swords Torturer The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fate; the triumph of the underdog over a mighty enemy Six of swords Berserker The brutal and barbaric side of warfare; bloodlust; those with a bestial nature Seven of swords Hooded One Bigotry
, intolerance, and xenophobia; a mysterious presence or newcomer Eight of swords Dictator All that is wrong with government and leadership; those who rule through fear and violence Nine of swords Torturer The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fate; the triumph of the underdog over a mighty enemy Six of swords Berserker The brutal and barbaric side of warfare; bloodlust; those with a bestial nature Seven of swords Hooded One Bigotry
, intolerance, and xenophobia; a mysterious presence or newcomer Eight of swords Dictator All that is wrong with government and leadership; those who rule through fear and violence Nine of swords Torturer The coming of suffering or merciless cruelty; one who is irredeemably evil or sadistic
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but it insidiously steals more than it gives, making him increasingly dull-witted and bestial in form. Despairing, the doctor fled to a tropical island he dubbed Markovia, where he tests new versions
unending nightmare. Insidious entities called the Nightmare Court rule the domain. None know how many members compose the court, but they include the tragically graceful Ghost Dancer, the tomb-bound
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but it insidiously steals more than it gives, making him increasingly dull-witted and bestial in form. Despairing, the doctor fled to a tropical island he dubbed Markovia, where he tests new versions
unending nightmare. Insidious entities called the Nightmare Court rule the domain. None know how many members compose the court, but they include the tragically graceful Ghost Dancer, the tomb-bound
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but it insidiously steals more than it gives, making him increasingly dull-witted and bestial in form. Despairing, the doctor fled to a tropical island he dubbed Markovia, where he tests new versions
unending nightmare. Insidious entities called the Nightmare Court rule the domain. None know how many members compose the court, but they include the tragically graceful Ghost Dancer, the tomb-bound
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of bestial super soldiers. He works to perfect what he calls his “primal serum,” an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
band of survivors in Silbervas, vanish after attempting to pillage Dekovan Palace. Soon after, the palace’s strange lights appear among buildings formerly claimed by the lost survivors.
8 A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of bestial super soldiers. He works to perfect what he calls his “primal serum,” an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
band of survivors in Silbervas, vanish after attempting to pillage Dekovan Palace. Soon after, the palace’s strange lights appear among buildings formerly claimed by the lost survivors.
8 A
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
brutal state in which only the strong survive and the strongest rule. In a world covered with city streets and towering buildings, the Gruul are the most out of place, the most ill at ease, and the most
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of bestial super soldiers. He works to perfect what he calls his “primal serum,” an elixir that inflicts those injected with a random form of lycanthropy. He seeks to use the characters as test
band of survivors in Silbervas, vanish after attempting to pillage Dekovan Palace. Soon after, the palace’s strange lights appear among buildings formerly claimed by the lost survivors.
8 A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
these creatures along the shoals of faraway islands. Merfolk lack the materials and practical means to forge weapons beneath the waves, to write books and keep lore, or to shape stone to raise buildings
and cities. As a result, most live in small hunter-gatherer tribes, each of which holds unique values and creeds. Only occasionally do merfolk unite under the rule of a single leader. They do so to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Nobles of Borca From their decadent manors and lofty business offices, twelve prominent noble families rule over Borcan politics, industry, art, entertainment, religion, and every other aspect of
Borca on perfumes, tonics, and dozens of buildings and theaters. Countless families claim ties to the Boritsis. Dilisnya. The family defensively guards its prestige, as its wealth is based in
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
these creatures along the shoals of faraway islands. Merfolk lack the materials and practical means to forge weapons beneath the waves, to write books and keep lore, or to shape stone to raise buildings
and cities. As a result, most live in small hunter-gatherer tribes, each of which holds unique values and creeds. Only occasionally do merfolk unite under the rule of a single leader. They do so to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
these creatures along the shoals of faraway islands. Merfolk lack the materials and practical means to forge weapons beneath the waves, to write books and keep lore, or to shape stone to raise buildings
and cities. As a result, most live in small hunter-gatherer tribes, each of which holds unique values and creeds. Only occasionally do merfolk unite under the rule of a single leader. They do so to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
brutal state in which only the strong survive and the strongest rule. In a world covered with city streets and towering buildings, the Gruul are the most out of place, the most ill at ease, and the most
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
brutal state in which only the strong survive and the strongest rule. In a world covered with city streets and towering buildings, the Gruul are the most out of place, the most ill at ease, and the most
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Village The grippli village is set near the sea in a brackish marsh. Rising from the muck are circular, domed mud-brick buildings that the grippli use for homes and storage facilities. The carapaces
evil serpentfolk are here for a particular purpose, and as a rule they have no quarrel with anyone who doesn’t directly threaten their plan or try to impede what they’re doing.) The ground throughout
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
seems to be in a decaying, crumbling, or corroded state. Optional Rule: Abyssal Corruption A non-evil visitor that finishes a long rest in the Abyss must make a DC 10 Charisma saving throw. On a failure
rule the Abyss, and my companions are tools to that end.” 10 Demonic Possession. The character is possessed by a demonic entity until freed by dispel evil and good or similar magic. Whenever the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, its buildings meticulously maintained and erected with mathematical precision. The gate-town’s right-angled, nearly identical establishments flummox visitors, but the friendly modron residents that
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, its buildings meticulously maintained and erected with mathematical precision. The gate-town’s right-angled, nearly identical establishments flummox visitors, but the friendly modron residents that
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
attempted to cast off the archon’s rule, each was crushed by his armies of giants, leonin, and other fearsome creatures. So, when the heroes Kynaios and Tiro sought to inspire an uprising, few flocked to
defeating his armies and striking the archon down. From their victory rose the polis of Meletis and the use of magic among mortals.
Agnomakhos’s fall remains a point of honor in the minds of Meletis’s people, a moment immortalized in relief upon countless civic buildings throughout the polis.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, its buildings meticulously maintained and erected with mathematical precision. The gate-town’s right-angled, nearly identical establishments flummox visitors, but the friendly modron residents that
. Beneath Automata’s polished streets, citizens escape the rule of law. Criminals, fugitives, and disgruntled townsfolk conduct their business in the gate-town’s vibrant underground, the Inverse, free
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, mother, and three young children) dash across their path, hounded by seven kobolds. Without warning, five humans dash out from between two buildings on your left. A limping man and three young children
keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
, mother, and three young children) dash across their path, hounded by seven kobolds. Without warning, five humans dash out from between two buildings on your left. A limping man and three young children
. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, mother, and three young children) dash across their path, hounded by seven kobolds. Without warning, five humans dash out from between two buildings on your left. A limping man and three young children
keep, characters earn a bonus of 50 XP per nonplayer character (NPC) brought alive into the keep. Divide this bonus equally among the party members. Alternatively, if you are using the milestone experience rule, the characters reach 2nd level once they arrive at the keep.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
be established only through the rule of law. Its moral stance is fundamentally good, as it strives to protect the innocent and powerless from oppression and exploitation. At the same time, members of
House Dimir. The Boros are becoming increasingly aware of the possibility that their guild could be undermined from within. Security at garrison buildings is vigilant, with angels watching the entrances at all times for spies.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti agents infiltrate enemy
. Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in human society, so they gain






