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Returning 35 results for 'better both diffusing completely renown'.
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bitter both diffusing completely renowned
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better both diffusing complete renown
Entertainer
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good)
2
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us
hated rival.
6
I would do anything for the other members of my old troupe.
d6
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty
Gladiator
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
perfection.
8
I change my mood or my mind as quickly as I change key in a song.
D6
IDEAL
1
Beauty. When I perform, I make the world better than it was. (Good)
2
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to follow me around
Backgrounds
Baldur’s Gate: Descent into Avernus
less than perfection.
8
I change my mood or my mind as quickly as I change key in a song.
d6
Ideal
1
Beauty. When I perform, I make the world better than it was. (Good
Flaw
1
I’ll do anything to win fame and renown.
2
I’m a sucker for a pretty face.
3
A scandal prevents me from ever going home again. That kind of trouble seems to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Redwaters, the shallowest lake, almost completely freezes in winter, making the fishing there difficult. Lac Dinneshere catches the worst of the winds blowing off the Reghed Glacier to the east and thus
has the roughest waters. Small thermal vents at the bottom of these lakes keep them from freezing completely, even in the coldest winters. Ten-Towns fishing boats are simple affairs. The smallest are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Redwaters, the shallowest lake, almost completely freezes in winter, making the fishing there difficult. Lac Dinneshere catches the worst of the winds blowing off the Reghed Glacier to the east and thus
has the roughest waters. Small thermal vents at the bottom of these lakes keep them from freezing completely, even in the coldest winters. Ten-Towns fishing boats are simple affairs. The smallest are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Redwaters, the shallowest lake, almost completely freezes in winter, making the fishing there difficult. Lac Dinneshere catches the worst of the winds blowing off the Reghed Glacier to the east and thus
has the roughest waters. Small thermal vents at the bottom of these lakes keep them from freezing completely, even in the coldest winters. Ten-Towns fishing boats are simple affairs. The smallest are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Characters who camp in a field for the better part of a day or night have a 10 percent chance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Characters who camp in a field for the better part of a day or night have a 10 percent chance
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
her estate and its beautiful gardens. A member of the Emerald Enclave can petition Jeryth to cast a spell, which she is happy to do if that character’s renown in the enclave equals or exceeds the
sackcloth hood, another has a rotting pumpkin head, and the third is covered with a threadbare blanket. Characters who camp in a field for the better part of a day or night have a 10 percent chance
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
looks that a full-face helmet wouldn’t improve.
19 You’re about as useful as an orc horde at a tea party.
20 I’ve seen better-looking faces on a gibbering mouther.
The Wrong Kind of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
looks that a full-face helmet wouldn’t improve.
19 You’re about as useful as an orc horde at a tea party.
20 I’ve seen better-looking faces on a gibbering mouther.
The Wrong Kind of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
completely reasonable and plausible explanation. Singing songs and strumming lutes might be fine for most bards. Who doesn’t like a rousing shanty now and then? But standing in a crowded tavern playing for
looks that a full-face helmet wouldn’t improve.
19 You’re about as useful as an orc horde at a tea party.
20 I’ve seen better-looking faces on a gibbering mouther.
The Wrong Kind of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Stormlord to be forced into playing the part of glorified longshoremen.
The cultists here (spies) number two per character, including sidekicks. A Better Offer? The party could avoid a fight here
if they understand the frustration of the cultists and go in immediately with a better offer. To get the dialogue started on a good note, one of the characters must approach the group and talk to them
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Stormlord to be forced into playing the part of glorified longshoremen.
The cultists here (spies) number two per character, including sidekicks. A Better Offer? The party could avoid a fight here
if they understand the frustration of the cultists and go in immediately with a better offer. To get the dialogue started on a good note, one of the characters must approach the group and talk to them
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Stormlord to be forced into playing the part of glorified longshoremen.
The cultists here (spies) number two per character, including sidekicks. A Better Offer? The party could avoid a fight here
if they understand the frustration of the cultists and go in immediately with a better offer. To get the dialogue started on a good note, one of the characters must approach the group and talk to them
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
, a hag should be able to use weird magic only once or twice per encounter in her lair, or only once per encounter if she is elsewhere. A hag who is expecting a fight might be better prepared and able
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
, a hag should be able to use weird magic only once or twice per encounter in her lair, or only once per encounter if she is elsewhere. A hag who is expecting a fight might be better prepared and able
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
age and renown might know unique rituals that can temporarily or permanently alter or transform a creature, bring back the dead for a limited time, rewrite memories, or siphon emotions. At the other end
, a hag should be able to use weird magic only once or twice per encounter in her lair, or only once per encounter if she is elsewhere. A hag who is expecting a fight might be better prepared and able
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
strictures, one they opposed or were an outsider in, or something completely unknown or alien to them? While a domain’s culture might take inspirations from fantastical or historical examples, remember
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
strictures, one they opposed or were an outsider in, or something completely unknown or alien to them? While a domain’s culture might take inspirations from fantastical or historical examples, remember
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
strictures, one they opposed or were an outsider in, or something completely unknown or alien to them? While a domain’s culture might take inspirations from fantastical or historical examples, remember
relocate, nor can they imagine living anywhere else. Life is as it’s always been and could never be better, but it’s constantly threatened with becoming worse.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fundamental urge for survival. If gold is power and power is life, then the more gold you accumulate, the better and longer your life will be. Why is it that people who have money and power are admired
passion — or, better yet, your skill at manipulating the passions of others — can be a huge boon to the operation of a successful franchise. Tymora Luck is a lady tonight! And, as it turns out, every
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fundamental urge for survival. If gold is power and power is life, then the more gold you accumulate, the better and longer your life will be. Why is it that people who have money and power are admired
passion — or, better yet, your skill at manipulating the passions of others — can be a huge boon to the operation of a successful franchise. Tymora Luck is a lady tonight! And, as it turns out, every
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
who escape his clutches. He regularly sends agents to retrieve the Returned soul or the wayward eidolon of a hero of great renown who has succeeded in returning to Theros. If any of the dead
Returned and even sneaks into the Underworld to assist them, earning him Erebos’s undying ire. Pharika and Karametra understand, better than many of the other gods, that life and death are closely
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
traveling throughout Godsbreath, listening to deeds of local renown that could be added to the Awakening Song, sharing stories from other regions, and challenging people to live up to the Covenant gods
better. Although this sometimes encourages exaggeration, Godsbreath’s people believe you can hear truth in the telling of any tale, and all enjoy the art of a well-crafted boast. Stories of all kinds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fundamental urge for survival. If gold is power and power is life, then the more gold you accumulate, the better and longer your life will be. Why is it that people who have money and power are admired
passion — or, better yet, your skill at manipulating the passions of others — can be a huge boon to the operation of a successful franchise. Tymora Luck is a lady tonight! And, as it turns out, every
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outer Planes. The desires of the mighty forces that dwell on these planes can remake them completely, effectively erasing and rebuilding existence itself to better fulfill their own needs. Distance is
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
buildings become unlivable, new ones are built atop them, and the tangle of structures is four or five stories deep in some places. Many of the lower structures are completely walled off from the
tossed out with the trash. High Quarter The seat of local government in better days, this quarter is the southeast section of the Styes. Most of the buildings here were once municipal offices, but only
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Outer Planes. The desires of the mighty forces that dwell on these planes can remake them completely, effectively erasing and rebuilding existence itself to better fulfill their own needs. Distance is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Material Plane. But the landscape can change at a whim of the powerful forces that dwell on these planes, which can remake them completely, effectively erasing and rebuilding existence to better fulfill
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
buildings become unlivable, new ones are built atop them, and the tangle of structures is four or five stories deep in some places. Many of the lower structures are completely walled off from the
tossed out with the trash. High Quarter The seat of local government in better days, this quarter is the southeast section of the Styes. Most of the buildings here were once municipal offices, but only






