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Returning 35 results for 'better born diffusing coins ram'.
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Charlatan
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
or roll on the table below.
d6
Scam
1
I cheat at games of chance.
2
I shave coins or forge documents.
3
I insinuate myself into people’s lives to prey on their
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Baldur’s Gate: Descent into Avernus
chance.
2
I shave coins or forge documents.
3
I insinuate myself into people’s lives to prey on their weakness and secure their fortunes.
4
I put on new identities like clothes
want.
4
I’m a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and
Monsters
Fizban's Treasury of Dragons
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
generally go out of their way to avoid interacting with other intelligent creatures. However, their interest in history and culture occasionally gets the better of them, prompting them to seek some
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
fur extend down minotaurs’ necks and powerful backs, and males have long tufts of hair on their chins and cheeks. Their legs end in heavy, cloven hooves. Minotaurs are born with long, tufted
, are much better known and respected. Boros minotaurs choose the precision of the legion over the fury of the pack.
Minotaurs tend to vent their outrage through violence, but they aren’t
Species
Eberron: Rising from the Last War
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
;We weren’t born tame or domesticated, so we shouldn’t have to live that way. (Neutral)
4
Might. The strongest are meant to dominate the weak. (Evil)
5
Rage.
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
pity. Born into the world lacking stout scales and sharp teeth, it’s a wonder they have managed to survive for so long. The typical human would barely make it through a day in the swamps.
Still
learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades.
6
You still don’t understand how metaphors work. That doesn’t stop
Species
Sword Coast Adventurer's Guide
horns like a ram, others have straight and tall horns like a gazelle’s, and some spiral upward like an antelopes’ horns. They have thick tails, four to five feet long, which lash or coil
three broad categories. Tieflings born into another culture typically have names reflective of that culture. Some have names derived from the Infernal language, passed down through generations, that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
' civilizations minted coins using copper, silver, electrum, gold, and platinum. These coins were sized for the creatures that used them and are thus comparatively massive to the average adventurer. (Most
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
' civilizations minted coins using copper, silver, electrum, gold, and platinum. These coins were sized for the creatures that used them and are thus comparatively massive to the average adventurer. (Most
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Kinds of Treasure Use these guidelines in conjunction with the information in the Dungeon Master's Guide to detail treasures adventurers might find in ancient ruins built by giants. Coins Giants
' civilizations minted coins using copper, silver, electrum, gold, and platinum. These coins were sized for the creatures that used them and are thus comparatively massive to the average adventurer. (Most
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V9. Manticore Lair A pool fills the center of this deep cave, born from a natural spring beneath the rock and flowing outward into the river. Long stalactites hang above the pool, surrounding a
the cave, along with signs the orcs camped here for many days. Coins scattered in the pool and around the lair total 60 cp, 26 sp, and 14 gp. The orcs also accumulated four crates of plunder that include plates, candlesticks, and silks worth 50 gp total.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V9. Manticore Lair A pool fills the center of this deep cave, born from a natural spring beneath the rock and flowing outward into the river. Long stalactites hang above the pool, surrounding a
the cave, along with signs the orcs camped here for many days. Coins scattered in the pool and around the lair total 60 cp, 26 sp, and 14 gp. The orcs also accumulated four crates of plunder that include plates, candlesticks, and silks worth 50 gp total.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
V9. Manticore Lair A pool fills the center of this deep cave, born from a natural spring beneath the rock and flowing outward into the river. Long stalactites hang above the pool, surrounding a
the cave, along with signs the orcs camped here for many days. Coins scattered in the pool and around the lair total 60 cp, 26 sp, and 14 gp. The orcs also accumulated four crates of plunder that include plates, candlesticks, and silks worth 50 gp total.
Backgrounds
Guildmasters’ Guide to Ravnica
, a set of common clothes, a belt pouch containing 10 gp (a mix of Azorius and Boros 1-zino coins), and a bottle of sweet, red juice
A Flair for the Dramatic
Rakdos performance styles typically fuse
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gold Dragons Dragons of Hope and Majesty Habitat: Forest, Grassland; Treasure: Arcana Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Backgrounds
Guildmasters’ Guide to Ravnica
coins
Feature: Undercity Paths
You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren’t in combat, you
bother to couch my opinions in flattering words.
5
I can’t help but pocket any trinket or coin I come across, no matter how worthless.
6
I’m convinced that I’m better and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
species of humanoid: lizardfolk and meat. 5 You have learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades. 6 You still don’t understand how
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
species of humanoid: lizardfolk and meat. 5 You have learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades. 6 You still don’t understand how
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gold Dragons Dragons of Hope and Majesty Habitat: Forest, Grassland; Treasure: Arcana Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gold Dragons Dragons of Hope and Majesty Habitat: Forest, Grassland; Treasure: Arcana Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe
civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
species of humanoid: lizardfolk and meat. 5 You have learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades. 6 You still don’t understand how
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tod, which she freed from an abusive owner. Saarvin (CN male dragonborn scout) travels on foot and carries his own gear. He was born in Fireshear and is the self-proclaimed King of the Frozenfar. He
claims to have climbed the tallest peak in the Spine of the World and plucked coins from the hoard of a white dragon sleeping less than 10 feet away. Each night, while sitting by the campfire, he carves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tod, which she freed from an abusive owner. Saarvin (CN male dragonborn scout) travels on foot and carries his own gear. He was born in Fireshear and is the self-proclaimed King of the Frozenfar. He
claims to have climbed the tallest peak in the Spine of the World and plucked coins from the hoard of a white dragon sleeping less than 10 feet away. Each night, while sitting by the campfire, he carves
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Tod, which she freed from an abusive owner. Saarvin (CN male dragonborn scout) travels on foot and carries his own gear. He was born in Fireshear and is the self-proclaimed King of the Frozenfar. He
claims to have climbed the tallest peak in the Spine of the World and plucked coins from the hoard of a white dragon sleeping less than 10 feet away. Each night, while sitting by the campfire, he carves
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to all emotional situations, to better fit in with your comrades. 6 You still don’t understand how metaphors work. This doesn’t stop you from trying to use them at every opportunity. 7 You appreciate
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the outlying villages, like Shuaran? Were you adopted? Were you born without the gift, or do you display a different manifestation?
What secret of the land do you know better than anyone else? Is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to all emotional situations, to better fit in with your comrades. 6 You still don’t understand how metaphors work. This doesn’t stop you from trying to use them at every opportunity. 7 You appreciate
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the outlying villages, like Shuaran? Were you adopted? Were you born without the gift, or do you display a different manifestation?
What secret of the land do you know better than anyone else? Is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to all emotional situations, to better fit in with your comrades. 6 You still don’t understand how metaphors work. This doesn’t stop you from trying to use them at every opportunity. 7 You appreciate
the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still raw and wriggling.
Backgrounds
Sword Coast Adventurer's Guide
few miles from where they were born.
You aren’t one of those folk.
You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are
pilgrimage to understand the gods that others worship, so that you might better appreciate your own deities.
The Underdark. Though your home is physically closer to the Sword Coast than the other
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
of the outlying villages, like Shuaran? Were you adopted? Were you born without the gift, or do you display a different manifestation?
What secret of the land do you know better than anyone else? Is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inventive. You can help spur their creativity with a few questions about their characters: Are you a native, born and raised in the area? If so, who’s your family? What’s your current occupation? Are you
story is convincing enough. Suggest alterations to a character’s story so it better fits your world, or weave the first threads of your campaign into that story.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
inventive. You can help spur their creativity with a few questions about their characters: Are you a native, born and raised in the area? If so, who’s your family? What’s your current occupation? Are you
story is convincing enough. Suggest alterations to a character’s story so it better fits your world, or weave the first threads of your campaign into that story.






