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Returning 35 results for 'beyond barriers diffusing code relies'.
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Classes
Forgotten Realms: Heroes of Faerûn
borders.
A Banneret relies on judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers. A lone Banneret is a skilled warrior, but when leading a band of allies one of these warriors can transform even a poorly equipped militia into a ferocious war band.
knights serving in Cormyr, the Silver Marches, Damara, Chessenta, or other lands across Faerûn. They wander the realms as knights errant, taking the fight against evil beyond their kingdom’s
Classes
Sword Coast Adventurer's Guide
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with
wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
precious metal. They roam Wildspace in commandeered spelljamming ships, gathering the precious metals and crystals they need to build more of their kind. Clockwork horrors have no goal beyond replication
clockwork horrors can learn this blinking light code, which is called Ziklight.
When another creature gets in its way, a clockwork horror attacks that creature with its razor-sharp mandibles and two
Classes
Sword Coast Adventurer's Guide
Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are tasked with
wandering the land as knights errant, relying on their judgment, bravery, and fidelity to the code of chivalry to guide them in defeating evildoers.
A Purple Dragon knight inspires greatness in others by
Monsters
The Book of Many Things
that’s both its fiefdom and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood.
Aurnozci relies on demonic proxies and mortal
worshipers to enact its will beyond the Abyss. The exact nature of the curse that binds Aurnozci to Xulregg is its cult’s most closely guarded secret, fully known only to the faith’s enigmatic
Monsters
Quests from the Infinite Staircase
circumstance, Nafas relies on adventurers—whom he considers the living manifestations of a wish granted—to respond to these calls.
To friendly adventurers and weary travelers along the
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Monsters
Fizban's Treasury of Dragons
protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz Dragon
Monsters
Fizban's Treasury of Dragons
understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6
Code of
Backgrounds
Sword Coast Adventurer's Guide
ûn who hear the word “knight” think of a mounted warrior in armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began
. The Knights of Myth Drannor once again ride the roads of the Dalelands, and they’ve begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and
Backgrounds
Sword Coast Adventurer's Guide
hundreds of miles of the Great Glacier and the Great Ice Sea. No one from your nation makes the effort to cross such colossal barriers without a convincing reason. You must fear something truly
strong code of honor or sense of propriety that others don’t comprehend.
4
I express affection or contempt in ways that are unfamiliar to others.
5
I begin or end my day with small
Monsters
Fizban's Treasury of Dragons
other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who don’t understand the dragons’ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
characters to the stars and beyond, and there might be no coming back afterward! Orientation throws the characters right into the action. To maximize the impact of part 1 of the adventure, you might
Adventurers League Player’s Guide.
At some events, these adventures might use a code to be identified more easily. The code for this adventure is SJA-01.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
getting together to play is defeated. The basic code of conduct for a shared campaign might be modeled on a similar document that another organization or location uses. Beyond that, some special
how to run a shared campaign and seeing how the Adventurers League handles certain issues, then the rest of this appendix is meant for you. CODE OF CONDUCT
Time and time again, the core rulebooks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
New Ability Scores: Honor and Sanity If you’re running a campaign shaped by a strict code of honor or cosmic horror, consider adding one or both these new ability scores: Honor and Sanity. These
score, you can use Charisma for Honor and Wisdom for Sanity. Honor Score If your campaign involves cultures where a rigid code of honor is part of daily life, consider using the Honor score as a means
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable. In a city or wilderness, a scale of hours is often more appropriate. Adventurers eager
Gate to Waterdeep, the adventurers spend four uneventful days before a goblin ambush interrupts their journey. In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and its prison. It lairs within a grotesque hive dangling from a mountain-size tree of tar and flame called Gorewood. Aurnozci relies on demonic proxies and mortal worshipers to enact its will beyond
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
at the end of the hall, and a good ten minutes to search the chamber beyond for anything interesting or valuable. In a city or wilderness, a scale of hours is often more appropriate. Adventurers eager
Gate to Waterdeep, the adventurers spend four uneventful days before a goblin ambush interrupts their journey. In combat and other fast-paced situations, the game relies on rounds, a 6-second span of time described in chapter 9, “Combat.”
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, Varyas inscribed it in code upon a mask and, after multiple attempts, successfully followed the Path of Phenax. When he emerged back into the mortal world, Varyas the Returned remembered nothing of his
past life, his escape from death, or the strange symbols etched on his mask. All he recognized of the writing scrawled on his mask was the name “Khea.” With that, a mystery beyond life and death slipped from a lost past into the living realm of Theros.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
vessel to a larger breach in the front of its hull. Beyond, another sandy passage lined with barnacled walls continues to slope up and out of sight. Unlike other sunken ships embedded in the coral nearby
inside of the ship. Creatures and objects within or beyond the fog are heavily obscured. A creature that enters the freezing cloud for the first time on a turn or starts its turn there takes 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
him from freely conferring such gifts to deserving recipients outside the staircase. Moved by the whims of yearning creatures on other planes but trapped within the Infinite Staircase, Nafas relies
on adventurers to fulfill the wishes of those beyond the staircase’s infinite thresholds. The djinni knows every door on the staircase and its destination, along with the origin of any wish that
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gold Dragon Treasures Gold dragons consider gems and pearls culinary delicacies, and they often have a section of their hoard that’s as much pantry as treasury. Beyond such consumables, they prefer
; the central cylinder contains a single gold dragon scale
7 An elaborate atlas bound in wyvern hide, with several remote regions circled and labeled in code
8 A clever clockwork music box
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ankhtepot’s Powers and Dominion A fantastically ancient Undead, Ankhtepot has statistics similar to a mummy lord. Beyond this, he rules as pharaoh, national leader, and voice of the gods. None in
obsession with order and knows the living might be useful in finding his lost ka. To that end, he relies on his priests to maintain peace in Har’Akir and provide for the people. Should the populace
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
relies on 6-second rounds. Minutes. In a dungeon or settlement, movement happens on a scale of minutes. In the Free City of Greyhawk, getting from the Silver Dragon Inn to the wharf takes about 10 minutes
, whereas it takes about 1 minute to creep down a 200-foot-long hallway, another minute to check for traps on the door at the end of the hall, and 10 minutes to search the chamber beyond for anything
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
a methodology that relies on unexpected outcomes: all results are informative, even if they completely defy expectations. For example, an experiment that begins as the creation of a “hypermana
, remains its guildmaster, just as the guild continues to fulfill its original mission (even as its experiments go far beyond the guild’s original mandate).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Stonecutters, Masons, Potters, and Tile-makers This meeting is a formality. As the new owner, Esvele is required by law to bring the building up to code. She is gathering cost estimates from the guilds
dwarf engineers and requires a successful DC 20 Wisdom (Perception) check to locate. Esvele has already disarmed a magic trap on the door, rendering it safe to open. Beyond it lies a dusty staircase that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
undead have no rights under the Code of Galifar and cannot inherit titles or lands. Thul’s challenge spread like wildfire, only to be crushed when Kaius III met the warlords under the midday sun and cut
enchantments to avoid the effects of sunlight; others say that he has relies on changeling impersonators to take his place in the daylight. As for Drago Thul, he refused to stand down when Kaius III pushed for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, prone
Senses blindsight 120 ft. (blind beyond this radius), passive Perception 10; see also “Detect Sentience” below
Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.
Magic Resistance. The brain has advantage on saving throws against spells and other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Resistances lightning
Damage Immunities cold, fire
Condition Immunities charmed, frightened
Senses blindsight 240 ft. (blind beyond this radius), passive Perception 16
Languages understands Common
magic. This sense penetrates barriers but is blocked by a thin sheet of lead.
Tunneler. The tomb tapper can burrow through solid rock at half its burrowing speed and leaves a 10-foot-wide, 20-foot-tall
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
who expended tremendous amounts of magical power to breach the barriers that separate the Nine Hells from other planes. Using Devils Devils aren’t numerous in The Rise of Tiamat until the final
-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
blindsight 60 ft. (blind beyond this radius), passive Perception 12
Languages understands Deep Speech but can’t speak, telepathy 60 ft.
Challenge 2 (450 XP)
Detect Sentience. The intellect devourer
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
chivalric code with two parts: the Oath and the Measure, both inspired by the writings of Vinas Solamnus. The Oath is simple and aspirational—a star to navigate by—while the Measure lays out specific
complicated, excruciatingly specific guide to knightly life. Originally put forth by Vinas Solamnus as an organizational scheme and code of conduct for the knightly orders, the Measure grew over the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, and though Asmodeus can bend these laws, he seldom does. Most devils in the Material Plane were summoned there by mortal mages who expended tremendous amounts of magical power to breach the barriers
the adventurers. Characters who like to charge in and decide on strategy later will find that their diabolical foes have well-executed plans. If the characters plan two steps ahead, the devils are one step beyond that. Nothing mortals do should ever surprise them.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
armor beholden to a code. Below are a few knightly organizations.
Knights of the Unicorn. The Knights of the Unicorn began as a fad of romantically minded sons and daughters of patriar families in
begun to spread to the lands beyond. Their members, each accepted by Dove herself, are above all valiant and honest.
Knights of the Silver Chalice. The Knights of the Silver Chalice was formed by
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
creature to flesh, he uses a telekinesis spell to transport it to area 25a, then relies on the magic of the pillars there. Area 25h. This room is hidden behind a secret door and contains a lifelike statue
. If you expand the dungeon to the south, an illusory wall behind the petrified mind flayer conceals a tunnel beyond. The illusory wall has no substance, allowing creatures to pass right through it






