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Returning 35 results for 'bestial burn diffusing chain replicas'.
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Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
you from using them at every opportunity.
7
You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with.
8
You enjoy eating your
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
infernal war machines by restricting their access to soul coins, which the vehicles burn as fuel. A typical warlord has 2d6 soul coins and 2d6 flasks of demon ichor (see "Demon Ichor") at any given time.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
infernal war machines by restricting their access to soul coins, which the vehicles burn as fuel. A typical warlord has 2d6 soul coins and 2d6 flasks of demon ichor (see "Demon Ichor") at any given time.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
horned devil named Bitter Breath, a human necromancer named Feonor, and a chain devil named Princeps Kovik. These warlords are as cruel and merciless as the hell they inhabit. All share a “survival of
infernal war machines by restricting their access to soul coins, which the vehicles burn as fuel. A typical warlord has 2d6 soul coins and 2d6 flasks of demon ichor (see "Demon Ichor") at any given time.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, while always hot, doesn’t burn skin, fur, scales, or clothing 5 A feather that sheds dim light in a 5-foot radius 6 A ring made from a chain link that, once donned, won’t come off without pulling painfully hard
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
wall (see that area for more information). Candles. Six magic candles are spaced 10 feet apart on alternate sides of the hallway. The candles don’t burn down as long as they remain in this area. Secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
wall (see that area for more information). Candles. Six magic candles are spaced 10 feet apart on alternate sides of the hallway. The candles don’t burn down as long as they remain in this area. Secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
wall (see that area for more information). Candles. Six magic candles are spaced 10 feet apart on alternate sides of the hallway. The candles don’t burn down as long as they remain in this area. Secret
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among giantkind. Baphomet. As described in the Monster Manual, Baphomet the Horned King encourages his followers to embrace their fundamentally bestial nature. Giants who delight in the frenzy of battle
. Cult of Evil Fire. Fire giants who join Imix’s cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among giantkind. Baphomet. As described in the Monster Manual, Baphomet the Horned King encourages his followers to embrace their fundamentally bestial nature. Giants who delight in the frenzy of battle
. Cult of Evil Fire. Fire giants who join Imix’s cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among giantkind. Baphomet. As described in the Monster Manual, Baphomet the Horned King encourages his followers to embrace their fundamentally bestial nature. Giants who delight in the frenzy of battle
. Cult of Evil Fire. Fire giants who join Imix’s cult yearn to burn away the impurities of the world in volcanic eruptions and uncontrolled fires, creating a wasteland of ash ruled by fiery Imix alone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
advantage. Noteworthy Sites The unbound wilds of Faunel have no districts or roads, save for the worn footpaths that snake between its dilapidated ruins and tropical overgrowth. The town’s bestial
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortress’s harbor. A great steel chain stretches
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortress’s harbor. A great steel chain stretches
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
climb the outer walls but is otherwise indifferent to the goings-on in the yards below. B9: Harbor Towers Two mighty towers flank the entrance to the fortress’s harbor. A great steel chain stretches
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now encased deep
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a
11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a
11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
of water splashed on it.
Actions
Multiattack. The elemental makes two Burn attacks.
Burn. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a
11 +0 +0
Wis 10 +0 +0
Cha 11 +0 +2
Gear Chain Mail, Heavy Crossbow, Warhammer
Senses Passive Perception 10
Languages Common plus one other language
CR 4 (XP 1,100; PB +2
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now encased deep
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
burn with a furious white light that can cause creatures looking upon her to burst into flame. Her seat of power is a flying basalt citadel that rakes the battlefields of Avernus. Dis Dis, the second
is a freezing realm of ice within which cold flames burn. A frozen sea surrounds the layer, and its gloomy sky crackles with lightning. Archduke Levistus once betrayed Asmodeus and is now encased deep
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall.
The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield.
To unlock I’jin’s sarcophagus, eight floor
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall.
The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield.
To unlock I’jin’s sarcophagus, eight floor
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
“modrons” found in this area are replicas crafted by Screve. Each uses the stat block of one type of modron from the Monster Manual with these changes: The creature is unaligned. It lacks truesight and
addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall.
The skeleton of a dwarf sprawls on the floor east of the barge, clad in a tattered yellow turban and dusty chain mail, and clutching a bronze shield.
To unlock I’jin’s sarcophagus, eight floor
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 1d4 + 1) seeking to burn everything in their path
3 1d4 + 1 smoke mephits (attitude: 1d6) following 1 fire elemental (attitude: 1d8) as it cuts a blazing swath
4 1 efreeti and its 1d4 dwarf
minions (thugs; attitude for all: 1d4 + 1) demanding tribute
5 2d6 magmins (attitude: 1d6) searching for something sizable to burn
6 2d4 azers assembling pieces of a helmed horror
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
: 1d4 + 1) seeking to burn everything in their path
3 1d4 + 1 smoke mephits (attitude: 1d6) following 1 fire elemental (attitude: 1d8) as it cuts a blazing swath
4 1 efreeti and its 1d4 dwarf
minions (thugs; attitude for all: 1d4 + 1) demanding tribute
5 2d6 magmins (attitude: 1d6) searching for something sizable to burn
6 2d4 azers assembling pieces of a helmed horror
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
guards escort the questioners back to the hostel, ending the ceremony. Treasure. Lurg wears a gold chain belt worth 30 gp and carries the key to his desk (see area T14). T5: Mimic Door A stone door set
chain belt worth 60 gp, and a bag containing 180 gp (the collective wealth the gnomes have earned for their service). T8: Storeroom Dozens of boxes, casks, and sacks are neatly stacked on shelves and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
guards escort the questioners back to the hostel, ending the ceremony. Treasure. Lurg wears a gold chain belt worth 30 gp and carries the key to his desk (see area T14). T5: Mimic Door A stone door set
chain belt worth 60 gp, and a bag containing 180 gp (the collective wealth the gnomes have earned for their service). T8: Storeroom Dozens of boxes, casks, and sacks are neatly stacked on shelves and






