Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'better been diffusing cantrips relief'.
Other Suggestions:
bitter been diffusing canaries relies
better been diffusing cantrips relies
bitter been diffusing cantrips relies
better been diffusing canaries relies
Morkoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
":"to hit","rollAction":"Spellcasting"} to hit with spell attacks). The morkoth has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, mending, ray of frost, shocking
core of the warren, where the pearly matter of the island is also located. Sections of the lair and its center might be kept dry to better protect and preserve collected objects and creatures, but most
Monsters
Waterdeep: Dungeon of the Mad Mage
hit","rollAction":"Spellcasting"} to hit with spell attacks). She has the following cleric spells prepared:
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (4 slots): bane
stranger to hardship. Hoping to make a better life for herself, she became an adventurer and sought fame and fortune in Undermountain. Keresta met her end in the lair of a vampire and became a vampire spawn
Monsters
Divine Contention
":"Spellcasting"} to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, mending, produce flame
1st level (4 slots): cure wounds, detect magic, entangle
underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
goblin is a sorcerer with the wild magic origin whose every casting, including cantrips, is accompanied by a wild magic surge. Use the mage stat block in the Monster Manual to represent this goblin, adding
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
that the relief resembles the symbol of Dumathoin but is missing a gem. Placing any gem in the depression unlocks the door. The door can also be opened with a knock spell or similar magic, or by a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
that the relief resembles the symbol of Dumathoin but is missing a gem. Placing any gem in the depression unlocks the door. The door can also be opened with a knock spell or similar magic, or by a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 6 is emblazoned with a bronze relief of a mountain with a fist-sized depression in its center. The door is locked.
Bronze Relief Door. A successful DC 13 Intelligence (Religion) check reveals
that the relief resembles the symbol of Dumathoin but is missing a gem. Placing any gem in the depression unlocks the door. The door can also be opened with a knock spell or similar magic, or by a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(represented by a su-monster) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. The inscription above the central arch is written in Old Omuan and reads as follows: “Better
sculpted relief shows a monkey-like creature tearing into a giant serpent. Cuneiform inscriptions are carved above and below the relief. Four masks of painted stone protrude from the walls; they depict
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(represented by a su-monster) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. The inscription above the central arch is written in Old Omuan and reads as follows: “Better
sculpted relief shows a monkey-like creature tearing into a giant serpent. Cuneiform inscriptions are carved above and below the relief. Four masks of painted stone protrude from the walls; they depict
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(represented by a su-monster) contains one of nine puzzle cubes needed to enter the Tomb of the Nine Gods. The inscription above the central arch is written in Old Omuan and reads as follows: “Better
sculpted relief shows a monkey-like creature tearing into a giant serpent. Cuneiform inscriptions are carved above and below the relief. Four masks of painted stone protrude from the walls; they depict
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Keresta Delvingstone Keresta Delvingstone grew up in the streets of Waterdeep and is no stranger to hardship. Hoping to make a better life for herself, she became an adventurer and sought fame and
spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, ray of sickness 2nd level (3 slots): blindness/deafness, ray of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Keresta Delvingstone Keresta Delvingstone grew up in the streets of Waterdeep and is no stranger to hardship. Hoping to make a better life for herself, she became an adventurer and sought fame and
spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, ray of sickness 2nd level (3 slots): blindness/deafness, ray of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Keresta Delvingstone Keresta Delvingstone grew up in the streets of Waterdeep and is no stranger to hardship. Hoping to make a better life for herself, she became an adventurer and sought fame and
spells prepared: Cantrips (at will): guidance, mending, resistance, thaumaturgy 1st level (4 slots): bane, command, inflict wounds, ray of sickness 2nd level (3 slots): blindness/deafness, ray of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, use tools, and cook food. When a chwinga encounters one or more humanoids, its curiosity sometimes gets the better of it, and it shadows those creatures for a short time to observe them. If it takes a
liking to a particular humanoid, a chwinga might use its cantrips to aid it, or might bestow a magical gift before departing. The features that attract a chwinga to a particular humanoid can vary. In
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, use tools, and cook food. When a chwinga encounters one or more humanoids, its curiosity sometimes gets the better of it, and it shadows those creatures for a short time to observe them. If it takes a
liking to a particular humanoid, a chwinga might use its cantrips to aid it, or might bestow a magical gift before departing. The features that attract a chwinga to a particular humanoid can vary. In
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, use tools, and cook food. When a chwinga encounters one or more humanoids, its curiosity sometimes gets the better of it, and it shadows those creatures for a short time to observe them. If it takes a
liking to a particular humanoid, a chwinga might use its cantrips to aid it, or might bestow a magical gift before departing. The features that attract a chwinga to a particular humanoid can vary. In
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
supposed subtleties and ruses. Often it’s better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* create bonfire,* fire bolt, light
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
supposed subtleties and ruses. Often it’s better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* create bonfire,* fire bolt, light
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
supposed subtleties and ruses. Often it’s better put the target to the torch, then sift through the ashes afterward. Eternal Flame Guardian Eternal Flame guardians are dullards fascinated by the power
(spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): control flames,* create bonfire,* fire bolt, light
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
traditions? Can a dwarf stumble into a warlock pact despite having no connection to a culture that normally produces warlocks? As always, it’s better to say yes and use the player’s desire as an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
traditions? Can a dwarf stumble into a warlock pact despite having no connection to a culture that normally produces warlocks? As always, it’s better to say yes and use the player’s desire as an
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
modify existing classes to better serve your game’s needs. Changing Proficiencies Changing a class’s proficiencies is a safe and simple way to modify a class to better reflect your world. Swapping
traditions? Can a dwarf stumble into a warlock pact despite having no connection to a culture that normally produces warlocks? As always, it’s better to say yes and use the player’s desire as an
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
repeated uses of your spells and cantrips. Some residual effects are subtle. Others are obvious to the point of distraction. But any such effect might eventually become a kind of spellcasting signature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
repeated uses of your spells and cantrips. Some residual effects are subtle. Others are obvious to the point of distraction. But any such effect might eventually become a kind of spellcasting signature
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. And your understanding of chaos tells you it’s easier by far to deal with the so-called law when you have a strong team at your back. Or, even better, at your front, so they’re the ones drawing
repeated uses of your spells and cantrips. Some residual effects are subtle. Others are obvious to the point of distraction. But any such effect might eventually become a kind of spellcasting signature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
their old lives and embrace a “higher purpose.” Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
their old lives and embrace a “higher purpose.” Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the following sorcerer spells (an asterisked spell is from appendix B):
Cantrips (at will): gust,* light, message, ray of frost
1st level (2 slots): expeditious retreat, feather fall
Actions
their old lives and embrace a “higher purpose.” Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
establish its own legacy — and what better place for a lair than one that comes with its own treasure hoard? To begin its campaign, the dragon sends out followers and minions to lay siege to the
brings dwarves some relief from captivity. Fire giants are more likely than other giants to enslave dwarves expressly for their talents. Many tribes of hill giants have discovered the value of dwarves as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
establish its own legacy — and what better place for a lair than one that comes with its own treasure hoard? To begin its campaign, the dragon sends out followers and minions to lay siege to the
brings dwarves some relief from captivity. Fire giants are more likely than other giants to enslave dwarves expressly for their talents. Many tribes of hill giants have discovered the value of dwarves as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
establish its own legacy — and what better place for a lair than one that comes with its own treasure hoard? To begin its campaign, the dragon sends out followers and minions to lay siege to the
brings dwarves some relief from captivity. Fire giants are more likely than other giants to enslave dwarves expressly for their talents. Many tribes of hill giants have discovered the value of dwarves as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, he was owed better than he received. When he didn’t receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, he was owed better than he received. When he didn’t receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, he was owed better than he received. When he didn’t receive the accolades, he began to see everyone in his way as the problem, trying to keep him down, and he vowed to do whatever it took to turn the
Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): chill touch, minor illusion, prestidigitation, shocking grasp
1st
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. They lack the physical equipment to reproduce, as well as the inclination to do so. They are greedy, conniving, and obsessed with the acquisition of valuables — the more ornate or bizarre, the better
. They know they are flawed, and this minor amount of self-awareness only magnifies their other deficiencies. They hate almost any creature they perceive as better than they are, which includes almost






