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Returning 35 results for 'better brutal diffusing charge resort'.
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Classes
Player’s Handbook
communities. They charge headlong into danger so those under their protection don’t have to. Their courage in the face of danger makes Barbarians perfectly suited for adventure.
Becoming a
Brutal Strike
4
+3
3
10
+4
Subclass feature
4
+3
4
11
+4
Relentless Rage
4
+3
4
12
+4
Ability Score Improvement
5
+3
4
13
+5
Improved Brutal Strike
5
+3
4
14
Magic Items
Dungeon Master’s Guide
some fell goal.
The wand is topped with a skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the grip of its user. All Holy Water
from it (save DC 18). The table indicates how many charges you must expend to cast the spell.
Spell
Charge Cost
Animate Dead
1
Blight
2
Circle of Death
3
Finger of
Monsters
Mordenkainen's Fiendish Folio Volume 1
. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had claimed. The hag found the ogres' simple minds and brutal strength useful, but too often
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
Monsters
The Wild Beyond the Witchlight
charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last charge"}; on a 1, the staff is destroyed.Multiattack. Skylla makes two
extra 4 (1d8);{"diceNotation":"1d8","rollType":"damage","rollAction":"Eldritch Staff","rollDamageType":"lightning"} lightning damage for each expended charge.
Spellcasting. Skylla casts one of the
Monsters
The Wild Beyond the Witchlight
","rollDamageType":"lightning"} lightning damage; 5 charges), magic missile (1 charge), ray of enfeeblement (1 charge), or wall of force (5 charges).Ringlerun became an adventurer to better satisfy his craving for
charges daily at dawn. If its last charge is expended, roll a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Last Charge Expended"}. On a 1, the staff retains its +2 bonus to attack and damage
Monsters
Vecna: Eve of Ruin
art objects—the more beautiful, the better. The arms hanging below their wolf heads are physically frail but useful for employing tools of destruction or sabotage.
Spyder-Fiends
Demonic
brutal killing is their favorite pursuit. They spin durable webs and are ingenious in how they employ their webs against prey.
Spyder-fiends are organized into a hierarchy based on might and cunning
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
fraught with peril: rival tribes, deadly weather, and terrifying monsters. Barbarians charge headlong into that danger so that their people don’t have to.
Their courage in the face of danger makes
+2
8th
+3
Ability Score Improvement
4
+2
9th
+4
Brutal Critical (1 die)
4
+3
10th
+4
Path Feature
4
+3
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
with dead. Alternatively, he can expend 1 or more of the wand’s charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
tampering with the dead in my search to better understand death.”
61–80
“I want to achieve the everlasting existence of undeath.”
81–00
“I am awash in
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
overindulge in food and wine, and I am impaired and lethargic for days afterward.
4
I worship a forbidden god.
5
I secretly believe things would be better if I was in charge.
6
If I could get
yuan-ti know they can’t resort to direct attacks in order to reclaim their rightful place in the world. Operating out of the subterranean ruins of their buildings in foreign lands, yuan-ti
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
.
Made from bones as hard as iron, the wand is topped with a magically enlarged skull that once belonged to a human hero slain by Orcus. The wand can magically change in size to better conform to the
or more of its charges to cast one of the following spells (save DC 18) from it: animate dead (1 charge), blight (2 charges), circle of death (3 charges), finger of death (3 charges), power word kill
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
conflict is a great war of attrition — the combatants don’t often gain or lose territory as the result of battle. But on a personal scale, combat is brutal, with no quarter given or expected. The duergar
fight a persistent guerrilla war of sudden raids and brutal attacks against isolated groups of dwarves. Duergar often begin an attack by burrowing into a dwarf settlement from below, then bursting out
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The rest of your crew was wiped out in a brutal gang war, and now you’re looking for a new team.
3 You grew up crawling the walls, and you know the city better than anyone. The world’s a ugly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The rest of your crew was wiped out in a brutal gang war, and now you’re looking for a new team.
3 You grew up crawling the walls, and you know the city better than anyone. The world’s a ugly
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The rest of your crew was wiped out in a brutal gang war, and now you’re looking for a new team.
3 You grew up crawling the walls, and you know the city better than anyone. The world’s a ugly
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. The Red Wizards who freed her are devoured or driven away, hunted by the forces of Szass Tam. The cultists who orchestrated Tiamat’s return fare little better, with the Dragon Queen not caring which
mortals her draconic subjects hunt, consume, and enslave. The glorious reign of dragons that Severin hoped to usher in and rule becomes a brutal world where evil dragons dominate all. This need not mean
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
any other way must succeed on a DC 13 Constitution saving throw or take 11 (2d10) force damage. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the door to intone: “The master does not resort to feeble manipulations of a clock to open this door. You are not the master.”
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Lower Planes, because of the many fiends that capture them and train them as war hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training during which they are
evil mortals who have the power and the savagery to command their loyalty. Brutal Hunters. Howlers rely on speed, numbers, and their mind-numbing howl to corner prey before they tear it apart. The howl
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to the adventures that await them in the sea caves, the shipwreck, and the ancient observatory. This adventure is designed to be flexible and give the players the sense that they’re in charge of
course of the adventure—both the paladin and the fighter gaining a better understanding of their role in the world, for example. Use those goals (described under “Individual Quests” below) to help the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Oath of Redemption The Oath of Redemption sets a paladin on a difficult path, one that requires a holy warrior to use violence only as a last resort. Paladins who dedicate themselves to this oath
justice. Peace. Violence is a weapon of last resort. Diplomacy and understanding are the paths to long-lasting peace. Innocence. All people begin life in an innocent state, and it is their environment or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Lower Planes, because of the many fiends that capture them and train them as war hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training during which they are
evil mortals who have the power and the savagery to command their loyalty. Brutal Hunters. Howlers rely on speed, numbers, and their mind-numbing howl to corner prey before they tear it apart. The howl
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the Lower Planes, because of the many fiends that capture them and train them as war hounds. Howlers can be domesticated, after a fashion, but they respond only to brutal training during which they are
evil mortals who have the power and the savagery to command their loyalty. Brutal Hunters. Howlers rely on speed, numbers, and their mind-numbing howl to corner prey before they tear it apart. The howl
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to the adventures that await them in the sea caves, the shipwreck, and the ancient observatory. This adventure is designed to be flexible and give the players the sense that they’re in charge of
course of the adventure—both the paladin and the fighter gaining a better understanding of their role in the world, for example. Use those goals (described under “Individual Quests” below) to help the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
to the adventures that await them in the sea caves, the shipwreck, and the ancient observatory. This adventure is designed to be flexible and give the players the sense that they’re in charge of
course of the adventure—both the paladin and the fighter gaining a better understanding of their role in the world, for example. Use those goals (described under “Individual Quests” below) to help the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Stormlord to be forced into playing the part of glorified longshoremen.
The cultists here (spies) number two per character, including sidekicks. A Better Offer? The party could avoid a fight here
if they understand the frustration of the cultists and go in immediately with a better offer. To get the dialogue started on a good note, one of the characters must approach the group and talk to them






