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Oath of Devotion
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the
Monsters
Mythic Odysseys of Theros
–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Noxious Gust"}. The giant exhales a mighty gust that creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
Monsters
Vecna: Eve of Ruin
":"Dissolving Web", "rollDamageType":"acid"} acid damage.Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and
art objects—the more beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage.
Spyder-Fiends
Demonic
classes
Player’s Handbook
to the highest standards of conduct, and some—for better or worse—hold the rest of the world to the same standards.
Many who swear this oath are devoted to gods of law and good and use
Magic Items
Baldur’s Gate: Descent into Avernus
conduct myself determines my reward in the afterlife. (Lawful)
6
Redemption. All creatures are capable of change for the better. (Good)
Bonds
D6
BOND
1
I have a
Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
black at the spot), and I cherish it.
5
I want to be better at my chosen form of performance than any other member of my troupe.
6
I am devoted to Rakdos and live to impress him
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist
classes
Basic Rules (2014)
from him in a mighty blast of lightning.
Crouching behind a stalagmite, a halfling points a finger at a charging troglodyte. A blast of fire springs from her finger to strike the creature. She ducks
master it, or revel in its unpredictable nature? Is it a blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter In this chapter, the characters explore the halls of Lavoglia, better known as the Palace of Heart’s Desire. Most likely, they’ve learned of Zybilna’s betrayal at the hands of
’ experience as entertaining as possible: Read the description of Iggwilv’s Cauldron in appendix A. Read this chapter in its entirety, and reacquaint yourself with the “Rules of Conduct” and “Death in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter In this chapter, the characters explore the halls of Lavoglia, better known as the Palace of Heart’s Desire. Most likely, they’ve learned of Zybilna’s betrayal at the hands of
’ experience as entertaining as possible: Read the description of Iggwilv’s Cauldron in appendix A. Read this chapter in its entirety, and reacquaint yourself with the “Rules of Conduct” and “Death in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Running This Chapter In this chapter, the characters explore the halls of Lavoglia, better known as the Palace of Heart’s Desire. Most likely, they’ve learned of Zybilna’s betrayal at the hands of
’ experience as entertaining as possible: Read the description of Iggwilv’s Cauldron in appendix A. Read this chapter in its entirety, and reacquaint yourself with the “Rules of Conduct” and “Death in
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Baldur’s Gate would like nothing better than to do the same to Omu, but they’ve had no luck locating the lost city. The Flaming Fist’s researchers are convinced the city lies south of Lake Luo but east of
the Peaks of Flame, at the western end of the Valley of Dread. Because of the distance from Fort Beluarian, they’re looking for adventurers to conduct an initial exploration of that area and locate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
merchant has far-reaching contacts across the region. Traveling merchants pass on gossip and adventure hooks to the characters as they conduct their business. Since merchants make their living
the griffon eggs they’ve found, or an architect to design their castle, they’re better off going to a large city than looking in a village.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
merchant has far-reaching contacts across the region. Traveling merchants pass on gossip and adventure hooks to the characters as they conduct their business. Since merchants make their living
the griffon eggs they’ve found, or an architect to design their castle, they’re better off going to a large city than looking in a village.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Baldur’s Gate would like nothing better than to do the same to Omu, but they’ve had no luck locating the lost city. The Flaming Fist’s researchers are convinced the city lies south of Lake Luo but east of
the Peaks of Flame, at the western end of the Valley of Dread. Because of the distance from Fort Beluarian, they’re looking for adventurers to conduct an initial exploration of that area and locate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
merchant has far-reaching contacts across the region. Traveling merchants pass on gossip and adventure hooks to the characters as they conduct their business. Since merchants make their living
the griffon eggs they’ve found, or an architect to design their castle, they’re better off going to a large city than looking in a village.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Baldur’s Gate would like nothing better than to do the same to Omu, but they’ve had no luck locating the lost city. The Flaming Fist’s researchers are convinced the city lies south of Lake Luo but east of
the Peaks of Flame, at the western end of the Valley of Dread. Because of the distance from Fort Beluarian, they’re looking for adventurers to conduct an initial exploration of that area and locate
Compendium
- Sources->Dungeons & Dragons->Monster Manual
legendary power of dragons. A dracolich retains a breath weapon, but it is a chilling necrotic blast. These terrors gradually sicken the land near their lairs and attract sinister followers—usually
other undead or cultists seeking to revel in their terrible might. Living dragons of all types loathe and seek to destroy dracoliches, viewing them as distortions of draconic magic. There are untold
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Quavilithku Spyder-Fiend Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and art objects—the more
beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage. Quavilithku Spyder-Fiend Large Fiend (Demon), Typically
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Quavilithku Spyder-Fiend Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and art objects—the more
beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage. Quavilithku Spyder-Fiend Large Fiend (Demon), Typically
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Quavilithku Spyder-Fiend Quavilithku spyder-fiends revel in destruction. Although they like to savage prey with their mangy wolf heads, they delight in destroying structures and art objects—the more
beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage. Quavilithku Spyder-Fiend Large Fiend (Demon), Typically
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
needs above our own. 4 Freedom. No strong soul should be enslaved. Better to die first than live as another’s puppet. Githzerai Bonds d4 Bond 1 Zerthimon provides an example of conduct that I
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
needs above our own. 4 Freedom. No strong soul should be enslaved. Better to die first than live as another’s puppet. Githzerai Bonds d4 Bond 1 Zerthimon provides an example of conduct that I
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
needs above our own. 4 Freedom. No strong soul should be enslaved. Better to die first than live as another’s puppet. Githzerai Bonds d4 Bond 1 Zerthimon provides an example of conduct that I
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
when it finishes a short or long rest. It knows the following warlock spells:
Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
when it finishes a short or long rest. It knows the following warlock spells:
Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of all yuan-ti, nightmare speakers revel in torturing prisoners, leaving them in a constant state of fear and dread. They prefer to terrify rather than kill their opponents. A nightmare speaker has a
when it finishes a short or long rest. It knows the following warlock spells:
Cantrip (at will): chill touch, eldritch blast (range 300 ft., +3 bonus to each damage roll), mage hand, message, poison
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stone scattered about the site are not natural terrain, but are the shards of that disc. My Only Visit I have been to the Warlock’s Crypt but once, in the days of my youth before I knew better. I was
addition to the Shadow King, the Crypt houses several other liches, undead sorcerous vassals to Larloch. He calls upon their power when he has need, but otherwise leaves them alone to conduct the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stone scattered about the site are not natural terrain, but are the shards of that disc. My Only Visit I have been to the Warlock’s Crypt but once, in the days of my youth before I knew better. I was
addition to the Shadow King, the Crypt houses several other liches, undead sorcerous vassals to Larloch. He calls upon their power when he has need, but otherwise leaves them alone to conduct the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
stone scattered about the site are not natural terrain, but are the shards of that disc. My Only Visit I have been to the Warlock’s Crypt but once, in the days of my youth before I knew better. I was
addition to the Shadow King, the Crypt houses several other liches, undead sorcerous vassals to Larloch. He calls upon their power when he has need, but otherwise leaves them alone to conduct the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
but for the summoner’s entire house. A demon is the highest form of slave a drow house can own. There’s no better display of a house’s power than a demon kept shackled as it serves its master, and few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
but for the summoner’s entire house. A demon is the highest form of slave a drow house can own. There’s no better display of a house’s power than a demon kept shackled as it serves its master, and few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
but for the summoner’s entire house. A demon is the highest form of slave a drow house can own. There’s no better display of a house’s power than a demon kept shackled as it serves its master, and few






