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Returning 35 results for 'better bow diffusing channel records'.
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Monsters
Fizban's Treasury of Dragons
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals
Monsters
Fizban's Treasury of Dragons
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon
Monsters
Fizban's Treasury of Dragons
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to
Monsters
Fizban's Treasury of Dragons
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions, allowing them to better conceal their treasures from prying eyes and divinations.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
library’s intuitive ability to direct visitors to where they want to go — or to where the library thinks they need to go. Accessing the Records The library keeps its records on stone and crystal slabs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
library’s intuitive ability to direct visitors to where they want to go — or to where the library thinks they need to go. Accessing the Records The library keeps its records on stone and crystal slabs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Archives Gravenhollow’s records are organized by rooms attuned to the past, the present, or the future. Each level has a random number of rooms, arranged without any apparent system other than the
library’s intuitive ability to direct visitors to where they want to go — or to where the library thinks they need to go. Accessing the Records The library keeps its records on stone and crystal slabs
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
someone? That always makes me feel better.
Oath of Redemption Features Paladin Level Feature 3rd Oath Spells, Channel Divinity 7th Aura of the Guardian (10 ft.) 15th Protective Spirit 18th Aura of
decision, follow through with it knowing your path is just. Redemption. So you feel bad about having done something, and then you have to do something to feel better? Why don’t you just kill and eat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devoured by the vermin and oozes that inhabit the sewers. Smaller tunnels channel wastewater into purification centers, where magewrights use magic to cleanse the water. A special unit of the Sharn Watch
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
, including the names of places visited and people met during missions. Those records are then sent to Head Office (often through a franchise’s documancer) to ensure brand integrity. As a loremonger
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
Compendium
- Sources->Dungeons & Dragons->Monster Manual
purposefully obscure command keys. Hints at command keys might be found among the records of a gorgon’s creator or in the area the gorgon protects—perhaps scrawled as a petrified trespasser’s final act. Roll
a swamp-dwelling bovine monster and an ominous note: “Do better.”
—Lum the Maestro, A Mind of Metal
Gorgon Command Keys 1d6 Gorgon Won’t Attack Those That... 1 Cast a particular spell in the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
, including the names of places visited and people met during missions. Those records are then sent to Head Office (often through a franchise’s documancer) to ensure brand integrity. As a loremonger
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
records all lore relevant to its operation, including tracking the economic, technical, and arcane methods by which the franchise can be improved. A loremonger records the deeds and history of the franchise
, including the names of places visited and people met during missions. Those records are then sent to Head Office (often through a franchise’s documancer) to ensure brand integrity. As a loremonger
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
, dispel magic
13th
freedom of movement, guardian of faith
17th
commune, flame strike
Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of
magic 13th freedom of movement, guardian of faith 17th commune, flame strike Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Sacred Weapon
Compendium
- Sources->Dungeons & Dragons->Monster Manual
purposefully obscure command keys. Hints at command keys might be found among the records of a gorgon’s creator or in the area the gorgon protects—perhaps scrawled as a petrified trespasser’s final act. Roll
a swamp-dwelling bovine monster and an ominous note: “Do better.”
—Lum the Maestro, A Mind of Metal
Gorgon Command Keys 1d6 Gorgon Won’t Attack Those That... 1 Cast a particular spell in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
purposefully obscure command keys. Hints at command keys might be found among the records of a gorgon’s creator or in the area the gorgon protects—perhaps scrawled as a petrified trespasser’s final act. Roll
a swamp-dwelling bovine monster and an ominous note: “Do better.”
—Lum the Maestro, A Mind of Metal
Gorgon Command Keys 1d6 Gorgon Won’t Attack Those That... 1 Cast a particular spell in the
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
new leader can act as the real boss. If the creature brushes aside such manipulation, the tribe falls into line behind the new tyrant—better to abide the new rule than conspire against it and be
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and sport — is a tradition that goes back to the ancient times of the giants. Other races developed the sling, the spear-thrower, or the bow to artificially improve the strength and accuracy of their
giant who took on a better thrower will stumble away, nursing its injuries, as a lesson that arrogance has a price. In battle against puny creatures, giants use boulders that fit in one hand. When
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and sport — is a tradition that goes back to the ancient times of the giants. Other races developed the sling, the spear-thrower, or the bow to artificially improve the strength and accuracy of their
giant who took on a better thrower will stumble away, nursing its injuries, as a lesson that arrogance has a price. In battle against puny creatures, giants use boulders that fit in one hand. When
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and sport — is a tradition that goes back to the ancient times of the giants. Other races developed the sling, the spear-thrower, or the bow to artificially improve the strength and accuracy of their
giant who took on a better thrower will stumble away, nursing its injuries, as a lesson that arrogance has a price. In battle against puny creatures, giants use boulders that fit in one hand. When
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
an illusory exercise conducted in one of the academy’s simulation chambers—large circular spaces whose rune-scribed walls channel potent magical power, and which contain training versions of
has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed toward those who outrank her), this old, grizzled
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
an illusory exercise conducted in one of the academy’s simulation chambers—large circular spaces whose rune-scribed walls channel potent magical power, and which contain training versions of
has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed toward those who outrank her), this old, grizzled
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
an illusory exercise conducted in one of the academy’s simulation chambers—large circular spaces whose rune-scribed walls channel potent magical power, and which contain training versions of
has no better person to spearhead the training of raw recruits—and Tarto knows it. Never one to mince words (even when those words are directed toward those who outrank her), this old, grizzled






