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Returning 35 results for 'better blast diffusing consist reclusive'.
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Monsters
Mythic Odysseys of Theros
–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Noxious Gust"}. The giant exhales a mighty gust that creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature
wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that infect a whole city or region. If enough mortals dread destruction for long enough, their
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
determine how big a part your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
1
Understanding. True power comes from the ability to discern other creatures’ motivations better than they can discern yours. (Any)
2
Kindred. All dragons are kin to one another, and
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Monsters
Icewind Dale: Rime of the Frostmaiden
Short or Long Rest). Auril causes a magical blast of cold air to erupt from her hand. Each creature in a 60-foot cone must make a DC 21 Constitution saving throw, taking 36 (8d8);{"diceNotation":"8d8
that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, something creepy with something cute, dead with alive, threatening with welcoming. Mix details together in unexpected ways, the more unnatural or off-putting the better. Rationalize and Normalize
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, something creepy with something cute, dead with alive, threatening with welcoming. Mix details together in unexpected ways, the more unnatural or off-putting the better. Rationalize and Normalize
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, something creepy with something cute, dead with alive, threatening with welcoming. Mix details together in unexpected ways, the more unnatural or off-putting the better. Rationalize and Normalize
devilish lights in the swamp are nothing but swamp gas, and the current reclusive count is the descendant of the region’s original reclusive count. Many of the domain’s inhabitants are likely
Monsters
Fizban's Treasury of Dragons
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the folk
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
your pact will play in your character’s adventuring career. Your patron’s demands might drive you into adventures, or they might consist entirely of small favors you can do between adventures. What kind
charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. Level
Proficiency
Bonus
Features
Cantrips
Known
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
tossed out with the trash. High Quarter The seat of local government in better days, this quarter is the southeast section of the Styes. Most of the buildings here were once municipal offices, but only
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
tossed out with the trash. High Quarter The seat of local government in better days, this quarter is the southeast section of the Styes. Most of the buildings here were once municipal offices, but only
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
the world, to change things for the better (as they see it). Elves want to leave a mark on the world that future generations will remember. Over time, an adult elf can become accomplished in many
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
the world, to change things for the better (as they see it). Elves want to leave a mark on the world that future generations will remember. Over time, an adult elf can become accomplished in many
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of elven life that others are most familiar with because it’s the age when elves move outside their reclusive communities and interact with the larger world. They strive to have a permanent effect on
the world, to change things for the better (as they see it). Elves want to leave a mark on the world that future generations will remember. Over time, an adult elf can become accomplished in many
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
created by ancient spells used to lift the floor of the bay above the water. Others consist entirely of huge boardwalks supported above the brackish water by decaying pilings. The district is made up
tossed out with the trash. High Quarter The seat of local government in better days, this quarter is the southeast section of the Styes. Most of the buildings here were once municipal offices, but only
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
WALKER) Doomwake Giant Belief is a powerful force in Theros, capable of bringing about wonders and changing the world—but not always for the better. Doomwake giants arise from pernicious fears that
creates a blast of deadly mist in a 60-foot line that is 10 feet wide. Each creature in that line must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
walls. Any prey that behirs can’t chase down, they blast with breaths of powerful lightning.
Legends claim the first behirs were magically created by storm giants during an ancient, multiversal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
walls. Any prey that behirs can’t chase down, they blast with breaths of powerful lightning.
Legends claim the first behirs were magically created by storm giants during an ancient, multiversal
Compendium
- Sources->Dungeons & Dragons->Monster Manual
will, or fight in wicked armies. Bearded devils’ eponymous beards consist of grotesque, tentacle-like growths. These squirming, barb-riddled beards carry poison capable of preventing magical healing
walls. Any prey that behirs can’t chase down, they blast with breaths of powerful lightning.
Legends claim the first behirs were magically created by storm giants during an ancient, multiversal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
of the Mists better than anyone. Vistani caravans sometimes take pity on those who ask them for help, especially strangers from unfamiliar lands hopelessly searching for home, allowing such wayfarers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
of the Mists better than anyone. Vistani caravans sometimes take pity on those who ask them for help, especially strangers from unfamiliar lands hopelessly searching for home, allowing such wayfarers
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same world as Barovia, many Vistani look toward the future, learning from their traditions and from one another to better face whatever lies ahead. Vistani bands consist primarily of one or more
of the Mists better than anyone. Vistani caravans sometimes take pity on those who ask them for help, especially strangers from unfamiliar lands hopelessly searching for home, allowing such wayfarers
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Graveyard Temple (NILS HAMM) Any place where the remains of the dead are interred is considered a place of worship for Erebos. A graveyard can consist of mass graves, individual burial plots, family
shown in map 4.3 sits at the center of a graveyard, which consists of underground tombs that hold urns of ashes, individual burial plots, and a mass grave for those who couldn’t afford better. The ground
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Graveyard Temple (NILS HAMM) Any place where the remains of the dead are interred is considered a place of worship for Erebos. A graveyard can consist of mass graves, individual burial plots, family
shown in map 4.3 sits at the center of a graveyard, which consists of underground tombs that hold urns of ashes, individual burial plots, and a mass grave for those who couldn’t afford better. The ground
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
women could get new destinies, but they might be no better than the last, and they could be worse. But Asteria was adamant, so Istus reached into the sky and pulled down twenty-two constellations to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, or on the solid clouds that once held their fiefs. Still gracing the skies on occasion, these magic clouds are a lasting remnant of the giants’ lost empires.
Better spellcasters than most other
storm giants, the reclusive storm giants rarely engage with the rest of giantkind. As a result, many cloud giants see themselves as having the highest status and power among the giant races. They order
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
women could get new destinies, but they might be no better than the last, and they could be worse. But Asteria was adamant, so Istus reached into the sky and pulled down twenty-two constellations to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
her unconscious body far from the kingdom’s shore to a secret grotto in which the reclusive medusa Euryale lived alone. Despite Euryale’s anxiety (she was painfully aware that even kind folk feared her
women could get new destinies, but they might be no better than the last, and they could be worse. But Asteria was adamant, so Istus reached into the sky and pulled down twenty-two constellations to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some engagement with the
the dragon’s lair in search of emeralds.
2 An adult silver dragon tries to befriend and draw out a reclusive adult emerald dragon.
3 An adult emerald dragon unwillingly serves a fire






