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Returning 35 results for 'better before directly construct religion'.
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bitter before directly construct region
better before direct construct relation
better before direct construct region
better before direct construct religion
bitter before directly construct religious
Monsters
Curse of Strahd
, or sleep.
The magic that animates an object is dispelled when the construct drops to 0 hit points. An animated object reduced to 0 hit points becomes inanimate and is too damaged to be of much use
number of permanent spell effects on it to make the armor a better castle defender.
The armor understands Common but obeys only the commands of its master.
Lightning, PoisonCold, Fire
Monsters
Planescape: Adventures in the Multiverse
on a successful one. If at least one of the creatures that failed this save isn’t a Construct or an Undead, the blight regains 9 hit points.Travelers of Sigil and the Lower Planes take care to
dangerous, in Sigil they sometimes mimic the behaviors of the city’s other inhabitants—for better or worse. At least one blight, known as Patch, spreads copies of itself across the city, creating a spy network of copies with mysterious goals.
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe, and how they see the
there, I have a child who doesn’t know me. I’m making the world better for him or her.
4
I come from a noble family, and one day I’ll reclaim my lands and title from those who
Backgrounds
Sword Coast Adventurer's Guide
You are the heir to something of great value — not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Backgrounds
Sword Coast Adventurer's Guide
clothes, and a pouch containing 15 gp
Factions of the Sword Coast
The lack of large, centralized governments in the North and along the Sword Coast is likely directly responsible for the
in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the order’s ideals, and the clergy of the order’s patron gods.
The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religion Construct Arcana Dragon Arcana, History, or Nature Elemental Arcana or Nature Fey Arcana or Nature Fiend Arcana or Religion Giant History Humanoid History Monstrosity Nature or Survival Ooze Arcana or Survival Plant Nature or Survival Undead Arcana or Religion
Backgrounds
Guildmasters’ Guide to Ravnica
.
Skill Proficiencies: Intimidation, Religion
Languages: Two of your choice
Equipment: An Orzhov insignia, a foot-long chain made of ten gold coins, vestments, a set of fine clothes, and
draw the blood of your enemies, or even directly touch their souls.
Suggested Characteristics
Members of the Orzhov Syndicate range from the decadent nobility at the top of the oligarchy to the debt
Backgrounds
Baldur’s Gate: Descent into Avernus
.
Suggested Characteristics
Charlatans are colorful characters who conceal their true selves behind the masks they construct. They reflect what people want to see, what they want to believe
.
3
Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her.
4
I come from a noble family, and one day I’ll reclaim my lands and
Kobold
Legacy
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Species
Volo's Guide to Monsters
provoke retaliatory attacks from the creatures they steal from. It’s better to be cautious and overlooked than to be considered dangerous and a threat.
In a couple of situations, kobolds might
retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so they’re easily knocked over and broken, or scatter sewing
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
once every hundred years, when they choose targets for a deadly hunting spree.
3
Two ancient deep dragon;ancient deep dragons fight over territory. Unwilling to move against each other directly
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Vampire Survivor Ability Scores: Dexterity, Constitution, Wisdom
Feat: Vampire Hunter
Skill Proficiencies: Insight and Religion
Tool Proficiency: Woodcarver’s Tools
Equipment: Choose A or B
vampire attack. You might have been directly involved in this confrontation, or perhaps you were frozen in terror by what you saw. Regardless, you remain vigilant for monster attacks and pride
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk of the world
Monsters
Fizban's Treasury of Dragons
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
dragon until initiative count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Ice
Monsters
Fizban's Treasury of Dragons
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
dragon issues that isn’t directly harmful to the creature.
Ice Passage. The dragon can open a passage through a wall of ice or snow that is up to 5 feet thick, creating an opening up to 30 feet
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Inheritor You are the heir to something of great value—not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a
: Survival, plus one from among Arcana, History, and Religion Tool Proficiencies: Your choice of a gaming set or a musical instrument Languages: Any one of your choice Equipment: Your inheritance, a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Warbler Metallic warblers resemble songbirds and serve as clandestine agents of their creators, keeping watch over communities without directly intervening. Their telepathic bond lets them
summon their dragon creators in case of dire need. Metallic Warbler
Tiny Construct, Typically Neutral Good
Armor Class 14 (natural armor)
Hit Points 14 (4d4 + 4)
Speed 40 ft., fly 60 ft
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Cogwork Archivist
Large Construct, Typically Lawful Neutral
Armor Class 17 (natural armor)
Hit Points 90 (12d10 + 24)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
15 (+2
)
INT
17 (+3)
WIS
11 (+0)
CHA
6 (−2)
Skills Arcana +5, History +5, Nature +5, Religion +5, Perception +2
Damage Immunities poison
Condition Immunities charmed, exhaustion
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Khorvaire, the Flotket Alps of Wildemount, or some other mountain range while preserving the plot elements. You can also strip out the story about an evil duergar building a dragon construct and have
the duergar doing something else instead. Alternatively, you could jettison everything but the map of the fortress, populating it with new creatures that better suit your campaign. Sometimes a good map is all a DM needs!
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, smelting, forging, and religion. If the tribe has any spellcasters, this caste includes them. Lashers follow the lead of the tribe’s boss, and enforce their will on other goblins with whips
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
magic bolt of fire (+6 to hit) at a target it can perceive, dealing 16 (3d10) fire damage on a hit, but it can’t attack any creature directly above it. Treat each ballista as a monster with a challenge
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githyanki raise their young in hidden crèches that they construct in far-flung places on the Material Plane. Such measures are necessary because birth and growth are impossible on the Astral Plane
, near the end of training, a drill of the same sort might be a fight to the death — the ultimate way of weeding out all those who don’t meet Vlaakith’s standards. To the githyanki, it’s better for a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
—perhaps someone familiar with lore about the immortal but not directly inspired by it. Agents typically have proficiency in skills such as Arcana, History, and Religion. Innocent. Some characters have no
. A sage might have made a lifetime study of the Draconic Prophecy. These characters are often clerics, druids, warlocks, or wizards, and typically proficient in skills such as Arcana and Religion.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Life in the Styes In better days, the fact that the Styes was sheltered from offshore winds was one of its more desirable qualities. Now, the Alchemists’ Quarter spews a permanent miasma of acrid
common. The best taverns in the Styes would be considered dives in most cities — and its inns are no better. Visitors are advised to bring their own bedding to avoid bugs, and to move the bed in front
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
come directly from King Diara. Personality Trait. “I’m happiest when I’m working with my hands.” Ideal. “Though I might have more responsibility, I’m no better than anyone else who works in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Larger Truth As the characters prepare for their journey, a human in scholars’ garb approaches them. A character who succeeds on a DC 14 Intelligence (Religion) check recognizes the human as a
personality. Thanks to Ward’s history of making friends, trading favors, and pulling strings, even rivals find the Proclaimer difficult to directly oppose. Ward seeks evidence of the gods’ influence and motives
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
theories, and I know how to banish the demon lords back to the Abyss. We can do this only if we work together, if you are willing and daring enough to directly challenge the demon lords. Or perhaps
foolhardy is the better word.”
If the characters seem hesitant to work with Vizeran, he reminds them of the peril facing the surface world should the demon lords escape from the Underdark. If the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
as oracles seek insights from interpreting the divine, so too do gods occasionally seek to manipulate the world through oracles. Sometimes a god might speak directly, be it with dramatic
(+2)
CON
12 (+1)
INT
13 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Insight +5, Persuasion +4, Religion +5
Senses passive Perception 13
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
cultivated into whirls, peaks, and valleys that resemble the open sea raging at the peak of a violent storm.
On the far wall, directly opposite the entrance, a coral altar emerges from the coral as if
the altar.
A male humanoid with aqua skin, large black eyes, and gauzy robes stands in front of the altar. He makes stabbing motions with his hands, apparently arguing with nobody as he peers directly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Great Sea Mother Blibdoolpoolp. A successful DC 13 Intelligence (Religion) check recalls that Blibdoolpoolp is a scavenger goddess, meaning that discarded and recovered items are worthy offerings — and
the more personal the better. Regurgitating at the goddess’s feet is considered a sincere show of faith (and a behavior faithful kuo-toa might display if the characters wait long enough). Four kuo-toa
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
a better paddock gate, dig a new well, or mend pots or furniture that might otherwise go to waste. All priests of Gond keep journals in which they record ideas, inventions, and innovations discovered
in their travels, and take great delight in meeting fellow priests and sharing their finds. In large cities, the Gondar construct temples that serve as great workshops and inventors’ labs. Wandering
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
patron’s guidance and encouragement inspire better coordination. As a result of this unity, each member of your party can grant Advantage to a D20 Test made by another member of the party. To grant
You have access to continuing education at no cost. You can spend 30 days in classes to gain one of the following benefits: You gain proficiency in the Arcana, History, Nature, or Religion skill. You
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
vines to feed its bloodlust. While razorvine blights are usually dangerous, in Sigil they sometimes mimic the behaviors of the city’s other inhabitants—for better or worse. At least one blight, known as
feet of it must make a DC 12 Dexterity saving throw, taking 9 (2d8) slashing damage on failed save, or half as much damage on a successful one. If at least one of the creatures that failed this save isn’t a Construct or an Undead, the blight regains 9 hit points.
Christopher Burdett
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
ancient archfiends, Eberron faces many threats, and few people besides the player characters are able to stop them. The gods are distant and don’t directly intervene. The Silver Flame is a divine
remarkable in Eberron. DM TIP: HIGH STAKES
What’s better than a battle on the deck of an airship? A battle on the deck of an airship that’s about to crash! A DM should look for ways to raise the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
claims is the worst he’s ever tasted. The other mourners grumble, but nobody directly confronts the heckler. Bakaris the Younger Establishing Bakaris. Use this interaction to establish Bakaris the
,” a diminutive his father encourages. Personality Trait. “My blood, my looks, my skill; everything about me is better than you.” Ideal. “I’ll force the world to recognize how great I am.” Bond. “I’ve






