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Returning 35 results for 'better broad diffusing clans remove'.
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Monsters
Quests from the Infinite Staircase
, where they live in clans and mine precious metals and gems.
Small and lithe, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
Hourglass Coven. Better known as Granny Nightshade, she offers her assistance to those who are haunted by regret. Her deals often result in cruel twists; for example, a petitioner who asks to be reunited
Axe of the Dwarvish Lords
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
dispelled), but they can be undone by any effect that removes a curse, such as a greater restoration or remove curse spell.
Destroying the Axe
The only way to destroy the axe is to melt it down in the
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
tail in the way.
Strength and Zeal
Minotaurs are zealous and love battle. They are found among the Gruul Clans, but the minotaurs of the Ordruun family line, long associated with the Boros Legion
, are much better known and respected. Boros minotaurs choose the precision of the legion over the fury of the pack.
Minotaurs tend to vent their outrage through violence, but they aren’t
races
Lorwyn: First Light
Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance.
Most kithkin are linked by an
empathic web that lets them sense the feelings of nearby kithkin. Because of this connection, many kithkin trust each other implicitly.
Some kithkin remove themselves from this empathic web
Half-Elf
Legacy
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Species
Basic Rules (2014)
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was
like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to
Dwarf
Legacy
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Species
Basic Rules (2014)
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
Human
Legacy
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Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
Species
Spelljammer: Adventures in Space
Giff are tall, broad-shouldered folk with hippo-like features. Some have smooth skin, while others have short bristles on their faces and the tops of their heads. As beings of impressive size and
DM is free to add or remove languages from that list for a particular campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that
Monsters
Storm King's Thunder
home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She earned her nickname from her habit of gnawing on old kills, and is often seen
magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the dragon’s lair serve as the dragon
Monsters
Divine Contention
underground city known as Southkrypt. For centuries, Kryptgarden Forest has been the home and hunting ground of the ancient female green dragon Claugiyliamatar, better known to many as Old Gnawbone. She
plants in this area that are neither magical nor creatures, including the thickets described above. The plants remove themselves from the dragon’s path.
Rodents and birds within 1 mile of the
Firbolg
Legacy
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Species
Volo's Guide to Monsters
’ presence is marked by an absence of animals and a strange quiet, as if the forest wishes to avoid attracting attention to itself. The faster travelers decide to move on, the better.
If these
call home.
Orphaned firbolgs are those whose clans or homelands have been destroyed. They become crusaders for nature, seeking to avenge their loss and prevent the further destruction of the natural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city. These sewer clans constantly battle over territory, as control of one or more midden chamber can be critical to survival. The sewer clans can pose a threat to adventurers, but they can also be
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
Backgrounds
Guildmasters’ Guide to Ravnica
that the gears of society turn smoothly and quietly. (Lawful)
3
Peace. The ultimate object of the law is to remove violence from society. (Good)
4
Compliance. Coercion is a fine
best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they can’t tell me about.
7
I
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city. These sewer clans constantly battle over territory, as control of one or more midden chamber can be critical to survival. The sewer clans can pose a threat to adventurers, but they can also be
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city. These sewer clans constantly battle over territory, as control of one or more midden chamber can be critical to survival. The sewer clans can pose a threat to adventurers, but they can also be
valuable allies; there are no better guides to the sewers and what lies beneath them than one of the folk who live there.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Northlanders (p. 64) In the first paragraph, the sentence “A few tribes of Northlanders ... the present-day denizens of Icewind Dale.” has been replaced with “A few clans of Northlanders explored the
: Northlanders farm, fish, and mine their rugged lands, then shrewdly trade their goods with foreign buyers. Many once-feared tribes have become merchants whose bartering skills are equal to or better
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Northlanders (p. 64) In the first paragraph, the sentence “A few tribes of Northlanders ... the present-day denizens of Icewind Dale.” has been replaced with “A few clans of Northlanders explored the
: Northlanders farm, fish, and mine their rugged lands, then shrewdly trade their goods with foreign buyers. Many once-feared tribes have become merchants whose bartering skills are equal to or better
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Northlanders (p. 64) In the first paragraph, the sentence “A few tribes of Northlanders ... the present-day denizens of Icewind Dale.” has been replaced with “A few clans of Northlanders explored the
: Northlanders farm, fish, and mine their rugged lands, then shrewdly trade their goods with foreign buyers. Many once-feared tribes have become merchants whose bartering skills are equal to or better
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
key components of life within the city. Change is possible, but usually only when it’s driven by members of the royal family or the noble clans. Queen Jin-Mi sits at the apex of the social order
, followed by the noble elite, the various ranks of government magistrates, and the heads of each familial clan. Clans and Identity Clans live in compounds that often hold every member of the family
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
whales on the open sea. A few clans of Northlanders explored the monster-infested interior of the Savage Frontier, and they became the ancestors of the Uthgardt tribes and the present-day denizens of
or better than the warlike talents of their ancestors, such that many a Northlander merchant is wealthier than their raiding neighbors.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
whales on the open sea. A few clans of Northlanders explored the monster-infested interior of the Savage Frontier, and they became the ancestors of the Uthgardt tribes and the present-day denizens of
or better than the warlike talents of their ancestors, such that many a Northlander merchant is wealthier than their raiding neighbors.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
whales on the open sea. A few clans of Northlanders explored the monster-infested interior of the Savage Frontier, and they became the ancestors of the Uthgardt tribes and the present-day denizens of
or better than the warlike talents of their ancestors, such that many a Northlander merchant is wealthier than their raiding neighbors.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
neighboring clans eventually laid Phalorm low. The smaller kingdom of Delimbiyran rose in Phalorm’s place with the city as its capital, only to fall in turn. The passage of nearly nine centuries since
then have left little more than a few partially collapsed walls and archways to mark the fallen city aboveground, though its underground ruins are better preserved. If you have not yet staged a follow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
neighboring clans eventually laid Phalorm low. The smaller kingdom of Delimbiyran rose in Phalorm’s place with the city as its capital, only to fall in turn. The passage of nearly nine centuries since
then have left little more than a few partially collapsed walls and archways to mark the fallen city aboveground, though its underground ruins are better preserved. If you have not yet staged a follow
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
neighboring clans eventually laid Phalorm low. The smaller kingdom of Delimbiyran rose in Phalorm’s place with the city as its capital, only to fall in turn. The passage of nearly nine centuries since
then have left little more than a few partially collapsed walls and archways to mark the fallen city aboveground, though its underground ruins are better preserved. If you have not yet staged a follow
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
running a D&D adventure, read “The Dungeon Master” section; it will help you better understand your role and responsibilities. The “Background” section tells you everything you need to know to set up the
adventure. The “Overview” section describes how the adventure is expected to run and gives you a broad sense of what the player characters should be doing at any given time.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Kithkin Kithkin are short folk with stout legs, long arms, and sturdy torsos. Their broad faces; round ears; and large, expressive eyes lend them a vaguely ursine appearance. Most kithkin are linked
kithkin
often find the land a terrifying place Some kithkin remove themselves from this empathic web temporarily or even permanently for a variety of reasons, often due to trauma suffered during the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
running a D&D adventure, read “The Dungeon Master” section; it will help you better understand your role and responsibilities. The “Background” section tells you everything you need to know to set up the
adventure. The “Overview” section describes how the adventure is expected to run and gives you a broad sense of what the player characters should be doing at any given time.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
running a D&D adventure, read “The Dungeon Master” section; it will help you better understand your role and responsibilities. The “Background” section tells you everything you need to know to set up the
adventure. The “Overview” section describes how the adventure is expected to run and gives you a broad sense of what the player characters should be doing at any given time.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the occasion calls for it, sappers and saboteurs. Pechs enjoy sculpting and carving vast networks of tunnels and warrens, where they live in clans and mine precious metals and gems. Small and lithe
, pechs have long, thin limbs and broad feet. Their large, pupilless eyes are sensitive to bright light, which they avoid, and they find sunlight nauseating. Their skin displays a spectrum of color and






