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Returning 35 results for 'better both diffusing closest revered'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
are affecting them currently.
Auril instantly teleports to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to
Monsters
Icewind Dale: Rime of the Frostmaiden
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any number of creatures at once, provided they’re all on the island
Monsters
Icewind Dale: Rime of the Frostmaiden
that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale from the rest of the world, and a shroud of mist
to any location on the island. If the space she chooses as her destination is already occupied, Auril appears in the closest unoccupied space to it instead.
Auril telepathically communicates with any
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
sword strapped to their back. Rampart explains that doing so better simulates the battlefield conditions they study.
Extracurriculars: Dragonchess Club, Dragonsguard Historical Society
Job: None
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
sword strapped to their back. Rampart explains that doing so better simulates the battlefield conditions they study.
Extracurriculars: Dragonchess Club, Dragonsguard Historical Society
Job: None
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
closest translation of their name in Common. They are often found poring over ancient texts detailing battles, seeking to better understand the tactical decisions that result in victory and defeat. Rampart
sword strapped to their back. Rampart explains that doing so better simulates the battlefield conditions they study.
Extracurriculars: Dragonchess Club, Dragonsguard Historical Society
Job: None
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you can see and hear as normal. Anvilwrought Characteristics d6 Characteristic
1 An oread who works in Purphoros’s forge is the closest thing I have to a parent.
2 Purphoros made me to
serve him.
3 I was created decades ago and, fearing that I’m growing obsolete, recently fled Mount Velus.
4 Purphoros regrets my creation and wants to reforge me into something better
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you can see and hear as normal. Anvilwrought Characteristics d6 Characteristic
1 An oread who works in Purphoros’s forge is the closest thing I have to a parent.
2 Purphoros made me to
serve him.
3 I was created decades ago and, fearing that I’m growing obsolete, recently fled Mount Velus.
4 Purphoros regrets my creation and wants to reforge me into something better
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you can see and hear as normal. Anvilwrought Characteristics d6 Characteristic
1 An oread who works in Purphoros’s forge is the closest thing I have to a parent.
2 Purphoros made me to
serve him.
3 I was created decades ago and, fearing that I’m growing obsolete, recently fled Mount Velus.
4 Purphoros regrets my creation and wants to reforge me into something better
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
they keep. 2 Power. The weak rule the strong. 3 Duty. It is by Vlaakith’s will alone that I act. 4 Freedom. No strong soul should be enslaved. Better to die first than live as another’s puppet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
they keep. 2 Power. The weak rule the strong. 3 Duty. It is by Vlaakith’s will alone that I act. 4 Freedom. No strong soul should be enslaved. Better to die first than live as another’s puppet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Zar’ryth Githyanki Personality Traits d4 Trait 1 When I’m bored I make my own excitement, and I’m always bored. 2 I treat others as if they were animals that simply don’t know any better. 3 Violence is
they keep. 2 Power. The weak rule the strong. 3 Duty. It is by Vlaakith’s will alone that I act. 4 Freedom. No strong soul should be enslaved. Better to die first than live as another’s puppet
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.
Lashers. The closest thing a
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
a better paddock gate, dig a new well, or mend pots or furniture that might otherwise go to waste. All priests of Gond keep journals in which they record ideas, inventions, and innovations discovered
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
a better paddock gate, dig a new well, or mend pots or furniture that might otherwise go to waste. All priests of Gond keep journals in which they record ideas, inventions, and innovations discovered
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gond The Wonderbringer, the Inspiration Divine, the Holy Maker of All Things Gond is the god of artifice, craft, and construction. He is revered by blacksmiths, woodworkers, engineers, and inventors
a better paddock gate, dig a new well, or mend pots or furniture that might otherwise go to waste. All priests of Gond keep journals in which they record ideas, inventions, and innovations discovered
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
described in the Dungeon Master’s Guide, Bahamut is revered as a god of justice and nobility, favored by paladins, while Tiamat is known as a god of greed, wealth, and vengeance. Dragons view the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
described in the Dungeon Master’s Guide, Bahamut is revered as a god of justice and nobility, favored by paladins, while Tiamat is known as a god of greed, wealth, and vengeance. Dragons view the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
described in the Dungeon Master’s Guide, Bahamut is revered as a god of justice and nobility, favored by paladins, while Tiamat is known as a god of greed, wealth, and vengeance. Dragons view the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, near the end of training, a drill of the same sort might be a fight to the death — the ultimate way of weeding out all those who don’t meet Vlaakith’s standards. To the githyanki, it’s better for a
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, near the end of training, a drill of the same sort might be a fight to the death — the ultimate way of weeding out all those who don’t meet Vlaakith’s standards. To the githyanki, it’s better for a
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, near the end of training, a drill of the same sort might be a fight to the death — the ultimate way of weeding out all those who don’t meet Vlaakith’s standards. To the githyanki, it’s better for a
have proven them worthy, and now only their loyalty to the Revered Queen remains to be determined. As their last test, a group of githyanki entering adulthood must slay a mind flayer as a sacred rite
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
simply being scooped up and carted away. Treasure-seekers are likely to fare better if they consider a hag’s booty to be trapped, exercising caution rather than giving in to greed or curiosity
sickly crow with clipped wings. The only sound it can make is to roar like a lion. 5 A seemingly empty, sealed jar. If opened, the person standing closest to the jar suddenly recalls 1d6 happy memories
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
make amends come through groups known as sevens—assemblies of the seven people who are closest at hand when an accusation of criminal behavior is made, but who have no direct stake in the outcome. For
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as the benevolent archfey Zybilna of Prismeer, avatar of mercy for destitute mortals. Her closest allies saw the cracks in her facade, flashes of arrogance and cruelty that conflicted with her kindly
began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
make amends come through groups known as sevens—assemblies of the seven people who are closest at hand when an accusation of criminal behavior is made, but who have no direct stake in the outcome. For
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as the benevolent archfey Zybilna of Prismeer, avatar of mercy for destitute mortals. Her closest allies saw the cracks in her facade, flashes of arrogance and cruelty that conflicted with her kindly
began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
as the benevolent archfey Zybilna of Prismeer, avatar of mercy for destitute mortals. Her closest allies saw the cracks in her facade, flashes of arrogance and cruelty that conflicted with her kindly
began when she was adopted by the mother of all witches, Baba Yaga, who named her Natasha. On the worlds of the Material Plane, she was better known as Tasha, the inventor of Tasha’s hideous laughter
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
simply being scooped up and carted away. Treasure-seekers are likely to fare better if they consider a hag’s booty to be trapped, exercising caution rather than giving in to greed or curiosity
sickly crow with clipped wings. The only sound it can make is to roar like a lion. 5 A seemingly empty, sealed jar. If opened, the person standing closest to the jar suddenly recalls 1d6 happy memories
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
make amends come through groups known as sevens—assemblies of the seven people who are closest at hand when an accusation of criminal behavior is made, but who have no direct stake in the outcome. For
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
simply being scooped up and carted away. Treasure-seekers are likely to fare better if they consider a hag’s booty to be trapped, exercising caution rather than giving in to greed or curiosity
sickly crow with clipped wings. The only sound it can make is to roar like a lion. 5 A seemingly empty, sealed jar. If opened, the person standing closest to the jar suddenly recalls 1d6 happy memories
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(some members’ identities remain secret) who serve as Niv-Mizzet’s closest advisors. The Izzet League is organized into units designated as laboratories that specialize in certain fields of research
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 10 on level 6, in the closest unoccupied
. It craves gemstones and seeks out better ones with which to adorn itself. Most of all, it longs to return to the forests around Myth Drannor, where it was created. If its wielder’s goals run counter
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dollhouse sitting on the bedside table. This three-foot-tall edifice has seen better days and is now besmirched by peeling paint, mold, and rot.
Behind the dollhouse, by the window, moths flutter
inside a large bell jar. Facing one another along the outer wall are a pair of doors. Next to the door closest to the staircase is a wooden rocking cradle with a neatly folded blanket in it.
If
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
(some members’ identities remain secret) who serve as Niv-Mizzet’s closest advisors. The Izzet League is organized into units designated as laboratories that specialize in certain fields of research
Niv-Mizzet, urges him to push his guild’s research toward increasingly dangerous and volatile experimentation. For the rest of the guild members, the search for bigger and better weapons is mainly an






